7 months ago

Ascendancy ThumbnailLevel 94 Crit Flicker Strike Berserker3.25

Life: 3,17260%
Mana: 107
eHP:
30,205
Resistances: 76%/75%/75%/-11%
Armour: 35,310
DPS: 7,572,341
Speed: 12.58
Hit Chance: 100%
Crit Chance: 66.86%
Crit Multi: 430%
Config: Pinnacle, Frenzy, Power
Bandit: Kill All

Gear

Terminus EstFluted BascinetGlorious PlateDragonscale GauntletsDarkray VectorsAgate AmuletAmethyst RingTopaz RingBelt of the Deceiver
Sulphur FlaskDiamond FlaskBasalt FlaskLion's RoarDivine Life Flask
Crimson JewelCrimson JewelViridian Jewel

Gems

Flicker Strike
Close Combat
Multistrike
Brutality
Melee Physical Damage
Fortify
Determination
Assassin's Mark
Mark On Hit
Blood Rage
Molten Shell
Automation
More Duration
Leap Slam
Faster Attacks
Lifetap
Vaal Double Strike
Berserk
Precision
War Banner
Flesh and Stone
Enduring Cry
More Duration
Urgent Orders

Tree Preview

Unwavering StanceUnwavering Stance
Attack MasteryAttack Mastery
  • Non-Vaal Strike Skills target 1 additional nearby Enemy
Critical MasteryCritical Mastery
  • +25% to Critical Strike Multiplier against Unique Enemies
Impale MasteryImpale Mastery
  • 10% chance on Hitting an Enemy for all Impales on that Enemy to last for an additional Hit
Mana MasteryMana Mastery
  • 12% increased Mana Reservation Efficiency of Skills
Rage MasteryRage Mastery
  • +7 to Maximum Rage
  • Inherent loss of Rage is 20% faster
Sword MasterySword Mastery
  • 120% increased Critical Strike Chance with Swords
  • -20% to Critical Strike Multiplier with Swords
Two Hand MasteryTwo Hand Mastery
  • 40% increased Damage with Hits against Rare and Unique Enemies
  • Attacks with Two Handed Weapons deal 60% increased Damage with Hits and Ailments
  • 10% reduced Attack Speed
Warcry MasteryWarcry Mastery
  • Warcries have a minimum of 10 Power

Notes

// UPGRADING YOUR GEAR DURING CAMPAIGN //

--WEAPON --

	ACTS 1-3
if you need a better weapon, go to a vendor and sell these things ALL TOGETHER:
	- the best 2H sword basetype available (buy from your current Act's vendor) (also, if you have 2+ Blacksmith's Whetstones, use ONE on the sword, first!)
	- a MAGIC or RARE-rarity Rustic Sash belt (a RARE one will give you a better weapon!)
	- a single Blacksmith's Whetstone

This give you an sword with a guaranteed "% increased physical damage" roll of up to 64% (based on the RARITY of the Rustic Sash you used.) 

	ACTS 4-10
- Buy the best 2H sword available to you (from your current Act's vendor)
- use an Orb of Scouring on it (if it's not already COMMON-rarity)
- use as many Blacksmith's Whetstones as necssary (anywhere from 1-4) to reach 20% quality.
- slap an Essence, an Orb of Alchemy or an Orb of Binding on it, hoping for decent "physical damage" stats (both % AND +) with some attack speed. 

if you landed only ONE of "%increased physical damage" OR "adds x to x physical damage" but you ALSO landed "increased attack speed":
	- take the axe into your hideout's Crafting Bench (talk to Helena in Act 2, if you don't have a hideout) and craft whichever "phys" stat is missing, if the other prefixes are not filled (hold the "alt" key while hovering over an item to see its affixes.) **DO NOT SPEND YOUR CHAOS ORBS ON THIS CRAFT! CHOOSE A LOWER TIER!

--ARMOR--

- you're simply looking for as much LIFE and RESISTANCES as possible. 
- look to equip "armor" or "armor/evasion" basetypes, as they have the highest chance at the correct-color-sockets.