3 years ago
Level 30 Templar3.18
Life: 51615%
Mana: 259
eHP: 560
Resistances: -33%/-33%/-33%/-60%
DPS: 0
Speed: 1.38
Hit Chance: 72%
Config: None
Bandit: Alira
Pantheon: Soul of the Brine King, Soul of Tukohama
Gear
Gems
No Skill Gems
Notes
---Required Links---
As soon as possible:
Leap Slam (R) - Faster Attacks (G)
Pre 30:
Spark (B) - Pierce (G) - Any 3rd damage support - Added Lightning if B-B-G, Onslaught if B-G-G, Cruelty if B-G-R
30 and Beyond:
Spark (B) - Pierce (G) - Spell Totem (R) - Any Fourth Damage Support with heavy preference towards lightning penetration once you get Lily unlocked in A6.
Wave of Conviction (B) and Blastchain Mine or High-Impact Mine(B) - Any additional utility you want, ie charged mines or culling strike
Everything else you have flexibility on including reservations and curse choice, but would highly recommend using determination in A7 and beyond
---Utility Setup---
Pre Lily and Reservation Nodes:
Conductivity (B)
Herald of Thunder (B) and Herald of Ice (G).... Swap one to Clarity (B) once you get Ancestral Bond and First Hiero Ascendancy... Swap other to vitality (R) if you feel like you do not need damage or
want the QoL
Use Flame Wall if you have any open (B)
Post-Lily:
Drop Conductivity (B) for Sniper's Mark (G)
Add Tornado (G)
Drop Flame Wall (B) once you have tornado if you don't want another button to press or need a free socket
Post-Reservation Nodes:
Add determination (R)
Whenever you have free sockets:
Add left-click steelskin (R)
Add golem of choice
CWDT setup with steelskin or golem
---Notes on Gear---
You will need to take a heavy belt early to deal with strength issues. You can swap to a leather belt after speccing Might.
Take Rare Jade Amulet from Act 3 Quest - The Ribbon Spool.
You do not need to do Den for 2nd QS as you are leap slamming.
If you want, you can use the frostblink tech with leap slam, but it is not needed, but it does help somewhat increase speed when used correctly.
---Notable Pathing Order (Lvl 60 - 79pts - Help Alira) ---
(1) Elemental Path from Templar Start (5 pts - Lvl 6)
(2) Retibrution (1pt - Lvl 7)
(3) Precision (2pts - Lvl 8 w/ Dweller Skill Pt)
(4) Discipline and Training (2pts - Lvl 10)
(5) Holy Dominion (2pts - Lvl 12)
(6) Light of Divinity (1pt - Lvl 12 w/ Fairgraves Pt)
(7) Elemental Overload (7pts - Lvl 18 w/ Way Forwawrd Pt)
(*) Take Might (+30 str) or Agility (+30 dex) near EO to fix attribute as needed after this point
(8) Stormweaver (3pts - Lvl 21)
(9) Purity of Flesh and +50 HP Mastery (5 pts - Lvl 25 w/ Busts Skill Pt)
(10) Dark Arts (4 pts - Lvl 28 w/ Piety Skill Pt)
(11) Ancestral Bond (2pts - Lvl 30 w/ Pursuit of Faith[Totem Lab])
(12) Crackling Speed + Non-Crits as Lucky Mastery (5 pts - Lvl 34 w/ Deshret Pt)
(13) Cruel Preperation (4pts - Lvl 38)
(14) Arcanist's Dominion (2pts - Lvl 40 [using int travel node to left of dominion])
(15) Lightning Walker (2pts - Lvl 40 w/ Miasmeter and Torments Skill Pts)
(16) 15% Res Elemental Master (1pt - Lvl 41)
(17) Heart and Soul (2pts - Lvl 43)
(18) Sanctity (2pts - Lvl 43 w/ Abberath and Tuokohama Skill Pts)
(18) Primal Manifestation and 5% Dmg from Totem Mastery (5 pts - Lvl 47 w/ Ryslatha Pts)
(19) Sovereignity and 15% Mana Reservation Efficiency Mastery (5pts - Lvl 49 w/ Ralakesh, Gruthkul, and Kishara's Star)
(20) Divine Judgment (6pts - Lvl 53 w/ Tolman and Gemling Legion Skill Pt - Take Non-Dmging Ailment Effect Node)
(21) Divine Wrath (2pts - Lvl 54 w/ Yugul Skill Pt)
(22) Devotion (3pts - Lvl 56 w/ Shakari Skill Pt)
(23) Fill Out Remaining HP Nodes at Devotion, Heart and Soul, and Cruel Preparation (3 pts - Lvl 58 w/ Garukhan Skill Pt)
(24) Filler Points - [Might or Agility for Attributes and 10% Max Life Mastery On Cruel Prep or Devotion] OR [Mental Rapidity] OR [Start Pathing Towards Quick Recovery] (3 pts - Lvl 60 w/ Vilenta)
(**) Each of Filler Point Options Requires 3 pts, so choose what you want as desired - Attributes and Life Mastery for Ease of Gearing,
Mental Rapidity for Damage assuming you have met attribute requirements, or Quick Recovery Pathing if you are going to play this build past campaign
---Bandit Choice---
Alira or Kill All. Alira provides the most QoL and because this build will eventually be a crit build in maps, you do not need to respec it at any point. Kill all is a decent option as well
just makes mana management and gearing more annoying without too much additional benefit for the 2 extra skill points.
---Pantheons---
Major: Brine King or Lunaris, I typically prefer Brine King for campaign
Minor: Tukohama or Ryslatha, I typically prefer Tukohama
---Muling---
Muling a ranger past Hillock is required to make this build functional as playing spark without pierce is pain. Beyond getting pierce which is mandatory for spark, you also
get extra currency and looks at links. Moreover, you get a ton of green gems for topaz ring recipe (iron ring + green gem) which is needed for sceptre crafts
---No Wands---
This build uses leap slam, so do not pick up wands from first vendors. Instead look for sceptres. Using the default sceptres is perfectly acceptable as well so long as you do sceptre crafts at 8 and 20
---Sceptre Crafts---
Try for First Lvl 8 Sceptre Craft Pre-Brutus (Magic Sceptre + Normal Resist Ring + 1 Orb of Alteration) with preference for using a topaz ring... at this point only sapphire ring will be available from vendor or drops (Lvl 8)
Try for 2nd Lvl 8 Sceptre Craft before Merveil, ie after returning to turn in Fairgraves skill point (Magic Sceptre + Normal Resist Ring + 1 orb of alteration... at this point sapphire and topaz rings will be available from vendor or drops (Lvl 12)
Double craft at Lvl 20 (Magic Sceptre + Rare Resist Ring + 1 Orb of Alteration) with heavy, heavy preference towards double lightning craft, but using another rare resist ring is fine if you do not have second rare topaz.