4 hours ago
Level 12 Sunder Berserker3.25
Life: 2340%
Mana: 43
eHP:
153
Resistances: -60%/-60%/-60%/-60%
DPS: 574
Speed: 1.26
Hit Chance: 15%
Config: None
Bandit: Kill All
Gear

Gems
Sunder
Fist of War
Overexertion
Pulverise
Leap Slam
Faster Attacks
Momentum
Frostblink
Blood and Sand
Blood Rage
Herald of Ash
Vulnerability
Infernal Cry
Autoexertion
Seismic Cry
Intimidating Cry
Notes
!!!important!!!! The brackets implies what lvl the skill gem requires. You only need to buy gems if I list them, the rest are from quest rewards. All the gems are also color coded to their respective attribute Vendor Regex: Can paste this code into the vendor window to only show relevant items you might want r-r|g-[gr]-r|r-[gr]-g|g-r-g|r-r|nne|rint|rusted Gear: For weapon you want the highest physical Two handed axe you can find, ID all rare 2h axes. If your weapon is bad, you can always try gambling for a better axe in town. You can craft %phys or flat All other gear is just life+resist. Resist is more important and ideally have armour bases only, as it'll provide good physical damage reduction in campaign. Keep your intelligence/dexterity gems low (blood rage, faster attacks and frostblink) Regex for vendor: Paste this into the armour vendor. It'll show 3 links of colors you want abd movement speed boots. Ascendancy order: Crave the slaughter > rite of ruin > warbringer > aspect of carnage Merc lab(3rd lab, lvl 68) - You can farm volcanic fissure of snaking in merc lab through the "divine font" (after killing izaro). it's roughly 1 in 8 runs to see it, make sure you have a regular volcanic fissure to put into the divine font. Regular volcanic fissure is not worth using, sunder is your best option for leveling. LVL 1-11 - Act 1 (ideally mule a ranger before starting, this will give you bonus currency for stuff like iron rings) - You make a lvl 1 ranger, kill hillock, check vendors and put all your gear in the stash, then login marauder. (Buy 1 iron ring if you muled, buy any 2h weapon to replace your 1h, search vendor for 3 links of r-r-g or r-g-g) - You also want a jade amulet as soon as possible (from nessa) (will buy frostblink(4), blood and sand(4) and holy flame totem(4) -- Important: do not level frostblink, so the intelligence requirement stays low. lvl 1-3: Ground slam-ruthless-Momentum (drop momentum if you didn't get a 3 link from the vendor) lvl 4-11: Swap to shield charge, this might seem weird, but it's your optimal skill for dmg until lvl 12 (also try to get 2 iron rings and a rustic sash, this helps your early act 1 damage) (If you don't want to use shield charge, an easier but slower setup is just using ground slam until lvl 12, the links would be - Ground slam-Ruthless-faster attacks or chance to bleed) Shield charge-Chance to bleed-Momentum(swap for faster attacks at lvl 8, quest reward) Holy flame totem is used for additional dps on bosses like brutus (drop once you get lvl 12 and equip sunder) Equip Frostblink as soon as you have the intelligence requirement (usually requires versatility in the passive tree, don't lvl the skill up to keep the intelligence low) lvl 10, get leap slam from quest reward after brutus(save for the swap at lvl 12) lvl 12 - Gem links before merveil Sunder-Ruthless-Chance to bleed(if no triple red, then faster attack is okay) Leap Slam-Faster attacks-Momentum Frostblink Blood and Sand - Always stay in blood stance for 10% more damage Intimidating Cry - (big cooldown, doubles your damage for 2 hits) LVL 12-23 - Act 2 ---- Remember that you can craft movement speed on your boots after killing the vaal oversoul and picking up the recipe in the next zone. Remember to keep your weapon updated, it's where all of your damage comes from. Using essence on high lvl axe bases is what you should be doing and ID every 2h axe that drops. (Buy herald of purity(16)/blood rage(16) from the vendor when you can, 1 alteration each) lvl 16-23 - Gem links Sunder-Ruthless-Melee phys damage(18) - Replace chance to bleed when you get melee phys Leap Slam-Faster attacks-Momentum Frostblink Blood Rage - Provides a lot of attack speed/frenzy charges, the duration refreshes on kill. Blood and Sand Intimidating Cry (doubles your damage on use, very important) Herald of Ash Herald of Purity Optional: Seismic cry(16) - Can wait for autoexertion or use it in this act, but not needed. LVL 24+ - Act 3/4+ (Buy Autoexertion(24) - This will allow you to automate you warcrys, giving you a 1 button playstyle for clear) Sunder-Ruthless--melee phys damage-Faster attacks (only if you have a 4 link) - At lvl 38 Replace ruthless with Fist of War(38) and replace Faster attacks with Overexertion(38) Leap Slam-Faster attacks-Momentum (can drop momentum if you don't have the links) Frostblink Blood and Sand Intimidating Cry-Seismic cry-Autoexertion(24) (if you don't have another 3r, you can just manually intimidating on bosses) Herald of Ash Blood Rage Vulnerability - Optional if you want to press a curse on bosses for more damage, this build already has a ton if your weapon isn't bad Infernal cry - Also optional but provides a big chunk of damage Act 6, after doing lily's quest, you can buy Pulverise, replace melee phys damage with this new support ----Final gem setup, act 6-10----- Sunder-Pulverize-Fist of War-Overexertion Leap Slam-Faster attacks-Momentum (can drop momentum if you don't have the links) Frostblink Blood and Sand Intimidating Cry-Seismic cry-Autoexertion Herald of Ash Vulnerability - Optional if you want to press a curse on bosses for more damage, this build already has a ton if your weapon isn't bad Infernal cry - Also optional but provides a big chunk of damage/good for clear as well Normal Trial Locations: The Lower Prison (act 1) The Crypt Level 1 (act 2) - Reminder, golden hand quest after this lab for +1 skill point. The Chamber of Sins Level 2 (act 2) The Crematorium (act 3) The Catacombs (act 3) The Imperial Gardens (act 3) Cruel Trial Locations: The Prison (Act 6) The Crypt (Act 7) The Chamber of Sins Level 2 (Act 7) Merc Trial Locations: The Bath House (act 8) The Tunnel (act 9) The Ossuary (act 10)