19 months ago

Ascendancy ThumbnailLevel 95 Explosive Arrow Totem Juggernaut3.21

Life: 4,957146%
Mana: 16
eHP:
82,433
Resistances: 77%/76%/76%/52%
Armour: 39,997
DPS: 3,992,640
Speed: 2.27
Hit Chance: 95%
Config: Pinnacle, Frenzy, 15x Wither
Bandit: Kill All

Gear

Thicket BowBroadhead Arrow QuiverPig-Faced BascinetFull DragonscaleDragonscale GauntletsDragonscale BootsAgate AmuletMark of SubmissionBlackflameDyadian Dawn

Gems

Frenzy
Withering Touch
Lifetap
Greater Multiple Projectiles
Culling Strike
Pierce
Explosive Arrow
Elemental Damage with Attacks
Ballista Totem
Deadly Ailments
Lifetap
Unbound Ailments
Despair
Determination
Herald of Ash
Purity of Elements
Flame Dash
Lifetap
Molten Shell
Increased Duration
Enduring Cry
Increased Duration
Lifetap
Infernal Cry

Tree Preview

Ancestral BondAncestral Bond
Elemental OverloadElemental Overload
Iron ReflexesIron Reflexes
Unwavering StanceUnwavering Stance
Armour MasteryArmour Mastery
  • +1% to all maximum Resistances if Equipped Helmet, Body Armour, Gloves, and Boots all have Armour
Damage Over Time MasteryDamage Over Time Mastery
  • 15% increased Duration of Ailments on Enemies
  • 15% increased Skill Effect Duration
Fire MasteryFire Mastery
  • Regenerate 1 Life per second for each 1% Uncapped Fire Resistance
Life MasteryLife Mastery
  • +50 to maximum Life
Totem MasteryTotem Mastery
  • Totems Taunt Enemies around them for 1 second when Summoned

Notes

How does blackflame work
Blackflame converts your ignite damage into chaos damage bypassing elemental resistances
this is why despair + wither is so strong on this build
no needed to proc EE
Exposure does nothing for this build

How we scale damage
Fire Multi(gear/passives nodes)
Damage over time
Increased Fire damage
Increased Elemental Damage
Any flat fire damage added to attacks(Conversion/added fire damage from gear)

Why Juggernaut
Juggernaut has a lot of built in regen and survivability
Undeniable allows us to gain free accuracy for twice our strength rating+attack speed for 150 accuracy(makes gearing easy)

Totems
Attack rate: 2.0 or more for fuses

THINGS TO AVOID
Chain/Pierce/Fork
Fuses stack on last target hit
need bow with 1.5 attack speed(Short bow/Grove bow/Thicket Bow)
anything less will mess with your fuse count

Unique's
Wilma's Requital Can be swap for more damage with little downsides (Might be expensive early)
Brass dome Gives a bunch of flat armour + crit damage immunuity(no extra crit damage) but no extra health from strength

Stormshroud
Stygian vise or boots with 100% shock avoidance required
Can drop purity of elements/Go malevolence for more DPS
Need res from tree

Unnatural Instinct
Saves us 4 points on the tree
give damage over time/phasing/leech

Forbidden Flame/flesh
Arohongui, Moon's Presence: less damage from enemies near totem More DPS
Unstoppable: Saves 1 point from tree slow/freeze/stun immune
Hinekora, Death's Fury: Leech + % strength increase
Ramako, Sun's Light: Fire multi + ignite chance saves 4 points on tree
Tasalio, Cleansing Water: phys damage taken to fire/ignite immune/fire res/life regen

How to gear
Armour/Evasion bases for iron reflexes
chest piece doesn't have to be six linked(need 4 link for frenzy+withering touch)
Max out your elemental resistance/attribute minimums
Get strength wherever you can more is BETTER
Life regen for life cost+degens not needed but helps QOL

Bow
+3 Socketed gems
Attack speed
Fire multi

Quiver
Attack speed
Damage over time multi with attacks
Life
Accuracy
Attributes
Resistance

Helmet
Life
Resistance
Attributes
Life regen

Body armour
Life
Resistance
Attributes
Life regen

Gloves
Life
Resistance
Attributes
Attack speed
Life regen

Boots
Life
Resistance
Attributes
movespeed

Belt
Dyadain dawn
roll for as much fire and cold res as possible

Stygain vise(Good alternative)
Life
Resistance
Attributes
Life regen

Abyssal jewel(Stygain vise only)
Get whatever you need on this jewel

Rings
Mark of submission
Curse on hit with a 20/20 despair gem

Alternative Ring
Rare hunter curse on hit ring
Life
Resistance
Attributes

Blackflame
REQUIRED
Farm Ritual if expensive early or SSF
Allows you to bypass elemental resistances
Want as much ignite chance+fire multi on rolls

Amulet
Strength and intelligence base
Accuracy
+1 fire gems
life
Resistance
Damage over time multi

Ascendancy order
1st lab: Untiring
2nd lab: Unflinching
3rd lab: Undeniable
4th lab: Unbreakable

Leveling
Level as a RF jugg until you get blackflame then switch over to explosive arrow (phox has a very beginner friendly RF guide)

If you want to level as explosive arrow
Storm cloud or rare short bow with attack speed and added lightning damage
NO ADDED FIRE DAMAGE
need exposure (Combustion+EE)

Alt colouring
need 3 reds and 1 blue
Roll for less attributes requirements on a 6-linked bow for better chances at red and blue sockets

Non 6-linked bows
Bench craft 3 red then roll sockets on 4th socket till 1 blue then 6 socket benchcraft (expensive early)