12 months ago
Level 90 Splitting Steel Champion3.22
Life: 2,87380%
ES: 16
Mana: 209
eHP:
151,206
Resistances: 76%/76%/76%/27%
Evade: 61%
Supp: 66.36%
Armour: 28,147
Evasion: 13,329
DPS: 840,110
Speed: 5.41
Hit Chance: 100%
Config: Frenzy
Bandit: Kill All
Pantheon: Soul of Solaris, Soul of Ryslatha
Gear
Gems
Splitting Steel
Chance to Bleed
Culling Strike
Vicious Projectiles
Returning Projectiles
Herald of Purity
War Banner
Herald of Ash
Purity of Elements
Berserk
Blood Rage
Sniper's Mark
Mark On Hit
Molten Shell
Cast when Damage Taken
Maim
Ancestral Protector
Leap Slam
Faster Attacks
Punishment
Hextouch
Warlord's Mark
Enduring Cry
Tree Preview
Call to Arms
Point Blank
Precise Technique
Accuracy Mastery
- +500 to Accuracy Rating
- -2 to Accuracy Rating per Level
Armour Mastery
- You take 30% reduced Extra Damage from Critical Strikes
Armour and Evasion Mastery
- Immune to Bleeding if Equipped Helmet has higher Armour than Evasion Rating
- Immune to Poison if Equipped Helmet has higher Evasion Rating than Armour
Axe Mastery
- 10% more Damage with Hits and Ailments against Enemies that are on Low Life
- Attacks with Axes or Swords grant 1 Rage on Hit, no more than once every second
Evasion Mastery
- 10% increased Movement Speed if you haven't taken Damage Recently
Impale Mastery
- Call of Steel has +4 to maximum Steel Shards
- Call of Steel causes 10% increased Reflected Damage
- Call of Steel deals Reflected Damage with 40% increased Area of Effect
- Call of Steel has 40% increased Use Speed
Leech Mastery
- 10% of Leech is Instant
Life Mastery
- Skills Cost Life instead of 30% of Mana Cost
- +50 to maximum Life
Mana Mastery
- 12% increased Mana Reservation Efficiency of Skills
Mark Mastery
- 10% chance to gain a Frenzy Charge when you Hit your Marked Enemy
Reservation Mastery
- 8% increased Damage for each of your Aura or Herald Skills affecting you
Spell Suppression Mastery
- Chance to Suppress Spell Damage is Lucky
Two Hand Mastery
- 3% chance to deal Triple Damage
Notes
-::- IMPORTANT: READ BELOW!! -::- **** THIS BUILD USES 'PRECISE TECHNIQUE', SO ALWAYS MAKE SURE YOUR ACCURACY IS HIGHER THAN YOUR LIFE - (Use low-level Precision, or a Rare Ring with Accuracy as necessary) **** **** FEEL FREE TO POINT OUT ANYTHING OBVIOUS I MISSED OR ANY OTHER RELEVANT INFORMATION THAT YOU FEEL SHOULD BE HERE **** **** PLEASE TAKE THE TIME TO READ EVERYTHING BELOW IN DETAIL BEFORE POSTING ON THE FORUM THREAD ASKING FOR HELP **** -::- Regarding Curses/Marks -::- This build juggles three curses in the following manner: 1) Warlord's Mark: Self-cast this on any mob and then Leap Slam it to gain 20+ Rage; doing this allowed me to level with a very high uptime of 50 Rage. You can do this on bosses too, and as long as Leap Slam is the first attack to hit the boss, you will gain the 20+ Rage, as Leap Slam guarantees a Stun on mobs on Full Life. Just make sure your Ancetral Totem is not close by, else it will hit the boss before you can Leap Slam it, making it no longer be at Full Life. A good usage example would be during Brine King's encounter, where a bunch of small crabs rush from the water; they are perfect to cast Warlord's Mark on and then Leap Slam to gain Rage for the Boss fight portions. 2) Punishment: When you Leap Slam mobs, they will be cursed with Punishment, making packs pop much faster, since we also pick up the 10% More Dmg on Low-Life mobs mastery. This will overwrite any Marks that are active, but before it overwrites Warlord's Mark, you will gain the 20+ Rage (if you happen to Stun the mob afflicted by it). 3) Sniper's Mark: Use this on tanky mobs and bosses for additional single-target DPS. It's also not bad on a mob in the middle of a big pack, as it will cause extra projectiles to split towards more targets, helping pop big packs quicker. Mercenary's Lot gloves help with keeping Marks active, by casting them faster, and proliferating them; not to mention a very nice bonus to single-target DPS on the Marked mob. Once you get Corrupted gloves with Vulnerability on Hit and a Carnage Heart with +1 Curse, this setup really shines: * Mobs you Leap Slam will be cursed with Vulnerability + Punishment. * One Rare/Boss will be cursed with Vulnerability + Sniper's Mark on Hit, and if there are additional bosses or mobs in the area, they can be cursed with Vulnerability + Punishment, if you Leap Slam them. * Continue to self-cast Warlord's Mark and Leap Slam to gain Rage as necessary. Early on, you can also achieve this double-cursing with a Doedre's Damning Ring or Windscream Boots. -::- Additional Leveling Notes/Tips -::- ** Grab a 2H Axe ASAP! 1H Splitting Steel can feel bad at league start. ** For your starting gear, be on the look out for 3/4-Linked items with Green and Red sockets, Resistances, and boots with Movement Speed. Copy/Paste this regex search string to find Axes, 3L and MS boots from vendors: g-[gr]-r|r-[gr]-g|g-r-g|r-g-r|nne|rint|s:.+ax ** A Sapphire Ring for Merveil/Dominus/Daresso, a Topaz Ring for Fidelitas/Peity/Dominus/Shavronne, a Ruby Ring for Gravicious/Kaom/Malachai/Avarius/Kitava, and an Amethyst Ring for Weaver/Maligaro/Ryslatha/Arakaali can also be very helpful; in-short try to keep your Resistances as close to 75% as possible. An Iron Ring early on is also nice for some extra DPS, and along with Medium/Large Mana Flasks early will make bosses easier. ** When DPS starts to feel low, buy a new 2H Axe from a vendor and upgrade it with the "+% Increased Physical Damage" recipe. Sell to a vendor: 1 x 2H Axe + 1 x Magic/Rare Rustic Sash + 1 x Blacksmith's Whetstone. (Use unwanted Essences on Rustic Sashes to turn them Rare) ** 2H Axe base progression: Level 2 - Stone Axe > Level 13 - Woodsplitter > Level 18 - Poleaxe > Level 23 - Double Axe > Level 28 - Gilded Axe > Level 33 - Shadow Axe > Level 41 - Timber Axe > Level 45 - Headsman Axe > Level 52 - Noble Axe > Level 60 - Sundering Axe > Level 62 - Ezomyte Axe > Level 66 - Despot Axe. (You can also use 2H Swords, until you start grabbing Axe related Skill Tree nodes) ** 2H Axe unique progression: Level 13 Limbsplit > Level 18 Wideswing > Level 33 Reaper's Pursuit > Level 58 Kaom's Primacy > Level 62 Sinvicta's > Replica Wings. None of the Axes before Sinvicta's are required, but they do make leveling much smoother, so if you can get one, def do. ** Remember to use your crafting bench to improve Resistances and to add more Physical Dmg. mods to your Weapon and Jewelry. ** Level with Vitality + Herald of Ash + Precision (only if Accuracy is lower than Life and you don't have a Rare Ring with Accuracy; and don't level it too much, you should only need at the most a level 3 one), then switch to Purity of Elem. + Herald of Ash + Herald of Purity, once you get Inspirational as your last Ascendancy. You shouldn't have to use Purity of Elem. while using leveling/craftable gear with Resistances; it's only required once you switch to the Unique set of gear, since most of it doesn't provide Resistances at all. ** Piercing makes Splitting Steel feel much better, so I opt for grabbing Pierce Supp. as my third link right at the start, but you can do Momentum instead, or switch to it, if you're having trouble with bosses. In 3.23 Splitting will be a bit slower to attack, so Momentum might be the right option; no way to tell until the league starts, so test and pick whichever feels best to you. ** Use this Checklist link to see from who, for how much, and when to grab your Gems while leveling: https://tinyurl.com/sslsgems ** At level 38: Add Returning Proj. Supp. as your 4th link, Mark on Hit to your Sniper's Mark, Cast When Damage Taken (level 2) + Molten Shell (level 11) and Hextouch (keep the level at the max your Intelligence allows) + Punishment to your Leap Slam; and make sure you use Pierce Supp. with Returning Proj., as Piercing is mandatory for it to work properly. You should also already have Berserk by this point. ** You can add Culling Strike to either Splitting Steel itself, or to Ancestral Protector, or to Leap Slam as a 5L on your 2H axe, and even to the Heralds, but that would increase their Mana Reservation cost. ** Once you acquire a Lioneye's Vision, you can drop Life/Mana Leech from the Skill Tree and Pierce Supp. Try to buy 2 x Lioneye's Visions, then 6S both, 4L one to use, while you try to 5L the other. Once you get a 5L, switch to using that one, then try to 6L the other. You can do the same with Sinvicta's and Replica Wings, but it's not required. ** Replica Wings of Entropy is an incredibly fun weapon, and I highly recommend you buy a well rolled one as soon as you can. You want to get as high AS and Phys Dmg. rolls as you can afford. Don't worry about the Crit rolls, we don't Crit, since we use Precise Technique. Once you have one, keep Sinvicta's as your OH Weapon, then swap to it and kill a mob to start your Rampage bonus, then switch back to Replica Wings. I've also added other useful/cheap uniques you can buy while leveling. ** Ascendancy Order: Master of Metal > Fortitude > Inspirational. ** Collection of PoE links/tools: https://grinding.zone ** Early Atlas setup. I recommend rushing Wandering Path: https://poeplanner.com/a/Y1t ** Late Atlas setup. Wandering Path + Stream of Consciousness + Eater + Abyss (you can get Unique Abyss Jewels from Stygian Spires) + Harvest + Shrines + Ultimatum (if too rippy try it with Wellspring of Creation, and maybe drop Gruelling Gauntlet): https://poeplanner.com/a/U4h ** This setup is basically my 3.22 Shifting Stones character imported and cleaned up. I have tested this setup well into Red Maps, with every item costing just a few chaos, so you should be able to league start with this very cheaply/safely, then continue to invest in it, or farm for whatever else you want to play. ** Keep in mind this is a League Start PoB and is meant to help you get going farming Red Maps, but it's NOT an Endgame PoB; those will come once I've figured out how I'm going to play Splitting Steel with the changes in 3.23. There are many PoB exports showcasing End Game setups/gear/trees from previous Leagues for you to look at. As usual, I'll make regular forum posts showcasing whatever I consider important 3.23 build milestones. ** Skill Tree Nodes/Notables/Masteries Allocation Order from level 1 to 90: 1) Art of the Gladiator 2) Fury Bolts 3) Bravery 4) Mana Flows 5) Life and Mana Leech 6) Weathered Hunter (+500 Accuracy) 7) Precise Technique 8) Point Blank 9) Thick Skin (30% Mana cost as Life) 10) Graceful Assault (Bleed Immunity) 11) Freedom of Movement (10% MS) 12) Feller of Foes (Rage on Hit) 13) Forceful Skewering 14) Revelry (12% Inc. Mana Res.) 15) Cloth and Chain 16) Golem's Blood (+50 Life) 17) Merciless Skewering 18) Bannerman (8% Dmg per Aura/Herald) 19) Soul of Steel (30% Reduced Crit Dmg Taken) 20) Harvester of Foes (10% More Dmg on Low-Life Mobs) 21) Lust for Carnage (10% of Leech is Instant) 22) Kinetic Impacts (3% Triple DMG) 23) Versatility 24) Heart of the Warrior 25) Diamond Skin (if you need the Resistances) 26) Call to Arms 27) Bloodless 28) Entrench (Lucky Supression) 29) Courage 30) Expert Hunter (Frenzy on Hit) 31) Born to Fight or Diamond Skin (if you need the Resistances)