3 days ago

Ascendancy ThumbnailLevel 97 Volcanic Fissure of Snaking Juggernaut3.25

Life: 5,578126%
Mana: 128
eHP:
46,004
Resistances: 84%/82%/83%/29%
Armour: 26,716
DPS: 8,297,988
Speed: 2.30
Hit Chance: 100%
Config:
Frenzy, Custom Mods
Bandit: Kill All
Pantheon: Soul of Solaris, Soul of Gruthkul

Gear

Despot AxeGiantslayer HelmetRoyal PlateTanu AhiWyrmscale BootsAmber AmuletAmethyst RingTopaz RingStygian Vise
Divine Life FlaskPrismatic TinctureSapphire FlaskGranite FlaskQuicksilver Flask
Murderous Eye JewelLarge Cluster JewelMedium Cluster JewelCrimson JewelCrimson JewelCrimson JewelViridian Jewel

Gems

Rallying Cry
Infernal Cry
Urgent Orders
Enduring Cry
Punishment
Battlemage's Cry
Seismic Cry
Intimidating Cry
Blood and Sand
Autoexertion
Volcanic Fissure of Snaking
Overexertion
Melee Physical Damage
Pulverise
Endurance Charge on Melee Stun
Elemental Damage with Attacks
Frostblink
Herald of Purity
Vaal Molten Shell
Cast when Damage Taken
Leap Slam
Faster Attacks
Herald of Ash
Blood Rage

Tree Preview

Resolute TechniqueResolute Technique
Armour MasteryArmour Mastery
  • +1% to all maximum Elemental Resistances if Equipped Helmet, Body Armour, Gloves, and Boots all have Armour
Axe MasteryAxe Mastery
  • 10% more Damage with Hits and Ailments against Enemies that are on Low Life
Charge MasteryCharge Mastery
  • 100% increased Charge Duration
Elemental MasteryElemental Mastery
  • Hits have 25% chance to treat Enemy Monster Elemental Resistance values as inverted
Fire MasteryFire Mastery
  • 40% of Physical Damage Converted to Fire Damage
Fortify MasteryFortify Mastery
  • Melee Hits Fortify
  • -3 to maximum Fortification
Life MasteryLife Mastery
  • Skills Cost Life instead of 15% of Mana Cost
Mana MasteryMana Mastery
  • 12% increased Mana Reservation Efficiency of Skills
Rage MasteryRage Mastery
  • Nearby Enemies are Intimidated while you have Rage
Warcry MasteryWarcry Mastery
  • Recover 15% of Life when you use a Warcry
  • Warcries have a minimum of 10 Power

Notes

NOTES FOR ANCESTRAL COMMANDER VOLCANIC FISSURE

AXE VS MACE

-Axe is used early on for better nodes and masteries, as well as generally better base types
-Mace is used later on once you acquire the Runeforge enchant 50% weapon physical as extra of each element
-Axe is PURE fire damage with Tanu Ahi and fire convert mastery + axe nodes, while Mace is Cold Convert rare gloves with mace nodes

TRINITY

-The swap to using Trinity happens once you swap to mace + 50% weapon physical as extra enchant (at this point you also drop the fire convert mastery, and fire damage nodes)
-Trinity damage range can be a bit finnicky it's possible that you'll need a bit of extra cold damage somehow (hatred, flat on something ect.)
-This gem works by having your Maximum cold damage range higher than your fire damage minimum damage (check the config for the exact numbers on your own character to see)

AUTO EXERT WARCRIES

-Early on you can use Seismic Cry and Intimidating Cry in auto exert, it's recommended to selfcast both Infernal Cry and Rallying Cry for damage, but you can eventually auto exert the Infernal Cry (though, it's worse)
-Herald of Ash is used in the Axe version of the build, once you switch to Mace you can replace it with another auto exert warcry

ENDURANCE CHARGE UPTIME

-Endurance Charges are kept up by using Enduring Cry when you enter a map combined with minimum power warcry mastery, and then sustaining them by using Endurance Charge on Melee Stun, along with on kill from Disciple of Unyielding
-100% charge duration mastery makes this much easier to keep up
-Later on you can use "Endurance Charge every x seconds" implicit on body armour combined with mastery to not worry about it as much

MANA AND LEECH 

-Mana can be an issue early on, especially with Tincture, to combat this I recommend you use a mana flask and take Cannibalistic Rite with mana reservation mastery, along with the Life mastery that converts 15% mana to life cost
-Early game you can choose not to fully convert Volcanic Fissure and take the 100% damage mastery instead, this is less damage overall but you get some phys leech from Blood Rage
-Later on you can Annoint Clever Thief for mana/life leech until you get cluster set-up, there is also a life leech strength tattoo as well

TINCTURE

-Tincture is a LARGE damage increase, however it is quite hard to use this without at least one -mana cost craft on a ring or amulet, and ideally you want two
-Mana flask with Enduring roll can help with this early on

ADMONISHER AND WARCRY EXERT CRAFT

-Admonisher is a VERY good annoint to take once you have solved leech, this gives a lot of extra damage and quality of life from warcry speed
-Early on you can take this cluster for the mastery "warcries recovery 15% life", and later drop this once you are able to replace one of the other masteries with the craft

UPGRADES FOR ME FROM HERE

-Yoke of Suffering for huge damage on amulet slot
-Echoes of Creation for helmet slot for MASSIVE damage increase
-Suppression gear + clusters potentially
-Axe to Mace for the enchant