12 days ago
Level 96 CI Crit Tornado of Elemental Turbulence Occultist3.26
Life: 1
ES: 5,965
Mana: 120
eHP:
537,496
Resistances: 84%/85%/85%/-40%
Armour: 37,824
DPS: 5,995,049
Speed: 1.85
Hit Rate: 4.00
Hit Chance: 100%
Crit Chance: 95.50%
Crit Multi: 560%
Config:
15% Shock, Frenzy, Power, Custom Mods
Bandit: Kill All
Pantheon: Soul of Lunaris, Soul of Gruthkul
Gear
























Gems
Tornado of Elemental Turbulence
Awakened Added Fire Damage
Awakened Added Cold Damage
Increased Critical Damage
Hypothermia
Inspiration
Frostblink
Portal
Cast on Death
Molten Shell
More Duration
Automation
Flesh and Stone
Clarity
Elemental Weakness
Increased Area of Effect
Determination
Tempest Shield
Enlighten
Discipline
Summon Stone Golem
Minion Life
Meat Shield
Animate Guardian
Tree Preview
Runegraft of Gemcraft
+1 to Level of all non-Exceptional Support Gems
Limited to 1 Runegraft of Gemcraft




- 25% chance to open nearby Chests when you Cast a Spell

- Cannot be Ignited while at maximum Endurance Charges

- Enemies near targets you Shatter have 20% chance to be Covered in Frost for 5 seconds

- +3 to Level of all Critical Support Gems
- +25% to Critical Strike Multiplier against Unique Enemies

- 100% increased Energy Shield from Equipped Helmet

- +15% to Maximum Effect of Shock
- 60% increased Critical Strike Chance against enemies with Lightning Exposure

- 12% increased Mana Reservation Efficiency of Skills

- 8% increased Damage for each of your Aura or Herald Skills affecting you
- Auras from your Skills have 10% increased Effect on you

- +1% Chance to Block Attack Damage per 5% Chance to Block on Equipped Shield
Notes
Defenses: because of Aegis the build is good vs shotguns/hits, but "weak" to DoT's. -CI solves poison/chaos DoT -Charge Mastery solves Ignite -of the Iguana Flask effect solve Bleeding + CB -Ralakesh also solves CB, so you can get a bleed immune Ring implicit and a different flask effect -Endurance charges from ralakesh reduce dmg(and therefore DoT dmg) taken by 16% -In general Flask Craft and other Life Regen (shaper's seed on merc if you play that for example) + Zealot's helps -meaning the only common(!) dangerous DoT's/degens left are burning ground and mana donuts: -burning ground can be solved via pantheon, but is generally no problem since recovery is decent and fire res is at 85% -mana donuts are evil. Soul of arakaali is just not worth it imo, but that or switching one flask for a topaz would be the only solution. atm im just playing around it, base recovery is good enough to react. Rest of the build is mostly anti-hits: -Endurance charges vs hits too ofc. -Shock, Freeze, Chill, Ignite Immune -(almost) capped Block & Spell Block -Enough Armour for most Phys hits -25% of elemental damage from hits taken as chaos, so not taken at all = 25% extra ele dr. for hits -Stun immunity -nearby chilled enemies deal 10% reduced dmg with hits -divine shield ES regen -small amount of ES regen to offset degens/DoTs -pantheon for extra small dr Optional: -4x (5x if enough int on clusters + rare jewel) crit reduction tattoos = 20% crit dmg reduction -not taken, but an extra 20% gets you to 40%, if you take the "Armour and Energy Shield" mastery Did an 8-mod The Twisted maven invitation at level 79, which was no problem. The only things that can kill you are: Huge phys Hits (highrolled Uber Shaper Slam and anything above), that you dont block. Ele DoTs/Degen can be dangerous, but Max res + regen is high enough to have enough time to get out of them. Phys DoTs deal the most dmg. Bleed + CB immune, but any other Phys DoT/Degen is super Dangerous. Offence: Tornado of Elemental Turbulence (ToET) has lots of tags, which means levels to cold/lightning/fire etc. gems affect it. Using Venarius' Astrolabe (+3), Runegraft of Gemcraft (+1) and lvl 6 Awakened Added x gems makes them each give +2 to ToET. -this is currently bugged and does not work. lvl 10 Awakened Added X gems show they give +2 in their Tooltip, but they only give +1 to the supported gem I use 2 of these Awakened added x gems here, meaning my lvl 21 ToET gets to 24 via Astrolabe, to 28 via Awakened added and to 29 via Cold Mastery. -It can go to 33/34 via double corrupt on Incandescent heart, but you'd need to either get a double corrupted Mageblood and buy one for atm ~450d or you'd have to make a bunch of double influenced ones and double corrupt them yourself -It can go even higher than that with empower, but dmg-wise only an Awakened Empower lvl 5 outperforms the currently weakest Link (Hypothermia) We use Endurance Ralakesh and get Frenzy charges via Bound by destiny. Bound by Destiny can be used to sustain power charges via Inner Conviction, which the old militant faith + cluster i had were doing. Sustaining them via Forbidden Power feels awful. Therefore instead of Sadist + Inspired Oppression we go for Sadist + Stormrider on the right Cluster Dmg breakdown: -critcap, with 500%+ multi -ToET is cold, fire and lightning, so all three lines of the "Corrosive Elements" cluster node work. Pair this with Flesh/Flame Mastermind of Discord and you have a pretty reliable -35% all ele res on the enemy. -we chill, ignite and shock with all hits, which works well with the cluster node "Sadist" for 60% increased Elemental dmg -"Glacial Cage" grants us up to 10% increased dmg vs enemies -we scale shock effect, which is still sadly low vs ubers and high wave simulacrums rest of the dmg comes from Auras, Merc and flat scalings NOTES: For Ammy: Shaper done Elder done Warlord done Hunter done Crusader done Redeemer done For Bound by Destiny: Elder: 2/2 Redeemer: 4/4 Crusader: 6/6 Upgrades left: Right Cluster with Sadist instead of Widespread Destruction: ~35d Bought: The Light of meaning (phys) = 5.5d Good Watchers Eye = 5d Better watchers Eye = 14d sold Good Watchers Eye for 2d = -2d Bound by Destiny = 1d Impossible Escape (Glancing Blows) = 2d Flesh & Flame (Mastermind of Discord) = 2x 1d = 2d "Good" Militant Faith = 1d Omen of Fortune for Aegis = 25.5d Aegis Base (+awakener's orb) = 3d Double influenced taming = 14d Left Cluster = 3d Right Cluster = 1.7d Rolling flasks = 1d Grace of the goddess = 10d Sandstorm Visage = 5d 2-influence Ralakesh (endurance) = 25d Runegraft of Gemcraft = 2d Cogwork (+ infl.-exalt + awakener's orb) = 8d 2-infl Incandescent Heart (base + awakener orb + chancing) = 5d Venarius' Astrolabe 3-3 = 1d Gloves (base + awakener's orb) = 3d Awakened added Fire (6,20) = 4d Awakened added Cold (6,20) = 3d == 121.7d With mageblood (220d) = 326d