4 weeks ago

Ascendancy ThumbnailLevel 98 Lacerate of Haemorrhage Gladiator3.26

Life: 6,551136%
eHP:
752,157
Resistances: 82%/82%/81%/67%
Armour: 33,725
Speed: 1.91
Hit Chance: 100%
Config: Frenzy
Bandit: Oak
Pantheon: Soul of the Brine King, Soul of Ralakesh

Gear

Reaver AxeAzadi CrestConquest HelmetRoyal PlateChimerascale GauntletsThe Tempest RisingAshes of the StarsVenopunctureTopaz RingStudded Belt
Divine Life FlaskBlood Sap TinctureAmethyst FlaskGranite FlaskBasalt Flask
The Light of MeaningWatcher's EyeLethal Pride

Gems

Vulnerability
Molten Shell
Blood Rage
Automation
Pride
Eternal Blessing
Flame Dash
Vitality
Enduring Cry
Urgent Orders
Bladestorm
Maim
More Duration
Lacerate of Haemorrhage
Awakened Brutality
Awakened Melee Physical Damage
Volatility
Awakened Swift Affliction
Awakened Deadly Ailments
Shield Charge
Culling Strike
Fortify
War Banner
Lacerate
Melee Physical Damage
Volatility
Deadly Ailments
Swift Affliction
Brutality
EnemyExplode

Tree Preview

Blood MagicBlood Magic
Bloodsoaked BladeBloodsoaked Blade
Iron ReflexesIron Reflexes
Resolute TechniqueResolute Technique
Unwavering StanceUnwavering Stance
Versatile CombatantVersatile Combatant
Armour MasteryArmour Mastery
  • +1% to all maximum Elemental Resistances if Equipped Helmet, Body Armour, Gloves, and Boots all have Armour
Armour and Evasion MasteryArmour and Evasion Mastery
  • 8% increased Evasion Rating per Frenzy Charge
  • 8% increased Armour per Endurance Charge
Axe MasteryAxe Mastery
  • 10% more Damage with Hits and Ailments against Enemies that are on Low Life
  • Bleeding you inflict deals Damage 15% faster
Bleeding MasteryBleeding Mastery
  • +3% to Damage over Time Multiplier for Bleeding per Endurance Charge
Block MasteryBlock Mastery
  • +2% to maximum Chance to Block Attack Damage
  • +2% to maximum Chance to Block Spell Damage
Charge MasteryCharge Mastery
  • 100% increased Charge Duration
Shield MasteryShield Mastery
  • +1% Chance to Block Attack Damage per 5% Chance to Block on Equipped Shield

Notes

Leveling: 
	Supports:
		Chance to bleed 0
		Maim 8
		Faster Attacks 8
		Melee Physical 18
		Volatility 18
		Culling Strike Support 18
		Deadly Ailments 18
		Urgent Orders 31
		Fortify 31
		More Duration 31
		Swift Affliction 31
		Eternal Blessing 34
		Brutality 38

	Active:
		Shield Charge 4
		Flame Dash 10
		Sunder 12
		Lacerate 12 (buy of haemorraging asap)
		Bladestorm 28

	Extra:
		War Banner 4
		Vitality 10
		Enduring Cry 10
		Blood Rage 16
		Molten Shell 16
		Automation  24
		Vulnerability 24
		Pride 24

Early links:

Sunder - Melee Physical - Chance to Bleed - Brutality
Shield Charge - Faster attacks
Automation - Molten Shell - Blood Rage

Don't wait until late to use your supplemental skills like curse/blood rage/war banner this gives a lot of dps bonus
Until you get the max% block wheel find some alternate source of block ( need 8% and shield doesn't count )
Boots/body/helmet/gloves MUST have armor when you get the armor mastery!!
Takes ~500 alts to roll a good tincture using t2 mods with either effect mod better than buying usually
DPS on your axe does not matter, all that matters is highest maximum physical damage
If you don't have Tempest boots you should be using Jagged technique
If using tempest boots you must have a venopuncture to apply chill (or some other source of permanent ele ailment but veno is easiest)

Items:
Core + expensive:
Ryslathia's Coil: 36+ max hit 2d+ (use attack quality for higher roll)
Ashes of the stars: 27%+ quality (only when using lacerate of bleeding, these are MUCH cheaper early league you should aim to buy one day 2 to save) ~5d+
Blood sap tincture: +damage over time multi (mandatory) + effect (important) ~500 alts usually cheaper to self craft

Core + cheap:
Lacerate of haemorrage Cheap but *requires* quality, so before using it run labs for +quality divint font craft, it isn't worth buying a 20% people overcharge
Jack the axe (expensive at league start but worth it bc nobody has good axes yet)
Venopuncture 1c
Tempest rising ~40-100c
azadi crest 5c (look for a great roll these are very cheap and mandatory for the build)

Bonus:
Light of meaning increased physical (10-20d)
lethal pride (+%hp min x2 max x4) 1-30d

Rare mods:

Jewel: 
	Max life
	global physical damage
	physical damage with axes
	physical damage over time
	faster ailments

Amulet:
	life
	res
	spell suppress
	damage over time multi
	physical damage over time multi
	added phys

Ring:
	Damage over time multi
	Added phys
	Life
	Res

Body:
	Increased max life % (craft)
	life
	res
	spell suppress

Boots:
	Move speed
	life
	res
	spell suppress

Gloves:
	Attack speed
	Phys damage
	Life
	res
	spell suppress

Helmet:
	life
	res
	spell suppress
	
annoints:
Veteran soldier: (teal,indigo,gold) Damage S
Influence: (verdant,teal,gold) Damage S
Acrimony: (Black, Black, Black) Damage A
Master of Wounds: (Clear, Teal, Violet) Damage B
Retaliation: (verdant,opal,crimson) Damage C + aspd + defenses
Harvester of foes: (clear,amber,indigo) Damage C
Defiance: (amber,teal,black) Damage C + defenses + block chance

Imbue: (* = priority) (I swapped green and red on accident)
Helmet-green-any: Vulnerability curse effect *
Helmet-green-2+: max lightning res
Helmet-red-any: Ailment duration *
Helmet-red-any: Increased attack damage
boot-green-any: action speed *
boot-green-any: sapped ground (-6% dmg)
boot-green-2: max fire res
boot-red-5: bleeds you inflict deal damage faster *
boot-red-any: chance to avoid ailments
body-green-any: increased effect of non-curse auras from your skills *
body-green-any: increased effect of your curses
body-green-any: damage recouped as life
body-green-2: all max res (ideal if 2% but that requires using grand + conflict orb gamble) 
body-green-any: gain an endurance charge every x seconds (take charge duration mastery for full endurance charges in boss fights if over 12s) 
body-red-any: pride has increased aura effect *
glove-green-any: increased attack speed
glove-green-any: add physical damage to attacks
glove-green-any: physical damage over time multiplier *
glove-green-2: maximum cold res
glove-red-any: chance to aggravate bleeding on targets you hit with attacks (mid because we take jagged anyways) *