3 years ago

Ascendancy ThumbnailLevel 95 Crit Molten Strike Pathfinder3.17

Life: 4,054124%
Ward: 3,577
Mana: 51
eHP: 63,754
Resistances: 75%/75%/75%/-1%
Evade: 84%
Supp: 74%
Armour: 28,725
Evasion: 34,231
DPS: 527,907
Speed: 7.93
Hit Chance: 100%
Crit Chance: 100.00%
Crit Multi: 579%
Config:
Sirus, Custom Mods
Bandit: Kill All
Pantheon: Soul of the Brine King, Soul of Garukhan

Gear

Pneumatic DaggerCold-attuned BucklerRunic CrownSkin of the LordsNightgripRunic SabatonsImpresenceVermillion RingVermillion RingStygian Vise
Iron FlaskDiamond FlaskGranite FlaskSilver FlaskJade Flask

Gems

Divergent Whirling Blades
Faster Attacks
Despair
Blasphemy
Sniper's Mark
Mark On Hit
Grace
Phantasmal Molten Strike
Greater Multiple Projectiles
Nightblade
Unbound Ailments
Multistrike
Ancestral Call
Wither
Spell Totem
Multiple Totems
Ancestral Protector
Plague Bearer
Increased Area of Effect
Withering Step
Determination
Defiance Banner
Herald of Agony

Tree Preview

Perfect AgonyPerfect Agony
Accuracy MasteryAccuracy Mastery
  • Dexterity's Accuracy Bonus instead grants +3 to Accuracy Rating per Dexterity
Armour and Evasion MasteryArmour and Evasion Mastery
  • Gain 5% of Evasion Rating as Extra Armour
Blind MasteryBlind Mastery
  • 60% increased Critical Strike Chance against Blinded Enemies
Dagger MasteryDagger Mastery
  • Critical Strikes have Culling Strike
  • 8% more Damage with Hits and Ailments against Enemies affected by at least 5 Poisons
  • Elusive also grants +40% to Critical Strike Multiplier for Skills Supported by Nightblade
Damage Over Time MasteryDamage Over Time Mastery
  • 15% increased Duration of Ailments on Enemies
  • 15% increased Skill Effect Duration
Evasion MasteryEvasion Mastery
  • Cannot be Stunned if you haven't been Hit Recently
Flask MasteryFlask Mastery
  • Flasks applied to you have 10% increased Effect
Life MasteryLife Mastery
  • +50 to maximum Life
  • 10% increased maximum Life
  • 10% reduced Life Recovery rate
Mark MasteryMark Mastery
  • Enemies near your Marked Enemy are Blinded
Poison MasteryPoison Mastery
  • Poisons you inflict deal Damage 20% faster
  • Plague Bearer has 20% increased Maximum Plague Value
  • 20% increased Poison Duration
Reservation MasteryReservation Mastery
  • 15% increased Mana Reservation Efficiency of Skills
Spell Suppression MasterySpell Suppression Mastery
  • Critical Strike Chance is increased by chance to Suppress Spell Damage

Notes

BEFORE YOU CLICK OFF ONCE YOU SEE THE FULL DPS AT THE BOTTOM
The dps tooltip is deceiving and flat out wrong.  It only accounts for our "max poisons" applied to the enemy by calculating the attack rate (currently 7.93) multiplied by the poison duration (4~ in calcs tab) which gives a measely stack potential of 33.2.
DON'T FORGET THEY HAVE A HUNDRED FLYING CHAOS BALLS HITTING THEM ALSO AT 5-7 BALLS EACH HIT (7.93 x 6 = 47.58 x (4)[poison duration] = 190 @ 12k dps each).  That's 2.2million dps without checking off any withered stacks.
This build can definitely scale into simulacrums and high end bs because it's poisons and it's fast and tanky as fuck.  Also I hate rolling jewels and jewels in general so I allocated none.  You can change this when you get greatly rolled jewels.

tried to make it REASONABLE when it really shouldn't be a league starter (start as poisonous concoction and move to this once you get the 'necessary' gear).  
Also note that under configuration I manually added in necessary stats to see final ehp values.

None of this gear is necessary, it's just a way to solve dps using molten strike (which only does 40% physical and 60% fire damage).

So how does molten strike deal poison?
All you need is 100% chance to poison on hit, works for both the strike itself and the projectiles.

molten strike (ms) does poison damage how exactly?
well, it doesn't, at all.. and here are two reasonable solutions.  The first to be wearing the pneumatic dagger (heist rare), the second to be utilizing the unique gloves "nightgrip, runic gages".  
You can combine the two for additional effect at the cost of defenses (which I've done here, you can scale the damage much, much higher).

The fuck is a pneumatic dagger?
Heist exclusive rare, makes ALL DAMAGE from the weapon SCALE poisons (strikes+balls).  Normally poisons are calculated from only 30% of chaos and physical damage, this dagger opens up a ton of new opportunities for gearing.
Basically, add a bunch of flat elemental damage (shown on char), elemental damage with attack skills (rings and belt potentially) and possibly nodes on the tree good for increasing ALL ELEMENTAL DAMAGE 
(scaling just fire/cold/lightning/etc isn't good enough, we aren't scaling our hits and we don't need - to any resistance but CHAOS).

Okay and nightgrip?
Nightgrip, runic gages allows you to stack ward to use offensively.  In this case, it adds 20% of all ward to chaos damage AS FLAT CHAOS DAMAGE.  This means to stack as much ward as you can, grab one of the ward flasks and pathfinder
that shit on up to higher levels, inc effect, whatever.  If you don't know how ward works, you don't really need to.  When you have no ward (when it breaks), the damage bonus still applies, but only 30% or whatever is applied to us defensively,
not a terrible defensive layer to have up, about 1000 or so health on top of the 4k we have already (on this character).  With 3.5k ward (WHICH IS VERY TOP END) it is solid.  Change the weapon on the character to the wasp nest and go look at
the calculations tab for poisons, the chaos damage is through the roof.  This shows we can scale flat chaos damage effectively using just ward.


Am I missing anything else?
Nightblade + elusive effect is insane for poison multiplier, we have all we need literally from nightblade and some tree nodes.

Dudes your flasks basically have permanent uptime, we are pathfinders that gain almost 14 charges on most of our flasks EACH HIT we take (check flask prefixes you need 6 or 7).  We don't want to take hits, well we gain 3+ charges
 every 3 seconds and every flask gets a charge on crit.  Without testing much, I have no idea how overkill this is.  Also make sure they are used when they reach full.  
NEED I REMIND YOU WE ARE PATHFINDERS.
Check the ascendancy nodes, some people prefer Nature's Reprisal, this is silly with molten strike because we are NOT using a chaos skill, we ARE attacking, but not benefiting from one of the best other parts.
Bros we gain 6% of life on flask use, don't use a health flask, it isn't necessary.

Upgrade the chest into one of those grasping mails or whatever, you need the 100% INCREASED GLOBAL DEFENSES MOD (that's it, it gives you a ton of armour/evasion/ward and I've checked other sources and they are not good enough).
The current chest is a reasonable price and doesn't brick the build basically.

Mana leech is needed so I grab it on the tree, but if you can get it on your gear somehow, save two points.

Get rid of the entire setup for nightgrip, go full elemental (you NEED the dagger to do this).  Your choice, combining the two is fine imo because well it just feels like it makes sense.  The only real part of the build I will hate is rolling those two pieces of
gear in harvest reforge defense.

More balls for more hits = more poison stacks + more duration (meh, don't spec duration just for duration), spec shit like entropy.  Also find ways to get more balls, strike additional enemies (helps with clear).

Change the mark if you want to, this one looks fun as fuck.  Make sure you have the mana to cast it automatically, it'll only use it on rares, but whatever.

Auras can be changed, Aul's ammy in exchange of the current impresence or, ashes of the stars , or some random thing you want, doesn't matter, get a free determination or whatever and switch off of despair,
go malevolence, go fucking buck wild dudes.  

Also quick note: I tried to go full quick and easy gems (almost all from vendor).  Yeah every build guide shows awakened/anomalous/empower level 4/etc. but I HAD to include this version of molten strike because it's really good.  Esp with ashes.

The best thing for damage at this point is just more of everything you already have.  Follow this until late game imo:

get damage and life at every opportunity
ele resists capped >hit chance capped >poison chance capped >spell suppression capped >critical chance capped >ailment immune? >chaos resist cap? idfk i won't get this far irl.

Pantheons don't matter and probably need to change depending on the content you do.