12 months ago
Level 100 Boneshatter Pathfinder3.22
Life: 3,58288%
ES: 856
Mana: 2,769
Pool: 4,438
Resistances: 75%/75%/75%/75%
DPS: 8,209,974
Speed: 6.39
Hit Chance: 100%
Config: Uber, Frenzy
Bandit: Kill All
Pantheon: Soul of the Brine King, Soul of Garukhan
Gear
Gems
Clarity
Enlighten
Arrogance
Anomalous Precision
Anomalous Battlemage's Cry
Increased Duration
Divergent Urgent Orders
Anomalous Temporal Rift
Enhance
Blood Rage
Phantasmal Ancestral Protector
Poacher's Mark
Cast when Damage Taken
Leap Slam
Boneshatter
Awakened Brutality
Anomalous Mana Leech
Impale
Awakened Melee Physical Damage
Ruthless
Manabond
Cast when Damage Taken
Pride
Eternal Blessing
Tree Preview
Ancestral Tattoo of Bloodlines
2% increased Recovery Rate of Life, Mana and Energy Shield
per Tribe for which you have an allocated Tattoo
Limited to 1 Ancestral Tattoo
Honoured Tattoo of the Oak(x11)
2% increased maximum Life
Honoured Tattoo of the Pa
Melee Hits Fortify
Limited to 1 Attribute Notable Tattoo
Honoured Tattoo of the Tuatara(x3)
+4 to all Attributes
Iron Reflexes
Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating
Limited to 1 Keystone Tattoo
Journey Tattoo of the Body
+25 to maximum Life per Allocated Journey Tattoo of the Body
Tattoo of the Arohongui Moonwarden
+8% to Cold Resistance
Tattoo of the Hinekora Storyteller
3% increased Skill Effect Duration
Tattoo of the Kitava Rebel
15% chance to Avoid Bleeding
Tattoo of the Ngamahu Firewalker
+8% to Fire Resistance
Tattoo of the Ramako Archer(x2)
5% increased Global Accuracy Rating
Tattoo of the Rongokurai Turtle
You take 10% reduced Extra Damage from Critical Strikes
Tattoo of the Tasalio Tideshifter(x3)
15% chance to Avoid being Stunned
Tattoo of the Tawhoa Makanga(x11)
Flasks applied to you have 8% increased Effect
Tattoo of the Tukohama Warmonger(x4)
+0.1 metres to Melee Strike Range
Tattoo of the Valako Stormrider
+8% to Lightning Resistance
Arrow Dancing
Elemental Equilibrium
Perfect Agony
Point Blank
Precise Technique
Flask Mastery
- Life Flasks gain 1 Charge every 3 seconds
- Mana Flasks gain 1 Charge every 3 seconds
Mana Mastery
- 10% of Damage taken Recouped as Mana
Notes
"Infinite EHP" This build has 300% flask effect on progenesis causing all the hit damage taken to be dealt over 4 seconds making his ehp infinite...but not really. If the post mitigation damage taken during a server tick (33ms) exceeds our current unreserved maximum life we instantly die, this is because the game applies damage taken and life recovery separately (recovery first then damage) and does not add them togheter first. This is why i still need to invest points into life. What about dots? EDIT: Added build variant to deal with ground degens/other dots (the usual pathfinder life flask tech). Thanks to the "ancestral tatoo of the bloodlines" (affected by both might of the meek and warriors tale) we gain 50% increased life and mana recovery rate, so instead of recouping 100% of the damage we take we recoup 150% and the extra 50% is used to counteract the damage of dots. There is also the 3% flask craft that is there for quol against blood rage degen and small dots How does the build deal damage? Boneshatter trauma is used to gain very large (basically infinite) mana recovery via recoup because the self damage is not mitigated AT ALL (no pdr or conversion). This combined with soul taker and indigon allows the spending of our whole mana pool each attack after a bit of ramp (2 sec usually, less if we are hit by an enemy). Thanks to anomalous mana leech every 200 mana spent in the last 4 seconds 11% increased damage is gained (this is uncapped and not restricted to spells like indigon) This gives around 3000% increased attack damage to boneshatter whithout having to invest into damage nodes. What can kill this build YOU (forgot to press flask/fl123ask) Less recovery rate 34% or more (can be compensated with additional recoup but it's a pain to craft) Phys reflect (atziri 2% is fine map mod will kill you after ramping) Stuff that disable your flasks (thief grip ghost for example) Soul eater ON YOU (if you don't stop attacking at high stacks you will die to too much staggered damage) Large dots while not taking any direct damage or having attacked in the last 4 seconds (added build variant to deal with this) Maven "no recovery" debuff/Sirus "no recovery" degen and similar stuff Eater balls (you still drown, they don't deal damage unfortunately) Other notes Focus will speed up ramp/increase dps but is disabled for dps calculations Dps is after ramping while at steady state. Mana spent is (Max mana*attack speed*4) because of soul taker. Battlemage cry is disabled because when at steady state you don't have the mana to cast it (it's not an attack) but it's nice while ramping. Behead is there for mapping (swap with either awaken melee phys or ruthless) Manabond is there to ramp mana consumption faster. Oriath's end is a flask swap with the bismuth for mapping.