6 months ago

Ascendancy ThumbnailLevel 99 Malevolence Chieftain3.23

Life: 5,332150%
ES: 313
Mana: 43
eHP:
38,011
Resistances: 90%/90%/90%/75%
DPS: 3,110,033
Hit Chance: 100%
Config: Pinnacle
Bandit: Kill All

Gear

Void SceptreRise of the PhoenixEternal BurgonetCloak of FlameVaal GauntletsAnnihilation's ApproachDefiance of DestinyAmethyst RingAmethyst RingImmortal Flesh
Taste of HateRuby FlaskTopaz FlaskGranite FlaskQuartz Flask
Large Cluster JewelLarge Cluster JewelMedium Cluster JewelMedium Cluster JewelMedium Cluster JewelMedium Cluster JewelCrimson JewelCrimson JewelCrimson JewelCrimson JewelCrimson JewelCrimson JewelCrimson JewelUrsine CharmUrsine CharmUrsine Charm

Gems

Malevolence
Purity of Fire
Summon Skitterbots
Shield Charge
Faster Attacks
Momentum
Lifetap
Lifetap
Infernal Cry
Punishment
Righteous Fire
Elemental Focus
Burning Damage
Efficacy
Lifetap
Swift Affliction
Fire Trap
Trap and Mine Damage
Lifetap
Swift Affliction
EnemyExplode
Approaching Flames
Faster Attacks
Momentum
Lifetap

Tree Preview

Might of the BearMight of the Bear
Armour MasteryArmour Mastery
  • You take 30% reduced Extra Damage from Critical Strikes
Armour and Energy Shield MasteryArmour and Energy Shield Mastery
  • 10% of Physical Damage from Hits taken as Chaos Damage
Damage Over Time MasteryDamage Over Time Mastery
  • 10% less Damage Taken from Damage over Time
Fire MasteryFire Mastery
  • Regenerate 1 Life per second for each 1% Uncapped Fire Resistance
Life MasteryLife Mastery
  • 15% increased maximum Life if there are no Life Modifiers on Equipped Body Armour
  • +50 to maximum Life
Protection MasteryProtection Mastery
  • Damaging Ailments Cannot Be inflicted on you while you already have one
  • Non-Damaging Ailments Cannot Be inflicted on you while you already have one
Recovery MasteryRecovery Mastery
  • Nearby Enemies have 50% reduced Life Regeneration Rate
Reservation MasteryReservation Mastery
  • Auras from your Skills have 10% increased Effect on you

Notes

For understanding what gear/skills to use in campaign check out the JUGGERNAUT VERSION. They have a near identical campaign experience. I'll put more work into this guide later into the league.

One of the nice benefits of Chieftain is being able to just Stack Fire Resistance. The only other resist you'll look out for is Chaos Resistance.





What auras to use in Campaign?
In the very early acts we'll be using Vitality, Later in Act 3 We'll gain Access to Purity of Elements & Determination. Use the Purity of Elements and hold the Determ till once you pickup the Auras Reservation nodes.
After securing Freeze Immunity on the Panthon we'll drop Purity of Elements in Favor of Purity of Fire & Skitterbots.

Rare Jewels might end up being expensive, remember you can look for many different combinations. I'll list some usable stats you can mix and match to save currency

Prefix
Life, Fire Damage
Suffix
Increased Damage, Fire damage over time multiplier, damage over time multiplier, area damage, burning damage, chaos resistance, dexterity, 


Which Large Cluster Jewels to use?
Anything with Prismatic heart or Burning bright in the front. You can also opt out for 12 Passsive clusters and try to craft them for stats like + Life & Chaos Res with Increased effect.

Which Medium Cluster Jewels to use?
Flow of life + Any combination

Swapping Determ for Malevolence
You can do this swap when you have around 60% Conversion.  Usually Taste of Hate + Cloak of Flame + Chaos Conversion on tree. This setup will feel MUCH Better with Defiance of Destiny (Amulet)

What % Roll do I go for on Adorned?

6% Fire Multi Jewels =  117%
7% Fire Multi Jewels =  129%