3 days ago
Level 100 CI Vaal Flameblast of Contraction Chieftain3.26
Life: 1
ES: 9,918
Mana: 114
eHP:
273,402
Resistances: 90%/90%/90%/75%
DPS: 6,955,090
Speed: 3.67
Hit Chance: 100%
Config:
15% Shock, Custom Mods
Bandit: Kill All
Pantheon: Soul of Solaris, Soul of Gruthkul
Gear






























Gems
Detonate Dead of Scavenging
Vaal Flameblast of Contraction
Cruelty
Combustion
Inspiration
Hypothermia
Summon Stone Golem of Hordes
Summon Flame Golem
Summon Lightning Golem
Summon Stone Golem
Summon Chaos Golem
Elemental Army
Flesh and Stone
Purity of Fire
Discipline
Enlighten
Immortal Call
Automation
Convocation
More Duration
Phase Run
Frostblink
Clarity
Vaal Breach
Temporal Chains
EnemyExplode
EnemyExplode
EnemyExplode
Tree Preview
Runegraft of the Bound
20% reduced bonuses gained from Equipped Boots
20% increased bonuses gained from Equipped Gloves
Limited to 1 Runegraft of the Bound
Runegraft of the Fortress
10% reduced Attributes
40% increased Global Defences
Limited to 1 Runegraft of the Fortress
Runegraft of the Soulwick
Gain 1 Vaal Soul per second
Limited to 1 Runegraft of the Soulwick
Runegraft of the Warp
Buffs on you expire 30% slower
Debuffs on you expire 30% faster
Limited to 1 Runegraft of the Warp
Tattoo of the Ngamahu Firewalker(x2)
+6% to Fire Resistance




- Recover 5% of Energy Shield over 1 second when you take Physical Damage from an Enemy Hit

- 15% increased Duration of Ailments on Enemies
- 15% increased Skill Effect Duration

- 10% less Physical Damage Taken while on Full Energy Shield

- Fire Exposure you inflict applies an extra -5% to Fire Resistance

- Minions have +8% to all maximum Elemental Resistances

- 30% increased Defences while wielding a Staff
Notes
Spec 1
- An attempt at cast when stunned dd.
-- Didn't push it all the way. Has a lot of recovery but not quite enough in certain situations.
-- Next steps is honestly moving away from fulcrum and going es on block shield or aegis. Then character can be immortal. We would lose self ignite but I feel like cast when stunned and self ignite are anti synergy.
-- If you are running around with huge ignite, optimally you don't need any other damage links you just self cast here and there to get the big ignite going again. Spec 2 will be focused on this
Spec 2 video: ----> https://youtu.be/dZlqi5GRx94
- General Overview: (built for juiced alva strat, but really good for any type of content with lots of mobs)
- Self ignite focused on extending the duration of ignite and buffs. Long duration of ignite allows for high uptime of hinekora explosion BIG damage.
- Lots of buff duration extenders for very high uptime on immortal call, phase run, adrenaline (perma for mappng pretty much)
- Purely a juiced mapping setup.
- Once again there is pretty much no dps on bosses. You can get lucky with a death explosion with vaal breach. You can also fish for big ignites then run into boss room. Very clunky.
- Notable tech:
-- Increased Buff / Ignite Duration
---- Self cursed with temp chains through rotblood
---- shapers presence from solstice vigil
---- adrenaline, shrines, immortal call, self ailments; all have huge uptime from the massively extended buff daration
-- golemxodia setup: (see my golemxodia video for explanation on this tech) ---> ---> ---> https://youtu.be/oQjNaSCGVxY
---- stacking 12 primordial bond notables through large clusters and megalomaniacs
---- using dark monarch helmet to enable double golem count, this allows us to run, stone, chaos, lightning, flame, and 4 stone hordes
-- triple ailment reflection
---- through fan the flames, blast freeze, and glove implicit we will have three ailments reflected off ourselves for a constant huge ignite, 50% shock, and freeze on nearby mobs.
---- mageblood flask setup extremely important so we are unaffected by freeze / shock and still reflect ailments to mobs. Also boots for unaffected by chill.
- Playstyle Notes:
-- flame blast initial packs in map and then use scavenge dd on mobs to get the decent ignite. Hinekora's might proc during this but should have a strong enough ignite to run through blue packs at this point.
-- alva temples, use vaal flameblast on blue pack. Then use scavenge dd to proc another BIG ignite on nearby mobs. Then proceed to just run around and cast scavenge dd occasionally.
---- don't get too distacted full clearing the temple, it's okay to have a few stragglers. But if you have a lot of extra time on the evolve shrine or the map layout is good you will have more time to clear.
-- bosses: don't bother, try to find maps that allow you to fish for a big ignite then walk to a boss.
---- see my video for some gameplay on killing bosses. I will have a timestamped section for it.
---- I have done juiced t17 fortress but you will probably have to do multiple fishings / vaal breaches.
------ you rush to boss, do vaal breach. If not dead logout (make sure you do not portal in boss room). Then run back to boss after clearing some more mobs. Rinse repeat. Clunky.
-- golem survivability is good once you get all of the pieces but you will occasionally have to resummon depending on juice levels.
---- delirium maps, this mixed with alva is constant frost waves being cast and slowly wittles the golems down
-- if you are getting action speed slowed, use order to me skill to call mercenary to your side.
- BUDGET?
-- It's not a cheap build but there are some things you can skimp out on.
---- Light of Meaning ES - do not need, just gives some more es
---- ele res death's rush - can do any corrupt implicit on it, res is easy to solve for us
---- large clusters can be any with primordial bond in the front. if you want to know how to find these leave a comment somewhere.
---- forbidden flesh and flame - can use a megalomaniac with enduring composure (not prim bond + end composure, that will be a mirror at least) instead, definitely a net loss but also way cheaper
---- everything else shouldn't be super pricy. Well the megalomaniacs are all going to be 25d+, and mageblood is pricy but other than that since those are mandatory.
Life based (cheaper variant)