3 days ago
Level 100 CI Blight of Contagion Trickster3.26
Life: 1
ES: 9,065
Mana: 162
eHP:
79,929
Resistances: 75%/75%/75%/-43%
Evade: 95%
Evasion: 69,306
DPS: 12,428,655
Speed: 6.64
Hit Chance: 100%
Config:
Frenzy, Power, 15x Wither, Custom Mods
Bandit: Kill All
Pantheon: Soul of Solaris
Gear
























Gems
Blight of Contagion
Empower
Awakened Void Manipulation
Awakened Controlled Destruction
Awakened Swift Affliction
Infused Channelling
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Malevolence
Grace
Enlighten
Purity of Elements
Clarity
Flame Dash
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Bane
Despair
Punishment
Hex Bloom
Wither
Spell Totem
Multiple Totems
Withering Step
Contagion
Increased Area of Effect
Intensify
Tree Preview
Runegraft of Treachery
15% increased Reservation Efficiency of Skills
Auras from your Skills which affect Allies also affect Enemies
Limited to 1 Runegraft of Treachery
Runegraft of the Fortress
10% reduced Attributes
40% increased Global Defences
Limited to 1 Runegraft of the Fortress
- +5 to Intelligence per Allocated Mastery Passive Skill
- 6% increased Cast Speed for each different Non-Instant Spell you've Cast Recently
- 40% of Physical Damage Converted to Chaos Damage
- 3% increased Damage per Endurance, Frenzy or Power Charge
- 50% of your Energy Shield is added to your Stun Threshold
- 100% increased Energy Shield from Equipped Helmet
- 100% increased Evasion Rating from Equipped Body Armour
- 1% increased Evasion Rating per 5 Intelligence
- Dexterity provides no inherent bonus to Evasion Rating
- +1% to all maximum Elemental Resistances if you have Reserved Life and Mana
- Auras from your Skills have 10% increased Effect on you
- Prevent +3% of Suppressed Spell Damage
Notes
Might want an immutible force at endgame for stun - will have to see - Soul of Brine King for stun, again might not need it will have to see
soul of garukan untill you can fit purity of elements OR Immune to burning ground is good aswell.
To help people transition through the game here is my suggested upgrade order. We just don't have almost any % increased damage options on trickster side of the tree, so your first t14-16s are going to feel lacking on single target this is remedied a ton once you get clusters in, even 2 modders:
Upgrade Order I would recommend listed in order of power:price ratio would be: +1 or dot multi amulet -> corruption annoint -> Clusters ( 2 mods if you cant afford the bases to craft them ) -> 3 mod rare jewels -> a 2 mod cane with chaos dot multi + spell/chaos damage ( + socketed is good but then you'd need to 6 link a non-perfect cane wouldn't recommend ) -> Awakened void manipulation 5 ->
Other awakened gems -> Empower 4 -> 3 mod cane ( if they are insane price unveil yourself you can make money going for phys ones for shockwavers or fire / phys / cold dot multi versions -> Light of meaning chaos damage -> replica dragonfang ( IF WILDLY EXPENSIVE like around 10div or something, if more around <=4/5 then move this up).
Make sure you are flame dashing / contagioning around every 6 seconds if you are on the arcane surge setup to maintain arcane surge buff ( also make sure your arcane surge is level 1 in the flamedash / contagion )