2 days ago

Ascendancy ThumbnailLevel 90 Crit Viper Strike of the Mamba Pathfinder3.26

Life: 3,53487%
ES: 141
Mana: 76
eHP:
36,181
Resistances: 76%/76%/82%/63%
Evade: 31%
DPS: 1,742,856
Speed: 1.93
Hit Chance: 100%
Crit Chance: 97.61%
Crit Multi: 100%
Config: 8x Wither
Bandit: Alira
Pantheon: Soul of the Brine King, Soul of Gruthkul

Gear

Pneumatic DaggerPneumatic DaggerKnight HelmLightning CoilVelour GlovesMarch of the LegionUngil's HarmonyAmethyst RingAmethyst RingHeavy Belt
Quicksilver FlaskTopaz FlaskDiamond FlaskAmethyst FlaskDivine Life Flask
Large Cluster JewelLarge Cluster JewelMedium Cluster JewelMedium Cluster JewelMedium Cluster JewelMedium Cluster JewelViridian JewelViridian JewelViridian JewelViridian Jewel

Gems

Viper Strike of the Mamba
Added Chaos Damage
Melee Physical Damage
Deadly Ailments
Unbound Ailments
Flesh and Stone
Petrified Blood
Purity of Elements
Arrogance
Precision
Clarity
Arrogance
Minefield
Withering Step
Alchemist's Mark
Lifetap
Blood Rage
Whirling Blades
Brutality
Faster Attacks
Lifetap

Tree Preview

Perfect AgonyPerfect Agony
Accuracy MasteryAccuracy Mastery
  • 50% more Accuracy Rating at Close Range
Dagger MasteryDagger Mastery
  • +100% to Critical Strike Multiplier against Enemies that are on Full Life
Life MasteryLife Mastery
  • Skills Cost Life instead of 15% of Mana Cost
Poison MasteryPoison Mastery
  • Poisons you inflict on non-Poisoned Enemies deal 300% increased Damage
Reservation MasteryReservation Mastery
  • +1% to all maximum Elemental Resistances if you have Reserved Life and Mana

Notes

READ NOTES TO UNDERSTAND CONFIG / DPS 

All Loadouts are per default without mines or ambush. Enable them in the Skills tab to see the full ramp DPS.
Mines are set to 15 (18 in endgame) to represent 3 minefield throws, technically you can have 18. Adjust the config if you want to see that.

Curses are all handled via arcanists brand, because the mana costs of running battlemages cry are not sustainable without any mana gain. If you prefer, you can selfcast both curses. 
Endgame (no mines) is running battlemage's cry because of QoL during mapping together with mark transfer from FF jewels.
Important for single target: Apply Alchemists mark before you do the first hit, the ground will NOT spawn if you apply it afterwards (mark on hit/battlemage's cry).

 If you are only running Ubers (exarch/eater/maven), I'd hightly recommend to selfcast/arca brand curses or they won't be up for the first hit (which should already 1 shot the uber on good gear.)

Ambush just provides crit multi for increased damage. All setups have near 100% crit without ambush, so clearing requires no specific setup / rotation, just attack with mamba and go.

If struggling with defences hard because of low avoidance, one could try and fit grace instead of purity of elements or run a jade flask for more evasion.


Personally my plan is to play PConc of bouncing up until i can craft some decent Pneumatic daggers on day 2/3 and swap to a defensive setup that is roughly around the Midgame loadout mark. 
Early on Pconc is just better than mamba, don't swap too early. 

For both builds its nice to get 1x accuracy roll on gear



Leveling:
1-11 Caustic - pierce - Mirage
12+ Pconc - volly - lmp - chance to poison/void manip after capping poison chance on tree
Get puncture for brutus at lvl 4
Shieldcharge + Faster attacks

Herald of agony + haste or HoAG + arctiv + flesh & stone if u want more defense during leveling