4 weeks ago
Level 98 Lacerate of Haemorrhage Gladiator3.26
Life: 6,551136%
eHP:
752,157
Resistances: 82%/82%/81%/67%
Armour: 33,725
Speed: 1.91
Hit Chance: 100%
Config: Frenzy
Bandit: Oak
Pantheon: Soul of the Brine King, Soul of Ralakesh
Gear


















Gems
Vulnerability
Molten Shell
Blood Rage
Automation
Pride
Eternal Blessing
Flame Dash
Vitality
Enduring Cry
Urgent Orders
Bladestorm
Maim
More Duration
Lacerate of Haemorrhage
Awakened Brutality
Awakened Melee Physical Damage
Volatility
Awakened Swift Affliction
Awakened Deadly Ailments
Shield Charge
Culling Strike
Fortify
War Banner
Lacerate
Melee Physical Damage
Volatility
Deadly Ailments
Swift Affliction
Brutality
EnemyExplode
Tree Preview







- +1% to all maximum Elemental Resistances if Equipped Helmet, Body Armour, Gloves, and Boots all have Armour

- 8% increased Evasion Rating per Frenzy Charge
- 8% increased Armour per Endurance Charge

- 10% more Damage with Hits and Ailments against Enemies that are on Low Life
- Bleeding you inflict deals Damage 15% faster

- +3% to Damage over Time Multiplier for Bleeding per Endurance Charge

- +2% to maximum Chance to Block Attack Damage
- +2% to maximum Chance to Block Spell Damage

- 100% increased Charge Duration

- +1% Chance to Block Attack Damage per 5% Chance to Block on Equipped Shield
Notes
Leveling: Supports: Chance to bleed 0 Maim 8 Faster Attacks 8 Melee Physical 18 Volatility 18 Culling Strike Support 18 Deadly Ailments 18 Urgent Orders 31 Fortify 31 More Duration 31 Swift Affliction 31 Eternal Blessing 34 Brutality 38 Active: Shield Charge 4 Flame Dash 10 Sunder 12 Lacerate 12 (buy of haemorraging asap) Bladestorm 28 Extra: War Banner 4 Vitality 10 Enduring Cry 10 Blood Rage 16 Molten Shell 16 Automation 24 Vulnerability 24 Pride 24 Early links: Sunder - Melee Physical - Chance to Bleed - Brutality Shield Charge - Faster attacks Automation - Molten Shell - Blood Rage Don't wait until late to use your supplemental skills like curse/blood rage/war banner this gives a lot of dps bonus Until you get the max% block wheel find some alternate source of block ( need 8% and shield doesn't count ) Boots/body/helmet/gloves MUST have armor when you get the armor mastery!! Takes ~500 alts to roll a good tincture using t2 mods with either effect mod better than buying usually DPS on your axe does not matter, all that matters is highest maximum physical damage If you don't have Tempest boots you should be using Jagged technique If using tempest boots you must have a venopuncture to apply chill (or some other source of permanent ele ailment but veno is easiest) Items: Core + expensive: Ryslathia's Coil: 36+ max hit 2d+ (use attack quality for higher roll) Ashes of the stars: 27%+ quality (only when using lacerate of bleeding, these are MUCH cheaper early league you should aim to buy one day 2 to save) ~5d+ Blood sap tincture: +damage over time multi (mandatory) + effect (important) ~500 alts usually cheaper to self craft Core + cheap: Lacerate of haemorrage Cheap but *requires* quality, so before using it run labs for +quality divint font craft, it isn't worth buying a 20% people overcharge Jack the axe (expensive at league start but worth it bc nobody has good axes yet) Venopuncture 1c Tempest rising ~40-100c azadi crest 5c (look for a great roll these are very cheap and mandatory for the build) Bonus: Light of meaning increased physical (10-20d) lethal pride (+%hp min x2 max x4) 1-30d Rare mods: Jewel: Max life global physical damage physical damage with axes physical damage over time faster ailments Amulet: life res spell suppress damage over time multi physical damage over time multi added phys Ring: Damage over time multi Added phys Life Res Body: Increased max life % (craft) life res spell suppress Boots: Move speed life res spell suppress Gloves: Attack speed Phys damage Life res spell suppress Helmet: life res spell suppress annoints: Veteran soldier: (teal,indigo,gold) Damage S Influence: (verdant,teal,gold) Damage S Acrimony: (Black, Black, Black) Damage A Master of Wounds: (Clear, Teal, Violet) Damage B Retaliation: (verdant,opal,crimson) Damage C + aspd + defenses Harvester of foes: (clear,amber,indigo) Damage C Defiance: (amber,teal,black) Damage C + defenses + block chance Imbue: (* = priority) (I swapped green and red on accident) Helmet-green-any: Vulnerability curse effect * Helmet-green-2+: max lightning res Helmet-red-any: Ailment duration * Helmet-red-any: Increased attack damage boot-green-any: action speed * boot-green-any: sapped ground (-6% dmg) boot-green-2: max fire res boot-red-5: bleeds you inflict deal damage faster * boot-red-any: chance to avoid ailments body-green-any: increased effect of non-curse auras from your skills * body-green-any: increased effect of your curses body-green-any: damage recouped as life body-green-2: all max res (ideal if 2% but that requires using grand + conflict orb gamble) body-green-any: gain an endurance charge every x seconds (take charge duration mastery for full endurance charges in boss fights if over 12s) body-red-any: pride has increased aura effect * glove-green-any: increased attack speed glove-green-any: add physical damage to attacks glove-green-any: physical damage over time multiplier * glove-green-2: maximum cold res glove-red-any: chance to aggravate bleeding on targets you hit with attacks (mid because we take jagged anyways) *