3 weeks ago
Level 100 Hybrid Crit Wild Strike of Extremes Juggernaut3.28
Life: 11,284238%
ES: 5,5560%
Mana: 90
Str: 777
eHP:
178,124
Resistances: 83%/75%/83%/73%
DPS: 3,364,519
Speed: 4.43
Hit Chance: 100%
Crit Chance: 34.94%
Crit Multi: 440%
Config: Frenzy
Bandit: Kill All
Pantheon: Soul of the Brine King
Loadout
Gear





















Gems
Wild Strike of Extremes
Inspiration
Greater Multistrike
Fortify
Volatility
Increased Critical Damage
Elemental Damage with Attacks
More Duration
Lifetap
Energy Blade
Faster Casting
Flame Dash
Forbidden Rite
Tempest Shield
Purity of Fire
Purity of Lightning
Enlighten
Shield Charge
Faster Attacks
Flesh and Stone
Assassin's Mark
Arrogance
Precision
Tree Preview
Runegraft of Treachery
15% increased Reservation Efficiency of Skills
Auras from your Skills which affect Allies also affect Enemies
Limited to 1 Runegraft of Treachery
Tattoo of the Ngamahu Shaman(x4)
10% reduced Ignite Duration on you
- You take 30% reduced Extra Damage from Critical Strikes
- 8% increased Evasion Rating per Frenzy Charge
- 8% increased Armour per Endurance Charge
- 50% increased Effect of non-Damaging Ailments you inflict with Critical Strikes
- You count as on Full Life while at 90% of maximum Life or above
- 15% increased maximum Life if there are no Life Modifiers on Equipped Body Armour
- +30 to maximum Life
- You count as on Low Life while at 55% of maximum Life or below
- Skills Cost Life instead of 15% of Mana Cost
- 10% more Maximum Life if you have at least 6 Life Masteries allocated
- 12% increased Mana Reservation Efficiency of Skills
- 30% chance to Avoid being Stunned while holding a Shield
- 8% chance to gain a Frenzy Charge when you Hit a Unique Enemy
Notes
Tanks everything in the feared - HP never gone down to 5.5k
INSANELY tanky - clear is suboptimal without "Ancestral Call" or "Sione's Ambition"
MIND "Divine Shield - cannot recharge above armour" so gloves and boots must have armour%
UBERS by danger::
1. Shaper
- Damage uptime might be a problem but no danger to HP
- COLD purity and flask
- DANGER: Facetanking apparition shaper balls then getting slam(crit) by shaper
2. Cortex
- SKIP dangerous mods, kite and kill one at a time
- LIGHTNING purity and flask
- DANGER: Getting shotgun-ed by golem ball spin (esp. if up close)
3. Loneliness
- Easy kite
- LIGHTNING purity and flask
- DANGER: "I am not the end" + consecutive eating electricity balls (~12-15)
4. Trauma
- Easy kite, tank the no wind up melee hits and pop ball if too many
- FIRE purity and flask, IGNITE immunity
- DANGER: Stepping into the fire degen beam + not IC-ing giga-slam
5. Reverence
- Isolate and kill "trauma" first then easy kite "lonely" always take note of the ball that generates balls
- FIRE purity and flask
- DANGER: "Dread" one shot, getting shotgunned by ball that generates balls and getting shredded by "trauma" and "lonely"
6. Eater
- No real danger except when field gets flooded with drowning orbs
- VASTLY better with "Defiance of Destiny" as it lets you tank the multi-tentacles == damage uptime
- LIGHTNING purity and flask
- DANGER: Minigame failure, consecutively tanking multi-tentacles (~3) and drowning orbs
7. Uber Elder
- Damage uptime is ass, since you can't kill "madness" most of the time - arena gets filled with degen (problematic)
- COLD purity and flask
- DANGER: Getting slammed with no fortify, IC and ES
8. Exarch
- DODGE annihilation and IC (even stepping on fire debuffs)
- VASTLY better with "Defiance of Destiny" as it lets you tank the annihilation == damage uptime
- FIRE purity and flask, IGNITE immunity
- DANGER: Multiple balls (but shouldn't be an issue due to leech), Exarch "one shot", "annihilation" attack
9. Maven
- PUT degens around center, don't get hit by degen lasers and dont get hit by meteor
- TANK cascade with IC = damage uptim
- COLD purity and flask
- DANGER: Meteor shotgun, "anti-regen" degen, arena filled with degen ground
10. Sirus
- ABSOLUTE ASS damage uptime on FINAL phase, CAN facetank meteor if timed properly
- FIRE and LIGHTNING purity and FIRE flask, CORRUPTED BLOOD immunity
- DANGER: Meteor mistime, arena filled with degen, take two consecutive FULL multi-beams