2 days ago

Ascendancy ThumbnailLevel 99 CI Winter Orb Elementalist3.26

Life: 1
ES: 10,531
Mana: 171
eHP:
83,354
Resistances: 90%/90%/90%/-60%
DPS: 30,461,214
Speed: 11.36
Hit Rate: 6.55
Hit Chance: 100%
Config:
15% Shock, Power, Custom Mods
Bandit: Kill All
Pantheon: Soul of the Brine King, Soul of Tukohama

Gear

The Annihilating LightLich's CircletTwilight RegaliaWarlock GlovesWarlock BootsCitrine Amuletele res AnathemaPrismatic Ringele res The Tides of Time
Bismuth FlaskSilver FlaskRuby FlaskBURST BUTTON Dying Sun
Hypnotic Eye JewelLarge Cluster JewelLarge Cluster JewelLarge Cluster JewelMedium Cluster JewelMedium Cluster JewelSmall Cluster JewelMelding of the FleshThe Light of MeaningBrutal RestraintGrand SpectrumGrand SpectrumGrand SpectrumCobalt JewelCobalt Jewel

Gems

Make sure you hover over skill to see links!
_______________Main Skill_______________________
Winter Orb
Arcane Surge
Infused Channelling
Awakened Added Cold Damage
Awakened Controlled Destruction
Awakened Greater Multiple Projectiles
_______________Travel_________________________
Flame Dash
choose one or none of:
Frostblink of Wintry Blast
Faster Casting
Spell Echo
Smoke Mine
Phase Run
_______________Reservation____________________
Zealotry
Purity of Fire
Discipline
Flesh and Stone
Vitality
Clarity
Anger
Purity of Elements
Discipline
_______________Golems____________________
Summon Lightning Golem
Summon Flame Golem
Summon Stone Golem
Summon Ice Golem
_______________Other____________________
From most to least important...
Punishment
Sniper's Mark
Frostbite
Enfeeble
Righteous Fire
Winter Orb
Spell Totem
Multiple Totems
Greater Multiple Projectiles
Frost Shield
Cold Snap
Bonechill
Awakened Unbound Ailments
Automation
Steelskin
More Duration
Elemental Weakness

Tree Preview

Chaos InoculationChaos Inoculation
Elemental OverloadElemental Overload
Hex MasterHex Master
Zealot's OathZealot's Oath
Armour and Energy Shield MasteryArmour and Energy Shield Mastery
  • Recover 5% of Energy Shield over 1 second when you take Physical Damage from an Enemy Hit
Caster MasteryCaster Mastery
  • 25% more Spell Damage if you've been Stunned while Casting Recently
Cold MasteryCold Mastery
  • Enemies near targets you Shatter have 20% chance to be Covered in Frost for 5 seconds
Energy Shield MasteryEnergy Shield Mastery
  • Regenerate 2% of Energy Shield per second
  • 100% increased Energy Shield from Equipped Helmet
Mana MasteryMana Mastery
  • 12% increased Mana Reservation Efficiency of Skills
Reservation MasteryReservation Mastery
  • 8% increased Damage for each of your Aura or Herald Skills affecting you

Notes

Loadout Info:

Leveling -> leveling

Maps -> gear should be really cheap

Endgame -> some stuff might be expensive, work towards it. If you have question's about what can be replaced please ask.

Endgame Crit -> Good damage and decent defense. (Don't need forbidden power flame flesh but is a huge damage boost)

Endgame Crit Occultist - Better version of crit. Need the liege forbidden flame and flesh (which might be absurdly pricy). 

Endgame Annihilating Light - Should be one of the cheaper endgame branches, not as strong as endgame crit.

Endgame CI - The tankiest of the endgame branches. Good damage but uses spell totem setup

GOLEMXODIA worb - see golemxodia pob, https://youtu.be/9wi3E4RdjeE - youtube link because there are too many places for me to keep updated pob links

Mostly experimental, feel free to look at the gear for ideas.
Giga -> giga damage - giga pricy 
Infinite Currency -> look but don't touch

It is recommended to follow the normal route but you can jump from Maps -> any of the endgame branches if you managed to get lucky with drops








Ascendency Order
Leige of the Primordial -> Mastermind of Discord -> Shaper of Flames or Winter or Storm -> Heart of Destruction

You should experiment though!

Winter is more tank all rounder.
Flames is more tank against physical hits.
Storm is more damage. (with 100% ailment effect can get 50% shock?)
Bastion -> elemental defense
If you are using yoke of suffering use Flames




I do not have nearly enough sockets...
I tried to list gems in order of priority for each category. The only mandatory pieces is the first of each category. I wanted to list a lot of different options for gems so you can experiment for what feels best.


General tips:
swap out controlled destruction support if elemental overload isn't proccing enough

don't run low life until you have 75% chaos res.
if chaos golem is dieing alot, and you are not overcapped on chaos res, low life will feel bad.

burst button dying sun + bottled faith will double your dps for a short time.

if using a cast spells on focus helmet with 4 curses, make sure you have enough mana to trigger all 4.

if stuns are getting annoying, get the 50% energy shield counts towards stun threshold mastery. Also unspec out of the caster mastery 25% more damage if stunned recently.

for the bonechill setup, you can use coldsnap or vortex, or really any large cold dot ability

Need more tank, defense, dieing too much?
use enfeeble / temp chains

disabled gems = possible gems that you can use, experiment!

Check out Maps {1}, endgame {2} setup to get an idea of which gems are most useful and which gear pieces to slot them in. 




On calculating the amount of hits worb has (on a small target)
https://www.reddit.com/r/PathOfExileBuilds/comments/1iy18aa/a_brief_analysis_of_winter_orb_overlaps_its_aoe/







Map Mods to avoid:
ele reflect
cannot regen mana, life, es
60% less recovery
cannot leech

regex
"!eec|gen|tal d|s rec" "!y: (n|m|r)"




wand / sceptre mods priority
order of priority for dmg mods on wand / sceptre
assuming max rolls

prefix
+ spell gems ~ 12 (adds max hit too)
+ cold gems ~ 11 (adds max hit too)
inc spell dmg ~ 15
inc cold dmg ~ 15
added cold ~ 13
hybrid spell ~ 8
added fire or light ~ 8

suffix
inc cast speed ~ 13
inc spell crit - is nice for more ele overload procs
inc cold ~ 7







Configs:
#mana cost multipliers were nerfed across the board
#rough estimate
10% Less Mana Cost

#Arcane Surge Buff
8% More Damage

#winter orb changes (very rough estimates)
#5% increased Projectile Frequency per Stage
#25% less Projectile Frequency while Channelling
15% More Damage
#60 -> 80% dmg effectiveness
#33% more flat dmg
33% More Damage

#we will use either shaper of flames or winter
#winter is more damage
#flames should feel better if you and your golems want to be tanky
#shaper of flames
Hits always Ignite
Enemies Ignited by you have 40% of Physical Damage they deal converted to Fire

#shaper of winter (get rid of dashes to activate)
-All Damage with Hits can Chill
#Enemies Chilled by your Hits lessen their Damage dealt by half of Chill Effect, and Enemies Chilled by your Hits have Damage taken increased by Chill Effect.
#factoring in 30% chill =
-Nearby enemies deal 15% less damage
-Nearby enemies take 30% increased damage


golem
new golem buffs factoring
100% effect (ascendency)
80% passive tree
20% quality
30% jewel
total = 230% = 3.3x
fire golem
95% increased damage
66% increased area of effect
lightning golem
33% increased attack and cast speed
59 mana regenerated per second
ice golem (not using)
#132% increased critical strike chance
#+1386 to accuracy rating
chaos golem
+56% chaos resistance
+52% to Damage over Time Multiplier
stone golem
346 life regenerated per second
66% increased defences