3 days ago

Ascendancy ThumbnailLevel 100 CI Blight of Contagion Trickster3.26

Life: 1
ES: 9,065
Mana: 162
eHP:
79,929
Resistances: 75%/75%/75%/-43%
Evade: 95%
Evasion: 69,306
DPS: 12,428,655
Speed: 6.64
Hit Chance: 100%
Config:
Frenzy, Power, 15x Wither, Custom Mods
Bandit: Kill All
Pantheon: Soul of Solaris

Gear

Cane of KulemakLich's CircletNecrotic ArmourPhantom MittsWarlock BootsFocused AmuletCogwork RingKalandra's TouchCrystal Belt
Life FlaskJade FlaskEternal Mana FlaskThe Sorrow of the DivineQuicksilver Flask
Large Cluster JewelLarge Cluster JewelMedium Cluster JewelMedium Cluster JewelThe Light of MeaningWatcher's EyeCobalt JewelCobalt JewelCobalt JewelCobalt Jewel

Gems

Blight of Contagion
Empower
Awakened Void Manipulation
Awakened Controlled Destruction
Awakened Swift Affliction
Infused Channelling
------------------------------------
Malevolence
Grace
Enlighten
Purity of Elements
Clarity
Flame Dash
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Bane
Despair
Punishment
Hex Bloom
Wither
Spell Totem
Multiple Totems
Withering Step
Contagion
Increased Area of Effect
Intensify

Tree Preview

Runegraft of Treachery
15% increased Reservation Efficiency of Skills Auras from your Skills which affect Allies also affect Enemies Limited to 1 Runegraft of Treachery
Runegraft of the Fortress
10% reduced Attributes 40% increased Global Defences Limited to 1 Runegraft of the Fortress
Chaos InoculationChaos Inoculation
Ghost DanceGhost Dance
MagebaneMagebane
Wicked WardWicked Ward
Attributes MasteryAttributes Mastery
  • +5 to Intelligence per Allocated Mastery Passive Skill
Caster MasteryCaster Mastery
  • 6% increased Cast Speed for each different Non-Instant Spell you've Cast Recently
Chaos MasteryChaos Mastery
  • 40% of Physical Damage Converted to Chaos Damage
Charge MasteryCharge Mastery
  • 3% increased Damage per Endurance, Frenzy or Power Charge
Energy Shield MasteryEnergy Shield Mastery
  • 50% of your Energy Shield is added to your Stun Threshold
  • 100% increased Energy Shield from Equipped Helmet
Evasion MasteryEvasion Mastery
  • 100% increased Evasion Rating from Equipped Body Armour
Evasion and Energy Shield MasteryEvasion and Energy Shield Mastery
  • 1% increased Evasion Rating per 5 Intelligence
  • Dexterity provides no inherent bonus to Evasion Rating
Reservation MasteryReservation Mastery
  • +1% to all maximum Elemental Resistances if you have Reserved Life and Mana
  • Auras from your Skills have 10% increased Effect on you
Spell Suppression MasterySpell Suppression Mastery
  • Prevent +3% of Suppressed Spell Damage

Notes

Might want an immutible force at endgame for stun - will have to see - Soul of Brine King for stun, again might not need it will have to see
soul of garukan untill you can fit purity of elements OR Immune to burning ground is good aswell.

To help people transition through the game here is my suggested upgrade order. We just don't have almost any % increased damage options on trickster side of the tree, so your first t14-16s are going to feel lacking on single target this is remedied a ton once you get clusters in, even 2 modders: 
Upgrade Order I would recommend listed in order of power:price ratio would be: +1 or dot multi amulet -> corruption annoint -> Clusters ( 2 mods if you cant afford the bases to craft them ) -> 3 mod rare jewels -> a 2 mod cane with chaos dot multi + spell/chaos damage ( + socketed is good but then you'd need to 6 link a non-perfect cane wouldn't recommend ) -> Awakened void manipulation 5 -> 
Other awakened gems -> Empower 4 -> 3 mod cane ( if they are insane price unveil yourself you can make money going for phys ones for shockwavers or fire / phys / cold dot multi versions -> Light of meaning chaos damage -> replica dragonfang ( IF WILDLY EXPENSIVE like around 10div or something, if more around <=4/5 then move this up).

Make sure you are flame dashing / contagioning around every 6 seconds if you are on the arcane surge setup to maintain arcane surge buff ( also make sure your arcane surge is level 1 in the flamedash / contagion )