6 days ago
Level 100 Crit Cyclone Elementalist3.26
Life: 3,45886%
ES: 378
Mana: 102
eHP:
136,491
Resistances: 90%/90%/90%/56%
Evade: 25%
Armour: 6,245
DPS: 109,463,448
Speed: 16.64
Hit Chance: 100%
Crit Chance: 93.36%
Crit Multi: 700%
Config:
50% Shock, Frenzy, Power, Custom Mods
Bandit: Kill All
Gear



























Gems
Enhance
Empower
Summon Ice Golem
Summon Lightning Golem
Summon Flame Golem
Summon Chaos Golem
Cyclone
Infused Channelling
Awakened Elemental Damage with Attacks
Volatility
Pulverise
Trinity
Vaal Haste
Herald of Purity
Herald of Ash
Enlighten
Assassin's Mark
Mark On Hit
Blood Rage
Enhance
Blood and Sand
Cast when Damage Taken
Frostblink
Primal Aegis
EnemyExplode
EnemyExplode
Tree Preview
Runegraft of the Fortress
10% reduced Attributes
40% increased Global Defences
Limited to 1 Runegraft of the Fortress
Tattoo of the Ngamahu Firewalker(x9)
+6% to Fire Resistance
Tattoo of the Tukohama Warrior
Melee Hits which Stun have 5% chance to Fortify
Tattoo of the Valako Scout(x11)
10% reduced Effect of Shock on you
Tattoo of the Valako Stormrider(x5)
+6% to Lightning Resistance



- +25% to Critical Strike Multiplier against Unique Enemies

- 15% increased maximum Life if there are no Life Modifiers on Equipped Body Armour

- 12% increased Mana Reservation Efficiency of Skills
Notes
**IMPORTANT**
pantheons:
major: Brine King WITHOUT reduced chill effect
minor: Garukhan WITHOUT cannot be blinded (second sight)
gloves craft:
1. move incursion mod (you can switch fire/cold versions to lightning via harvest) to good base w/ recombs
2. fracture incursion mod (watch crouching tuna's video on how to save the mod if you fail fracture)
3. spam essence of zeal until t1 chaos res
4. make searing dominant and spam eldritch exalt + annul for t2+ life
option a. (cheap) craft melee damage and exalt a random mod
option b. (expensive) suffix can't be changed -> veiled exalt -> block a mod (look up highest % on craftofexile.com) then unveil either melee or area damage -> craft damage while leech
boots craft:
1. awaken orb elevated tailwind + elevated non-damaging ailment effect
-you can imprint before awaken orbing so that you have a save point if you brick the item in the next steps
-you can beast lock (black morrigan) to make sure the result isn't a bricked item, you want an open prefix. Optionally, you can also keep beast locking until you get a good 3rd suffix
2. suffix can't be changed -> reforge crit guarantees elusive
3. suffix can't be changed -> veiled exalt, 50/50 to not erase elusive
4. block a mod, unveil any movement speed mod, ideally onslaught on kill or not been hit recently.
-if you get not hit recently, grab onslaught on kill from timeless jewel
5. craft life
mercenary:
striker with determination, enduring cry, and optionally vitality
NOTES:
-you can chance orb devoto's with warlord influence which frees up your ring slot, you can then play some crazy reflected ring or a manifold ring or whatever
-you could potentially play a x4 mod of bound by destiny by playing influenced devoto, winterweave and ring 2. The hunter one gives 15% movement speed so if you wanted
max zoom you could do that. https://www.poewiki.net/wiki/Bound_By_Destiny