2 years ago

Ascendancy ThumbnailLevel 99 Explosive Arrow Totem Raider3.21

Life: 3,50088%
ES: 526
Mana: 23
eHP:
25,726
Resistances: 75%/75%/75%/11%
Evade: 83.6%
Supp: 100%
Armour: 13,411
Evasion: 26,512
DPS: 26,359,118
Speed: 3.57
Hit Chance: 100%
Config: Pinnacle, Covered in Ash, Frenzy
Bandit: Kill All

Gear

Thicket BowBroadhead Arrow QuiverWilma's RequitalSkin of the LordsDragonscale GauntletsDragonscale BootsAgate AmuletPolaric DevastationAmethyst RingStygian Vise
Dying Sun
Searching Eye JewelLarge Cluster JewelLarge Cluster JewelMedium Cluster JewelMedium Cluster JewelSmall Cluster JewelForbidden FleshForbidden FlameRain of SplintersWatcher's EyeCrimson Jewel

Gems

Explosive Arrow
Ballista Totem
Awakened Elemental Damage with Attacks
Empower
Lifetap
Concentrated Effect
Anomalous Haste
Enlighten
Determination
Precision
Grace
Vitality
Flammability
Elemental Weakness
Arcanist Brand
Lifetap
Cast when Damage Taken
Vaal Molten Shell
Lifetap
Flame Dash
Frenzy
Greater Multiple Projectiles
Lifetap
Culling Strike

Tree Preview

Ghost DanceGhost Dance
Point BlankPoint Blank
Accuracy MasteryAccuracy Mastery
  • +500 to Accuracy Rating
  • -2 to Accuracy Rating per Level
Fire MasteryFire Mastery
  • Critical Strikes do not inherently Ignite
  • 100% increased Damage with Hits against Ignited Enemies
Life MasteryLife Mastery
  • 15% increased maximum Life if there are no Life Modifiers on Equipped Body Armour
  • +50 to maximum Life
Mana MasteryMana Mastery
  • 12% increased Mana Reservation Efficiency of Skills
Reservation MasteryReservation Mastery
  • Auras from your Skills have 10% increased Effect on you

Notes

LEVELING
LVL 1:
Caustic Arrow - Pierce - Mirage Archer

LVL 12:
Rain of Arrows - Mirage Archer - Added Cold Damage
Shrapnel Ballista - Pierce - Added Cold Damage/Added Fire Damage

LVL 18:
Herald of Ice + Precision

LVL 28+
Rain of Arrows - Mirage Archer - Added Cold Damage - Added Fire Damage
Explosive Arrow - Ballista Totem - Lesser Multiple Projectiles - Elemental Damage with Attacks
Frenzy
Determination + Precision
Flammability


NOTES
You can use Increased Area Effect for better mapping and use Concentrated Effect only for Bosses and "hard content".
For Cover Enemies in Ash you can use Infernal Cry but personally, I don't like it.
Try to find some Life Regeneration (50+) on gear. Its help for life sustain because we use lifetap.