3 months ago
Level 98 Domination Guardian3.28
Life: 4,798133%
ES: 1,034
Mana: 71
eHP:
476,812
Resistances: 79%/78%/77%/75%
Evade: 38%
Armour: 29,722
Evasion: 5,474
DPS: 137,972,816
Speed: 4.98
Hit Chance: 100%
Config:
Frenzy, Custom Mods
Bandit: Alira
Pantheon: Soul of Arakaali
Gear






















Gems
Vaal Domination
Divine Sentinel
Minion Damage
Fresh Meat
Predator
Greater Multistrike
Vaal Domination
Divine Sentinel
Minion Damage
Fresh Meat
Predator
Greater Multistrike
Raise Spectre
Feeding Frenzy
Minion Life
Congregation
Animate Guardian
Elemental Army
Maim
Summon Skitterbots
Vaal Haste
Awakened Enlighten
Determination
Bonechill
Desecrate
Arcanist Brand
Spirit Offering
Assassin's Mark
Inspiration
Vaal Molten Shell
Cast when Stunned
Leap Slam
Faster Attacks
Convocation
SummonSentinelOfRadiance
SummonElementalRelic
Aspect of the Spider
Tree Preview
- +1% Chance to Block Spell Damage per 5% Chance to Block Attack Damage
- 12% increased Mana Reservation Efficiency of Skills
- 20% increased effect of Offerings
- Minions Penetrate 8% of Cursed Enemies' Elemental Resistances
- 30% increased Defences while wielding a Staff
- Recover 2% of Energy Shield when you Block Spell Damage while wielding a Staff
- Recover 2% of Life when you Block Attack Damage while wielding a Staff
Notes
Ignore warnings about too many gems - all the level 1 support gems are Imbued gems (Imbues are not supported in PoB yet). Leap Slam imbued with Level 1 Faster Attacks (I actually don't feel much difference between this and the 20/20 Faster Attacks that I was using before) Animate Guardian imbued with Level 1 Maim (this also supports the Spectres that are socketed in the same item) Arcanist Brand imbued with Level 1 Inspiration (this makes all the spells in the Arcanist Brand setup cost less mana) Summon Skitterbots imbued with Level 1 Bonechill (Unbound Ailments is better but way more expensive) Ignore warning about too many gems in weapon, the reason for 2 Vaal Domination setups in skills tab is to separate damage calcs for normal minions vs ascended minions, it's only the one 6-link setup in game. Explanation of Elemental Army custom mod in config: PoB assumes only one exposure would be applied by Elemental Army, however -Perfect Forest Warrior does very high Fire damage -Our other spectres all have Cold as their highest average damage -Lightning damage is spiky so will sometimes be higher than cold This means that we should be somewhat reliably applying all three exposure types, especially if everything is focused on a single target. Speaking of Spectres, I squeezed Congregation Support into the Spectre setup to add 1 more Spectre. The current Spectre lineup is: -Carnage Chieftain -Host Chieftain -Perfect Forest Warrior -Perfect Warlord I am considering replacing one of the Chieftains with Perfect Blasphemer. Next upgrades are very specific optimizations to fix resistances (I like to be at least 25 over all Elemental resistances to be safe to Exposure at least). Abandoned idea of using Admiral's Arrogance because they spiked to 50 divine price. No longer using Sporeguard because Melee Splash + Annihilation support is even better for explosions -This opens up using a Sacrificial Garb body armor for +1 gem level to Vaal Domination Swapping out Annihilation for Divine Sentinel while Delving or bossing Also swapping out Melee Splash for Predator while bossing (I have white sockets on weapon) Changed from CWDT Molten Shell to CWS Molten Shell. I should have put this in the original guide, I forgot how good this is when block capped. Character is mostly done now. Maybe I go really big and aim for a 120% Darkness Enthroned, but probably not I should probably swap the Quartz Flask out for Amethyst or Bismuth for now (I'm only capped on Chaos res with Divine Sentinel auras, which I don't use while mapping) Remaining two passive points from levels 99 and 100 will just go into life (or resistances until I fix them).