a day ago

Ascendancy ThumbnailLevel 67 Elementalist3.25

Life: 2,19349%
ES: 103
Mana: 153
eHP:
5,010
Resistances: 62%/74%/70%/-4%
DPS: 3,002,780
Speed: 1.85
Hit Chance: 37%
Config:
Custom Mods
Bandit: Kill All

Gear

BitterdreamDriftwood SceptreIron HatSimple RobeIron GauntletsIron GreavesCitrine AmuletCoral RingCoral RingHeavy Belt
Life FlaskLarge Mana FlaskQuicksilver FlaskQuicksilver FlaskQuicksilver Flask

Gems

Make sure you hover over skill to see links!
_______________Main Skill_______________________
Winter orb may or may not feel bad early on
Listed here are some other leveling options
Winter Orb
Arcane Surge
Greater Multiple Projectiles
Controlled Destruction
Freezing Pulse
Spell Echo
Controlled Destruction
Greater Multiple Projectiles
Ice Nova
Spell Echo
Intensify
Controlled Destruction
Cold DoT Setup (can use all 3 of these)
Vortex
Bonechill
Controlled Destruction
Hypothermia
Cold Snap
Hypothermia
Bonechill
Controlled Destruction
Wintertide Brand
Controlled Destruction
Hypothermia
Arcane Surge
if you can find or buy bitterdream
Winter Orb
Arcane Surge
Greater Multiple Projectiles
_______________Travel_________________________
Frostblink
Frostblink of Wintry Blast
Faster Casting
Spell Echo
_______________Reservation____________________
Clarity
Anger
Zealotry
Purity of Elements
Discipline
Vitality
_______________Golems____________________
Summon Lightning Golem
Summon Flame Golem
Summon Chaos Golem
Summon Stone Golem
_______________Other____________________
Elemental Weakness
Punishment
Arcanist Brand
Frost Bomb
Wave of Conviction
Added Fire Damage
Combustion
Righteous Fire

Tree Preview

Elemental OverloadElemental Overload
Caster MasteryCaster Mastery
  • 25% more Spell Damage if you've been Stunned while Casting Recently
  • 6% increased Cast Speed for each different Non-Instant Spell you've Cast Recently
Cold MasteryCold Mastery
  • 10% Chance to Inflict Cold Exposure on Hit with Cold Damage
  • Enemies permanently take 5% increased Damage for each second they've ever been Frozen by you, up to a maximum of 50%
Curse MasteryCurse Mastery
  • +20% chance to Ignite, Freeze, Shock, and Poison Cursed Enemies
Fire MasteryFire Mastery
  • Critical Strikes do not inherently Ignite
  • 100% increased Damage with Hits against Ignited Enemies
Leech MasteryLeech Mastery
  • 10% of Leech is Instant
Mana MasteryMana Mastery
  • 12% increased Mana Reservation Efficiency of Skills
Reservation MasteryReservation Mastery
  • 8% increased Damage for each of your Aura or Herald Skills affecting you

Notes

Guide Progression:

Normal Route:
Leveling -> Maps -> Endgame -> Endgame Branches -> Giga -> Infinite Currency
It is recommended to follow the normal route but you can jump from Maps -> any of the endgame branches if you managed to get lucky with drops


Ascendency Order
Leige of the Primordial -> Mastermind of Discord -> Shaper of Flames or Winter -> Heart of Destruction
Winter is more damage. Flames is more tank. If you are using yoke of suffering use Flames



General tips:
swap out controlled destruction support if elemental overload isn't proccing enough

don't run low life until you have 75% chaos res.
if chaos golem is dieing alot, and you are not overcapped on chaos res, low life will feel bad.

burst button dying sun + bottled faith will double your dps for a short time.

if using a cast spells on focus helmet with 4 curses, make sure you have enough mana to trigger all 4.

if stuns are getting annoying, get the 50% energy shield counts towards stun threshold mastery. Also unspec out of the caster mastery 25% more damage if stunned recently.












Map Mods to avoid:
ele reflect
cannot regen mana, life, es
60% less recovery
cannot leech

regex
"!eec|gen|tal d|s rec" "!y: (n|m|r)"




wand / sceptre mods priority
order of priority for dmg mods on wand / sceptre
assuming max rolls

prefix
+ spell gems ~ 12 (adds max hit too)
+ cold gems ~ 11 (adds max hit too)
inc spell dmg ~ 15
inc cold dmg ~ 15
added cold ~ 13
hybrid spell ~ 8
added fire or light ~ 8

suffix
inc cast speed ~ 13
inc spell crit - is nice for more ele overload procs
inc cold ~ 7







Configs:
#mana cost multipliers were nerfed across the board
#rough estimate
10% Less Mana Cost

#Arcane Surge Buff
8% More Damage

#winter orb changes (very rough estimates)
#5% increased Projectile Frequency per Stage
#25% less Projectile Frequency while Channelling
15% More Damage
#60 -> 80% dmg effectiveness
#33% more flat dmg
33% More Damage

#we will use either shaper of flames or winter
#winter is more damage
#flames should feel better if you and your golems want to be tanky
#shaper of flames
Hits always Ignite
Enemies Ignited by you have 40% of Physical Damage they deal converted to Fire

#shaper of winter (get rid of dashes to activate)
-All Damage with Hits can Chill
#Enemies Chilled by your Hits lessen their Damage dealt by half of Chill Effect, and Enemies Chilled by your Hits have Damage taken increased by Chill Effect.
#factoring in 30% chill =
-Nearby enemies deal 15% less damage
-Nearby enemies take 30% increased damage


golem
new golem buffs factoring
100% effect (ascendency)
80% passive tree
20% quality
30% jewel
total = 230% = 3.3x
fire golem
95% increased damage
66% increased area of effect
lightning golem
33% increased attack and cast speed
59 mana regenerated per second
ice golem (not using)
#132% increased critical strike chance
#+1386 to accuracy rating
chaos golem
+56% chaos resistance
+52% to Damage over Time Multiplier
stone golem
346 life regenerated per second
66% increased defences