4 months ago
Level 98 Hybrid Crit Vigilant Strike Juggernaut3.27
Life: 4,600117%
ES: 1,3540%
Mana: 54
eHP:
138,040
Resistances: 64%/63%/64%/76%
Armour: 127,591
DPS: 129,537,912
Speed: 1.83
Hit Chance: 99%
Crit Chance: 69.75%
Crit Multi: 436%
Config:
Frenzy, Power, Custom Mods
Bandit: Kill All
Pantheon: Soul of Solaris, Soul of Tukohama
Loadout
Gear
























Gems
Blood Rage
Automation
Flame Dash
Vigilant Strike
Awakened Melee Physical Damage
Overexertion
Awakened Brutality
Increased Critical Damage
Endurance Charge on Melee Stun
Battlemage's Cry
Urgent Orders
Hydrosphere
Hydrosphere
Ancestral Cry
Enlighten
Rallying Cry
Intimidating Cry
Infernal Cry
Autoexertion
Assassin's Mark
Determination
Vaal Arctic Armour
Mark On Hit
Tree Preview
Runegraft of the Bound
20% reduced bonuses gained from Equipped Boots
20% increased bonuses gained from Equipped Gloves
Limited to 1 Runegraft of the Bound
Runegraft of the Warp
Buffs on you expire 30% slower
Debuffs on you expire 30% faster
Limited to 1 Runegraft of the Warp
- 50% more Accuracy Rating at Close Range
- 8% increased Evasion Rating per Frenzy Charge
- 8% increased Armour per Endurance Charge
- Non-Vaal Strike Skills target 1 additional nearby Enemy
- 3% increased Damage per Endurance, Frenzy or Power Charge
- You take 30% reduced Extra Damage from Critical Strikes
- Skills Cost Life instead of 15% of Mana Cost
- 10% more Maximum Life if you have at least 6 Life Masteries allocated
- 15% increased maximum Life if there are no Life Modifiers on Equipped Body Armour
- 12% increased Mana Reservation Efficiency of Skills
- Damaging Ailments Cannot Be inflicted on you while you already have one
- Non-Damaging Ailments Cannot Be inflicted on you while you already have one
- Warcries grant 1 Rage per 5 Enemy Power, up to 5
- 3% increased maximum Life per Red Socket on equipped Staff
- 5% increased maximum Mana per Blue Socket on equipped Staff
- 40% increased Damage with Hits against Rare and Unique Enemies
- Recover 15% of Life when you use a Warcry
Notes
Set vig strike as always attack without moving if mana feels bad disconnect infernal cry from autoexert if you feel like chaos damage is a problem then swap ascendency unyielding -> unbreakable Loadouts Spec 1 - My first implementation of the build Content Cleared: juiced T17s rolling for safeish map mods, 4 watchstones, invitations, juiced t16.5s rolling for safeish map mods video: https://youtu.be/X0-ThxqCVbs Spec 2 - Non mageblood but uber worthy spec Spec 3 - mageblood super tanky variant Tanks all uber abilities (hit based) with ease. DoT you will have to move out of usually. Can tank maven memory game easily. Can tank anything in the game ~ uber maven memory game, brain blast, and sirius level 3 meteor with vaal arctic armor clicked. video: https://youtu.be/ZJ3aYjaI2S4 Spec 4 - Crit Variant (small gear changes from spec 3, good amount of respec) ALOT more damage (100% more without tincture, ~200% more with) almost same max hit (chaos went down a chunk but if chaos damage is a problem for you see above ascendency note) better dot / ailment defense (more recovery for life through regen and warcry mastery) video:https://youtu.be/NbA1UXeNaEY These three are mostly brainstorms but you can look at them if you want some inspiration or an idea of where to start. budget - cheapish gear you can get the build going with. Want to go even more budget? Leave a comment or join my discord I can guide you. basic ES not budget