19 months ago
Level 95 Explosive Arrow Totem Juggernaut3.21
Life: 4,957146%
Mana: 16
eHP:
82,433
Resistances: 77%/76%/76%/52%
Armour: 39,997
DPS: 3,992,640
Speed: 2.27
Hit Chance: 95%
Config: Pinnacle, Frenzy, 15x Wither
Bandit: Kill All
Gear
Gems
Frenzy
Withering Touch
Lifetap
Greater Multiple Projectiles
Culling Strike
Pierce
Explosive Arrow
Elemental Damage with Attacks
Ballista Totem
Deadly Ailments
Lifetap
Unbound Ailments
Despair
Determination
Herald of Ash
Purity of Elements
Flame Dash
Lifetap
Molten Shell
Increased Duration
Enduring Cry
Increased Duration
Lifetap
Infernal Cry
Tree Preview
Ancestral Bond
Elemental Overload
Iron Reflexes
Unwavering Stance
Armour Mastery
- +1% to all maximum Resistances if Equipped Helmet, Body Armour, Gloves, and Boots all have Armour
Damage Over Time Mastery
- 15% increased Duration of Ailments on Enemies
- 15% increased Skill Effect Duration
Fire Mastery
- Regenerate 1 Life per second for each 1% Uncapped Fire Resistance
Life Mastery
- +50 to maximum Life
Totem Mastery
- Totems Taunt Enemies around them for 1 second when Summoned
Notes
How does blackflame work Blackflame converts your ignite damage into chaos damage bypassing elemental resistances this is why despair + wither is so strong on this build no needed to proc EE Exposure does nothing for this build How we scale damage Fire Multi(gear/passives nodes) Damage over time Increased Fire damage Increased Elemental Damage Any flat fire damage added to attacks(Conversion/added fire damage from gear) Why Juggernaut Juggernaut has a lot of built in regen and survivability Undeniable allows us to gain free accuracy for twice our strength rating+attack speed for 150 accuracy(makes gearing easy) Totems Attack rate: 2.0 or more for fuses THINGS TO AVOID Chain/Pierce/Fork Fuses stack on last target hit need bow with 1.5 attack speed(Short bow/Grove bow/Thicket Bow) anything less will mess with your fuse count Unique's Wilma's Requital Can be swap for more damage with little downsides (Might be expensive early) Brass dome Gives a bunch of flat armour + crit damage immunuity(no extra crit damage) but no extra health from strength Stormshroud Stygian vise or boots with 100% shock avoidance required Can drop purity of elements/Go malevolence for more DPS Need res from tree Unnatural Instinct Saves us 4 points on the tree give damage over time/phasing/leech Forbidden Flame/flesh Arohongui, Moon's Presence: less damage from enemies near totem More DPS Unstoppable: Saves 1 point from tree slow/freeze/stun immune Hinekora, Death's Fury: Leech + % strength increase Ramako, Sun's Light: Fire multi + ignite chance saves 4 points on tree Tasalio, Cleansing Water: phys damage taken to fire/ignite immune/fire res/life regen How to gear Armour/Evasion bases for iron reflexes chest piece doesn't have to be six linked(need 4 link for frenzy+withering touch) Max out your elemental resistance/attribute minimums Get strength wherever you can more is BETTER Life regen for life cost+degens not needed but helps QOL Bow +3 Socketed gems Attack speed Fire multi Quiver Attack speed Damage over time multi with attacks Life Accuracy Attributes Resistance Helmet Life Resistance Attributes Life regen Body armour Life Resistance Attributes Life regen Gloves Life Resistance Attributes Attack speed Life regen Boots Life Resistance Attributes movespeed Belt Dyadain dawn roll for as much fire and cold res as possible Stygain vise(Good alternative) Life Resistance Attributes Life regen Abyssal jewel(Stygain vise only) Get whatever you need on this jewel Rings Mark of submission Curse on hit with a 20/20 despair gem Alternative Ring Rare hunter curse on hit ring Life Resistance Attributes Blackflame REQUIRED Farm Ritual if expensive early or SSF Allows you to bypass elemental resistances Want as much ignite chance+fire multi on rolls Amulet Strength and intelligence base Accuracy +1 fire gems life Resistance Damage over time multi Ascendancy order 1st lab: Untiring 2nd lab: Unflinching 3rd lab: Undeniable 4th lab: Unbreakable Leveling Level as a RF jugg until you get blackflame then switch over to explosive arrow (phox has a very beginner friendly RF guide) If you want to level as explosive arrow Storm cloud or rare short bow with attack speed and added lightning damage NO ADDED FIRE DAMAGE need exposure (Combustion+EE) Alt colouring need 3 reds and 1 blue Roll for less attributes requirements on a 6-linked bow for better chances at red and blue sockets Non 6-linked bows Bench craft 3 red then roll sockets on 4th socket till 1 blue then 6 socket benchcraft (expensive early)