a day ago
Level 67 Elementalist3.25
Life: 2,19349%
ES: 103
Mana: 153
eHP:
5,010
Resistances: 62%/74%/70%/-4%
DPS: 3,002,780
Speed: 1.85
Hit Chance: 37%
Config:
Custom Mods
Bandit: Kill All
Gear















Gems
Make sure you hover over skill to see links!
_______________Main Skill_______________________
Winter orb may or may not feel bad early on
Listed here are some other leveling options
Winter Orb
Arcane Surge
Greater Multiple Projectiles
Controlled Destruction
Freezing Pulse
Spell Echo
Controlled Destruction
Greater Multiple Projectiles
Ice Nova
Spell Echo
Intensify
Controlled Destruction
Cold DoT Setup (can use all 3 of these)
Vortex
Bonechill
Controlled Destruction
Hypothermia
Cold Snap
Hypothermia
Bonechill
Controlled Destruction
Wintertide Brand
Controlled Destruction
Hypothermia
Arcane Surge
if you can find or buy bitterdream
Winter Orb
Arcane Surge
Greater Multiple Projectiles
_______________Travel_________________________
Frostblink
Frostblink of Wintry Blast
Faster Casting
Spell Echo
_______________Reservation____________________
Clarity
Anger
Zealotry
Purity of Elements
Discipline
Vitality
_______________Golems____________________
Summon Lightning Golem
Summon Flame Golem
Summon Chaos Golem
Summon Stone Golem
_______________Other____________________
Elemental Weakness
Punishment
Arcanist Brand
Frost Bomb
Wave of Conviction
Added Fire Damage
Combustion
Righteous Fire
Tree Preview


- 25% more Spell Damage if you've been Stunned while Casting Recently
- 6% increased Cast Speed for each different Non-Instant Spell you've Cast Recently

- 10% Chance to Inflict Cold Exposure on Hit with Cold Damage
- Enemies permanently take 5% increased Damage for each second they've ever been Frozen by you, up to a maximum of 50%

- +20% chance to Ignite, Freeze, Shock, and Poison Cursed Enemies

- Critical Strikes do not inherently Ignite
- 100% increased Damage with Hits against Ignited Enemies

- 10% of Leech is Instant

- 12% increased Mana Reservation Efficiency of Skills

- 8% increased Damage for each of your Aura or Herald Skills affecting you
Notes
Guide Progression: Normal Route: Leveling -> Maps -> Endgame -> Endgame Branches -> Giga -> Infinite Currency It is recommended to follow the normal route but you can jump from Maps -> any of the endgame branches if you managed to get lucky with drops Ascendency Order Leige of the Primordial -> Mastermind of Discord -> Shaper of Flames or Winter -> Heart of Destruction Winter is more damage. Flames is more tank. If you are using yoke of suffering use Flames General tips: swap out controlled destruction support if elemental overload isn't proccing enough don't run low life until you have 75% chaos res. if chaos golem is dieing alot, and you are not overcapped on chaos res, low life will feel bad. burst button dying sun + bottled faith will double your dps for a short time. if using a cast spells on focus helmet with 4 curses, make sure you have enough mana to trigger all 4. if stuns are getting annoying, get the 50% energy shield counts towards stun threshold mastery. Also unspec out of the caster mastery 25% more damage if stunned recently. Map Mods to avoid: ele reflect cannot regen mana, life, es 60% less recovery cannot leech regex "!eec|gen|tal d|s rec" "!y: (n|m|r)" wand / sceptre mods priority order of priority for dmg mods on wand / sceptre assuming max rolls prefix + spell gems ~ 12 (adds max hit too) + cold gems ~ 11 (adds max hit too) inc spell dmg ~ 15 inc cold dmg ~ 15 added cold ~ 13 hybrid spell ~ 8 added fire or light ~ 8 suffix inc cast speed ~ 13 inc spell crit - is nice for more ele overload procs inc cold ~ 7 Configs: #mana cost multipliers were nerfed across the board #rough estimate 10% Less Mana Cost #Arcane Surge Buff 8% More Damage #winter orb changes (very rough estimates) #5% increased Projectile Frequency per Stage #25% less Projectile Frequency while Channelling 15% More Damage #60 -> 80% dmg effectiveness #33% more flat dmg 33% More Damage #we will use either shaper of flames or winter #winter is more damage #flames should feel better if you and your golems want to be tanky #shaper of flames Hits always Ignite Enemies Ignited by you have 40% of Physical Damage they deal converted to Fire #shaper of winter (get rid of dashes to activate) -All Damage with Hits can Chill #Enemies Chilled by your Hits lessen their Damage dealt by half of Chill Effect, and Enemies Chilled by your Hits have Damage taken increased by Chill Effect. #factoring in 30% chill = -Nearby enemies deal 15% less damage -Nearby enemies take 30% increased damage golem new golem buffs factoring 100% effect (ascendency) 80% passive tree 20% quality 30% jewel total = 230% = 3.3x fire golem 95% increased damage 66% increased area of effect lightning golem 33% increased attack and cast speed 59 mana regenerated per second ice golem (not using) #132% increased critical strike chance #+1386 to accuracy rating chaos golem +56% chaos resistance +52% to Damage over Time Multiplier stone golem 346 life regenerated per second 66% increased defences