2 months ago

Ascendancy ThumbnailLevel 98 Ground Slam of Earthshaking Gladiator3.25

Life: 5,048104%
eHP:
134,687
Resistances: 84%/84%/83%/75%
Armour: 52,933
DPS: 11,802,204
Speed: 1.34
Hit Chance: 100%
Config: Frenzy
Bandit: Kill All
Pantheon: Soul of Solaris

Gear

Vaal AxePig-Faced BascinetGeneral's BrigandineDragonscale GauntletsDragonscale BootsTurquoise AmuletAmethyst RingAmethyst RingRyslatha's Coil
Divine Life FlaskJade FlaskGranite FlaskBasalt FlaskQuicksilver Flask
Large Cluster JewelMedium Cluster JewelThread of HopeWatcher's EyeCrimson JewelCrimson Jewel

Gems

Ground Slam of Earthshaking
Fist of War
Awakened Melee Physical Damage
Volatility
Awakened Brutality
Cruelty
Urgent Orders
More Duration
Seismic Cry
Enduring Cry
Intimidating Cry
Ancestral Cry
Pride
Eternal Blessing
Vulnerability
Blood Rage
Faster Attacks
Leap Slam
Frostblink
Culling Strike
Cast when Damage Taken
Vaal Molten Shell
EnemyExplode

Tree Preview

Tattoo of the Ramako Shaman(x4)
+2% chance to Suppress Spell Damage
Blood MagicBlood Magic
Iron ReflexesIron Reflexes
Resolute TechniqueResolute Technique
Unwavering StanceUnwavering Stance
Armour MasteryArmour Mastery
  • +1% to all maximum Elemental Resistances if Equipped Helmet, Body Armour, Gloves, and Boots all have Armour
Armour and Evasion MasteryArmour and Evasion Mastery
  • Immune to Bleeding if Equipped Helmet has higher Armour than Evasion Rating
  • Immune to Poison if Equipped Helmet has higher Evasion Rating than Armour
Axe MasteryAxe Mastery
  • Bleeding you inflict deals Damage 15% faster
Bleeding MasteryBleeding Mastery
  • +3% to Damage over Time Multiplier for Bleeding per Endurance Charge
Spell Suppression MasterySpell Suppression Mastery
  • Prevent +3% of Suppressed Spell Damage
Warcry MasteryWarcry Mastery
  • Warcries have a minimum of 10 Power

Notes

Regex: r-r-g|r-[rg]-r|g-r-r|nne|Glint|Heav|s:.+(mac|ax)

Start a Marauder, Kill Hillock, check vendor. Mule Ground Slam and links, scrolls, then start the Duelist.

Important Campaign stuff;
- Irons Rings act I, not life. deal with it.
- Continue leveling Ground Slam in off-hand when swapping to Sunder. Thank me later when you farm Merc lab for Ground Slam of Earthshaking.
- Help Alira < Yes, we are taking Alira bandit passive (15% ele res).
- Check the vendor every time in town, weapon upgrades matter.
- Do not level Frostblink beyond level 5 until Maps. Level it to 8 max once there.
- Stop leveling Molten Shell at level 9, Cast when Damage taken at level 2
- Stop leveling Blood Rage at level 10. (Do not use if sustain is rough)
- When respeccing Blood Magic in Act VI, use 7 regrets to wipe the accuracy & mana wheel to spec it early. Make sure your Aura's are swapped with it. Sync it with Act VI - X Skills tab.
- Once Seismic Cry and Fist of War are in, You want to uphold the 2 sec rule, Attack only once per 2 seconds, and keep your cries rolling. Your damage without should be fine so use this period to practice. This will eventually scale down to 1.8 seconds. 
- When farming Merc lab for Earthshaking, get Dark Shrines and use the font for Quality on Enduring Cry. Eartshaking is the only variation for Ground Slam so just do repeat runs until "Transform skill into Transfigured" shows up on the font.
- Vaal a few Molten Shells. You'll have CWDT + Manual guard skill then. Very potent.

Mapping stuff;
- Leave Bramble Valley (T7) unfinished, so you can fish with Kirac Missions for "The Offspring" div set. This rewards a Ryslatha's Coil. This map also has "The Scout" set which rewards 7 Exalted Orbs.
- You should be fine running Determination all the way up to Exarch and Eater. Swap in Pride once you feel tanky enough without Determination and want more damage. (Automated Granite flask and better armour bases)
- Essences > Expedition > Jun & Harvest. (You don't need any unveils until after Eater/Exarch, and the ones you want are common. Harvest crafting isn't needed until later either)
- Safehouse XP is nice, spec Jun before Harvest if you have decent rings.
- Skip Alva, breaches & legions completely, harvest & harbingers until red maps. Delirium & Ultimatum are optional, Abyss if you want XP, skip otherwise. Do blights, ritual, Jun, Einhar.
- We're going for step style mapping. Always do highest tier unfinished maps first. Only go down a tier if you ran out of that tier.
- We don't really need eldritch currency until much later, we can fish for Maven Chisels and Woke gems instead while gearing up for Maven & Uber Elder.

Google doc with Atlas Tree setups; https://docs.google.com/spreadsheets/d/1FEDfSFCSRdWyFV7vsz09KwXaiyBsYlMcYr_V5KMGzwM/edit?gid=0#gid=0

Loot filters, take "Slam Starter" first and "Slam Semi" in red maps after 2 voidstones; https://www.pathofexile.com/account/view-profile/Babyplayinggames/item-filters