2 months ago

Ascendancy ThumbnailLevel 100 CI Detonate Dead of Chain Reaction Necromancer3.28

Life: 1
ES: 10,188
Mana: 3
eHP:
592,778
Resistances: 80%/81%/81%/-37%
Armour: 10,928
DPS: 26,442,832
Speed: 14.55
Hit Chance: 100%
Config:
15% Shock, Frenzy, Power, Custom Mods
Bandit: Kill All
Pantheon: Soul of Lunaris, Soul of Tukohama

Loadout

Gear

Oscillating SceptreChampion Kite ShieldLich's CircletTwilight RegaliaSoul AscensionPaladin BootsWhispers of InfinityUnset RingAnathemaGraven's Secret
Granite FlaskBasalt FlaskRuby FlaskSapphire FlaskTopaz Flask
Natural AffinityLarge Cluster JewelLarge Cluster JewelSmall Cluster JewelForbidden FleshForbidden FlameThread of HopeWatcher's EyeElegant Hubris

Gems

Detonate Dead of Chain Reaction
Detonate Dead of Chain Reaction
Greater Spell Echo
Intensify
Elemental Focus
Immolate
Hypothermia
Cruelty
Arcanist Brand
Desecrate
Greater Spell Cascade
Empower
More Duration
Cast when Damage Taken
Purifying Flame of Revelations
Combustion
Determination
Cast when Damage Taken
Flammability
Punishment
Elemental Weakness
Bone Offering
Enfeeble
Temporal Chains
Hex Bloom
Discipline
Tempest Shield
Arctic Armour
Frostblink of Wintry Blast
Faster Casting

Tree Preview

Runegraft of the Fortress
10% reduced Attributes 40% increased Global Defences Limited to 1 Runegraft of the Fortress
Tattoo of the Arohongui Moonwarden
+6% to Cold Resistance
Tattoo of the Hinekora Warrior(x24)
3% increased maximum Energy Shield
Tattoo of the Ngamahu Warrior(x6)
5% increased Fire Damage
Chaos InoculationChaos Inoculation
Divine ShieldDivine Shield
Eternal YouthEternal Youth
Ghost ReaverGhost Reaver
RunebinderRunebinder
Zealot's OathZealot's Oath
Armour and Energy Shield MasteryArmour and Energy Shield Mastery
  • You take 20% reduced Extra Damage from Critical Strikes
  • Recover 5% of Energy Shield over 1 second when you take Physical Damage from an Enemy Hit
Caster MasteryCaster Mastery
  • Spells which can gain Intensity have +1 to maximum Intensity
Energy Shield MasteryEnergy Shield Mastery
  • 100% increased Energy Shield from Equipped Helmet
  • Regenerate 2% of Energy Shield per second
Fire MasteryFire Mastery
  • Critical Strikes do not inherently Ignite
  • 100% increased Damage with Hits against Ignited Enemies
Leech MasteryLeech Mastery
  • 5% of Leech is Instant
Minion Offence MasteryMinion Offence Mastery
  • 20% increased effect of Offerings
  • Minions have 20% increased Cooldown Recovery Rate
Shield MasteryShield Mastery
  • +1% Chance to Block Attack Damage per 5% Chance to Block on Equipped Shield

Notes

-

>>>>>>  section template  <<<<<<

mana res essence craft helmet

>>>>>>  section template  <<<<<<

-

>>>>>>  notes to remember  <<<<<<

- i HIGHLY recommend playing on predictive move when using this build.

- imbued sup gems sorted by priority (top = highest prio):
arcanist brand - more duration
frostblink of wintry blast - faster casting
CDD - cruelty
temporal chains - hexbloom

>>>>>>  notes to remember  <<<<<<

-

------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

>>>>>>  the math  <<<<<<

endgame loadout: guardian/pinnacle boss config settings.
example numbers and for simplicity we are not including fractions or culling strike):
for each time a corpse is detonated 2 hits occur, 1 spell hit and 1 corpse explosion hit.
since we detonate 8 corpses per cast we hit the enemy 16 times per spell cast.
spell hit 84,444 x 8 = 675,552
corpse hit: 490,861 x 8 = 3,926,888
we hit the enemy 16 times a second per singular cast: 675,552 (spell hit) + 3,926,888 (corpse hit) = 4,602,440
we cast 12 times a second: 4,602,440 x 12 = 55,229,280
so our dps would then be:
55,229,280
with one cast we hit the enemy 4+4=8 times the first second and 4+4=8 times the next second for a total of 16 hits.
that means if we have a cast rate of 1 cast per second, cast A (the first cast) hits the enemy 8 times the 1st second, we then after 1 second we cast CDD again, so cast B (the second cast) hits the enemy 8 times the 2nd second
but cast A is still hitting the enemy for its last 8 hits the 2nd second, we then start cast C (third cast) etc. meaning the first second we cast we hit the enemy 8 times but every second after we hit the enemy 16 times.
which is why ive decided to have 2 CDD spell gems in the skills section, one to simulate the spell hit and one to simulate the corpse hit and changed the "counts" for both CDD's to 8.
please let me know if ive calculated this wrong. i have dyscalculia so doing math is very hard for me x3

how to calculate if u sustain mana or not on a single target:
desecrate mana cost per second x 2
plus CDD spell cost per second
if the result is lower than mana regen u cant sustain the dps rotation properly
example:
32 x 2 = 64
64 + 260 = 324
mana cost per sec: 324
mana regen: 431
431 - 324 = 107
we sustain the dps rotation cuz we have 107 mana regen above the general mana cost vs single target enemies



with mageblood loadout we get 95% increased flask effect, meaning for suffixes that give stun and curse immunity we need to reach 100% or more, thus we need at least 52% to reach 100%+ for us to be immune to stuns and curses
example:
52x1.95=101.4



all lvl 83 regular monsters have a base life of 15319, we then apply the 10% corpse life 15319 x 1.1 = 16851.

when desecrate gem is lvl 23 or higher use 16851 for modest dps calc.

dont know if monster multipliers apply or not.
if monster multipliers work on corpses then config corpse life can be set to 35000.

poedb, match desecrate lvl with base monster corpse life.



corpse stats in a standard delve biome:

low life
cave weta: 28815
- 10% increaed corpse life: 31696

median life
lightless grub: 54428
- 10% increaed corpse life: 59871

high life
cavestalker: 168088
- 10% increaed corpse life: 184897

(31696 + 184897) / 2 = 108296
averaged corpse life to use for dps calculations: 108296

67502 x 1.1 (10% increased corpse life) = 74252