3 years ago

Ascendancy ThumbnailLevel 85 Hybrid Fire Trap Saboteur3.17

Life: 5,338180%
ES: 1,45960%
Mana: 114
eHP: 84,280
Resistances: 75%/75%/75%/56%
Evade: 83%
Armour: 26,525
Evasion: 33,499
DPS: 2,497,600
Speed: 2.09
Config:
Sirus, Frenzy, Custom Mods
Bandit: Kill All
Pantheon: Soul of the Brine King, Soul of Ralakesh

Gear

Void SceptreKongming's StratagemPig-Faced BascinetTriumphant LamellarSerpentscale GauntletsTwoTonedArEvAshes of the StarsOpal RingVermillion RingStygian Vise
Silver FlaskEternal Life FlaskQuicksilver FlaskGranite FlaskJade Flask
Searching Eye JewelGrand SpectrumGrand SpectrumGrand Spectrum

Gems

~~~~~~~~~~~Level 1-28 ~~~~~~~~~
Frostblink
Flame Dash
~~~~~~~~~Leve 29-65~~~~~~~~~~~
~~~~~~~~~Level 85 ~~~~~~~~~
Fire Trap
Trap and Mine Damage
Combustion
Inspiration
Burning Damage
Efficacy
Wave of Conviction
Arcane Surge
Hextouch
Flammability
Grace
Defiance Banner
Determination
Flame Dash
Summon Skitterbots
Unbound Ailments
Divine Blessing
Malevolence
Lifetap
Increased Duration
Shield Charge
Faster Attacks
Cast when Damage Taken
Molten Shell
~~~~~~~~~Level 95~~~~~~~~~~
Fire Trap
Anomalous Trap and Mine Damage
Divergent Inspiration
Burning Damage
Combustion
Efficacy
Arcane Surge
Wave of Conviction
Hextouch
Flammability
Grace
Defiance Banner
Determination
Summon Skitterbots
Unbound Ailments
Frostblink
Malevolence
Lifetap
Divine Blessing
Increased Duration
Vaal Molten Shell
Cast when Damage Taken
Shield Charge
Faster Attacks
~~~~~ Endgame ~~~~
Fire Trap
Empower
Anomalous Trap and Mine Damage
Awakened Burning Damage
Divergent Inspiration
Combustion
Divergent Summon Skitterbots
Awakened Unbound Ailments
Frostblink
Divergent Purifying Flame
Divergent Arcane Surge
Enhance
Anomalous Malevolence
Divine Blessing
Lifetap
Increased Duration
Shield Charge
Faster Attacks
Cast when Damage Taken
Vaal Molten Shell
Determination
Grace
Defiance Banner
Divergent Blood and Sand
Fog of War
Unbound Ailments
Divergent Arcane Surge
Enhance

Tree Preview

Elemental OverloadElemental Overload
Ghost DanceGhost Dance
Elemental MasteryElemental Mastery
  • Exposure you inflict applies at least -18% to the affected Resistance
Fire MasteryFire Mastery
  • +20% to Fire Damage over Time Multiplier
  • -30% to Fire Resistance
  • Fire Exposure you inflict applies an extra -5% to Fire Resistance
Life MasteryLife Mastery
  • 10% increased maximum Life
  • 10% reduced Life Recovery rate
  • +50 to maximum Life
Reservation MasteryReservation Mastery
  • Auras from your Skills have 15% increased Effect on you
  • 15% increased Mana Reservation Efficiency of Skills

Notes

This is Ruetoo's Fire trap twitch.tv/ruetoo.  ^ He can answer some questions about the build but he's getting old and somtimes gets cranky CATW
If he's busy/cranky/not online come to twitch.tv/tripolarbear and I can help you over here, am young, and not getting cranky PeepoCute

Level 1-28
Bandits I take Alira to help res/mana early on, but I'm OK with vendoring 20 regrets and an onyx amulet later on to re-get the 2 skill points. 
Taking Practical Application (nodes bellow witch life/mana) early is also okay it gives you alot of stats and resistance.

Level 29-65
Kongmings is a level 41 item and you can probably get it cheap early depending on league mods.
Start Leveling the gems you need for maps, Inspiration, Grace, Defiance banner, efficacy , Malevolence
After you get second lab you can replace arma brand with a fire trap with ignite proliferation and it will play roughly the same by then you should have a silver flask and the clear will be better

Level 85
Before you get your eleron craft on your rings roll an enduring mana flask.

Level 95
You can use rare jewels also, Fire Damge over time multiplier, damage overtime muplier and increased fire damage are going to be the 3 highest damage mods.
If Empower is cheap you might want to level ASAP as well as awakened burning damage.

Endgame
Mageblood POB: https://pastebin.com/gZrHQued

VENDOR RECIPIE + CRAFT WHILE LEVELING IS MANDATORY
Level 14: Vendor a 3-link magic wand + 1 alteration + a magic Sapphire ring (vendor iron ring + blue gem for Sapphire and use essences for easy early rares)
Level 20: Vendor a 3-link magic wand + 1 alteration + a rare TOPAZ ring (vendor iron ring + green gem for TOPAZ and use essences for easy early rares)
Sell identifed rares for alterations shards, and unidentified magic/rare items for transmute shards (and venodr for wisdoms if u need)
IMPORTANT - Use the crafting bench in your hideout (unlocked in act 2) to craft resistance on an item for 1 transmutation orb. Your res should be 60%+ before Dom (act 3 final boss) 

PROBLEMS YOU WILL ENCOUNTER
- Malevolence takes TOO much life!
	- Remove inc duration, and take life mastery for "reduced life cost of skills" if you need. Also make sure to press life flask right after using your aura
- Mana costs
	- Use an enduring mana flask until you get -mana crafts and the reduced mana cost mastery on the tree



CRAFTING

Level 85 Gear

For all the gear at this level, all you're going to do is greed, resistance, and strength/dex essence.
It's all very simple if you take a few essence nodes early on, and you can buy whatever you need to fill.
Don't focus on helmet too much, you'll need to buy an enchant base later.
Make sure you get armour + evasion hybrid gear for chest, helmet, gloves, and boots.
If you find/buy a pair of gloves with the "ignite spread" eldritch mod you should craft on those, and replace ignite prolif in links with efficacy. 
--- You need at least 30 strength and 50 dexterity to use fully leveled up Determ and Grace-----

IMPORTANT! If you hit "spell suppresion" and any other decent mods, sell that item DON'T ROLL OVER IT. EVERYONE else wants suppresion, but we're Kongminga's so we don't need it


IMPORTANT! Use your syndicate missions, to try and get the veiled crafts from Elreon, Gravicious. Make sure to keep Aisling + It that fled in research
IF YOU DON'T SEE THESE PEOPLE, "remove from syndicate" the people you don't need until you find them. You NEED Elreon jewellary + Gravicious body armour craft

Level 95 Gear

This is where we'll take a combination of essences alongside the eldritch crafting methods to create some really DENSE peices.
Remember you need 30 strength and 50 dex total for grace + determination, this means a str and dex abyss jewel + 2 dex suffixes (25~ rolls) + 1 str suffix on any of your gear

All the gear in this section can be obtained by spamming essences. IF AT ANY POINT YOU HIT 3 INSANE SUFFIXES (TRIPPLE T2+) you can use eldritch chaos to fish for life (if you can't just craft it)

Helmet - Grab an armour/eva base (item level 84 = highest resistance tiers) with an enchant (examples: Fire trap duration/damage, defiance banner effect, Flammability effect)
       - Spam Life/res/stat essences or reforge until you get 3 good things (life/res/stats) and an open craft. 
	 Example: I use greed essence, Life is locked in, I hit 40% lightning res, and 30% fire resistance, with an open suffix (to craft res/stats)
       - After finishing the craft, use lesser embers to add 7% mana reservation efficiency and 8% area of effect. If you don't need mana efficiency yet you can stop at 6% physical as fire

Body armour - Grab a 6-link armour/eva base ilvl 84-86 is best but take what you can get :)
	    - Spam Life/res/stat essences or reforge until you get 3 good things (life/res/stats) and an open PREFIX!
    	    - Craft the gravicious unveil "gain x% of maximum life as extra maximum energy shield"
	    - Use lesser eldritch embers until you hit 10% non-curse aura effect, and determ/malevolence aura effect

Gloves - Grab ilvl 84 armour/eva gloves OR buy an armour/eva base with ignite prolif on them (this allows you to replace ignite prolif for effiacy in links)
       - Spam Life/res/stat essences or reforge until you get 3 good things (life/res/stats) and an open prefix.
       - Craft +1 aoe gems
       - eldritch spam until ignite proli and fire exposure

Boots - Grab ilvl 84 armour/eva boots (don't bother getting two-toned/blessed the eldritch implicits will override the res implicit)
      - Spam Life/res/stat essences or reforge until you get 3 good things (life/res/stats/movement speed) and an open craft for ms/life
      - The best movement speed craft here is chilled immunity or onslaught on kill (swapping silver flask then)
      - DO THESE Eldritch implicit last, they're not that important. Action speed and life regeneration rate (stoping for dropped scorch ground, or res if u need) low priority eldrich implicits 

Ring 1 - Opal ring ilvl 84 base
       - Delirium essence (if you have big balls) for dot multi + anything else decent (stats/res/life) and craft - mana cost (Elreon unveil)
       - IF YOU HIT SOME NUT SHIT (T2+ for the other 2 suffixes) BUT POOPY OR NO LIFE and need the -mana craft this method works 3/4 times. 
      		-You can craft "suffixes cannot be changed" and use a veiled chaos, BEFORE UNVEIL craft mana to block shitty unveils, THEN unveil life (most of the time)

Rign 2 - Grab Amythesyt/two-stone/vermilion ilvl 84
       - Spam res/stat essences or reforge until you get 3 good things (life/res/stats) and an open prefix for -mana cost.

Belt - Stygian vise ilvl 84
     - Spam Life/res/stat essences or reforge until you get 3 good things (life/res/stats) and an open prefix.
     - I recomend spamming envy for chaos resistance until u get somthin good here
     - Craft w.e u need afterwards and use abyss jewel for CB immunity OR capping stat needs/resistance

Flasks - Pick up all magic flasks and identify for "6-7 (no difference for us) charges when you are hit by an Enemy" + any of the following mods:
       - %inc armour, evasion, reduced effect of curses, or an open suffix for 3% regen craft



Endgame Gear

Body - READ ME PLEASE THIS IS THE MOST IMPORTANT SECTION FOR ENDGAME GEARING 
     - Skin of the lords, read this body armour right now look it up. Go to the wiki and read it.
     - Im a dumbass. The first time I tried to use this, I went to grab my chromes to re color it. "Sockets cannot be modified" prevents this
     - You NEED to buy this with the correct colors, AND ALL GEMS need to be corrupted before you can socket them in this armour. 
     - Read AND Understand what keystone this has. Don't get blood magic, agnostic, zealots oath, Resolute technique, Supreme ego, etc... 
     - Ghost dance as the keystone is REALLY GOOD, and saves points but this chest is worth it even without ghost dance as the keystone. 

Weapon 1 - Grab a sceptre base (or reforge fire/fossil) with +1 fire and fire damage over time multi with 2 open suffixes and 1 open prefix, craft multi mod, fire damage, and trap throw speed
 	 - There will not be many if any at all up for sale, so you'll need to settle for a non perfect sceptre for a while. This means grabbing +1 fire and "burning damage" and then multi mod or other combinations of mods
	 - The BEST mods are fire damage over time multi, then damage over time multi. If you need to settle, craft fire multi afterwards on a sceptre that has +1 fire and...Burning damage, spell damage, or fire damage
	 - BIG TIP: You can grab a fractured fire damage over time multi, or dot multi (cheaper on worse bases). Then you just reforge fire/scorching spam until +1 to fire OR all spell skill gems

Kongming's - Try to get a decent corruption on the shield. Phys as elemental, + levels of socketed gems, reduced extra damage from crits, or level 23 grace/determ (need more stats to use but free's a socket up)

Helmet - Should be a carry over from the last crafting session. Your helmet should be high life, 3 total good suffixes (stats/res), an enchant (duration is best), and the 2 eldritch implicits (mana efficiency + aoe/flamability effect)

Gloves - Also should be good enough from last time, but make sure to have this be THICK with suffixes and good life with the correct eldritch mods

Boots - "Legacy of Fury" is why we didn't put too much into our boots. These drop from maven and give us "explosions" and free scorch (without having to give up ignite)
      - TDLR: EXPLOSIONS + DAMAGE

Amulet - Ashes of the stars is BIS because +1 is huge, reservation is isnane, and we use a LOT of alt qualities for damage, area, and QOL. If this is too expensive just re grab the grace mastery and use a dot multi amulet with life/res/stats
       - Anoint Ash, Frost, and Storm even though it gives less 'increased" damage than divine judgement it gives ailment effect which makes skitter bots chill/shock stronger AND your new scorch stronger as well!

Ring 1 - A ring like this is going to be difficult to craft, but the best way is to reforge elements/chaos until you get tripple T3+ resistances (or stats depending on other pieces) on an amethyst base 
       - If you don't hit life  that's OK just do the veiled chaos method to get life. Craft "suffixes cannot be changed", then use a veiled chaos, CRAFT MANA TO BLOCK IT, then unveil maximum life and craft -mana cost.

Ring 2 - This ring will be tricky, but you can reforge fire/caster on the base, or try and snipe one with good suffixes and do the veiled chaos method for life and open prefix for -mana cost.
       - There is one dude who snipes all the curse rings + good suffixes (res/stats) and does veiled chaos for life to sell for huge money so you'll have to be quicker or hope he's not on.

Belt - This stygian is thick af and can be resold very easily when you're done with fire trap
     - Grab a stygian ilvl 85/86 and hunter exalt slam it (this is one of the only way to get influenced stygians)
     - Scour it FIRST, then use 4 fertile catalysts just like how you scour your maps first before you chisel :)
     - Use pristine fossils untill T1 flat life, and T1 %life (hunter mod)
     - If you got a random prefix skip this step (unless you really want a good resellable belt). Craft "prefixes cannot be changed" and reforge crit. This does nothing for this build, but makes it better to sell later on.
     - Now craft "prefixes cannot be changed" and reforge chaos for chaos resistance. If you got a REALLY bad roll you can repeat, but keep in mind Aisling is next :):):):):)
     - If you have 2 open suffixes with a good chaos res roll craft "can have multiple mod" and then Craft "prefixes cannot be changed" and now use "Aisling" for a 66% chance of removing a craft, or a 33% chance of going back one step :):):):)
     - BEFORE unveiling craft "cooldown recovery rate" to block it from being rolled (because it has the highest weighting). Then unveil res/stats (whichever you need). If you got unlucky then choose ES regen, or trap throw speed (if you have/want to)

Watcher's eye - Malevolence damage over time multi is HUGE, if you cannot get this mod then try to get 2 determination/grace mods that are actually good. If you made it this far you can tell what's good.

Forbidden Flame/Flesh - Opportunistic is amazing for this build as it stacks with our "reduced" damage taken mods to give us huge mitigation against invitation bosses and maps, as well as huge damage when only 1 unique enemy is nearby
	-	      - Other good options include "Patient Reaper", "Prolonged Pain", or "Heartsstopper" (kind of a meme pick ngl)