6 weeks ago

Ascendancy ThumbnailLevel 94 CI Bodyswap of Sacrifice Elementalist3.28

Life: 1
ES: 5,709
Mana: 127
eHP:
117,248
Resistances: 84%/84%/85%/1%
DPS: 36,117,040
Speed: 1.89
Hit Chance: 100%
Config:
50% Shock, Frenzy, Custom Mods
Bandit: Kill All
Pantheon: Soul of Tukohama

Gear

The FulcrumThe VertexTwilight RegaliaWarlock GlovesWarlock BootsAshes of the StarsPrecursor's EmblemTimeclaspMageblood
Quicksilver FlaskTopaz FlaskRuby FlaskSapphire FlaskAtziri's Promise
Large Cluster JewelLarge Cluster JewelMedium Cluster JewelMedium Cluster JewelForbidden FleshForbidden FlameFiresongThe Light of MeaningWatcher's EyeElegant HubrisImpossible EscapeCobalt Jewel

Gems

Raise Spectre
Empower
Minion Life
Companionship
Malevolence
Enlighten
Discipline
Convocation
Bodyswap of Sacrifice
Ignite Proliferation
Burning Damage
Combustion
Unbound Ailments
Deadly Ailments
Inspiration
Elemental Weakness
Flammability
Eclipse
Eldritch Blasphemy
Enhance
Enlighten
Phase Run
Automation
More Duration
Flame Surge
EnemyExplode

Tree Preview

Runegraft of Suffering
50% increased Damage with Damaging Ailments you inflict while you are affected by the same Ailment Limited to 1 Runegraft of Suffering
Runegraft of the Fortress
10% reduced Attributes 40% increased Global Defences Limited to 1 Runegraft of the Fortress
Tattoo of the Hinekora Warmonger(x27)
Minions have 5% increased maximum Life
Tattoo of the Ngamahu Warrior(x8)
5% increased Fire Damage
Chaos InoculationChaos Inoculation
Eternal YouthEternal Youth
Zealot's OathZealot's Oath
Block MasteryBlock Mastery
  • +1% Chance to Block Spell Damage per 5% Chance to Block Attack Damage
Caster MasteryCaster Mastery
  • Final Repeat of Spells has 40% increased Area of Effect
Energy Shield MasteryEnergy Shield Mastery
  • 100% increased Energy Shield from Equipped Helmet
Fire MasteryFire Mastery
  • Fire Exposure you inflict applies an extra -5% to Fire Resistance
  • Regenerate 1 Life per second for each 1% Uncapped Fire Resistance
Mana MasteryMana Mastery
  • 12% increased Mana Reservation Efficiency of Skills
Minion Defence MasteryMinion Defence Mastery
  • Minions have 15% reduced Life Recovery rate
  • Minions have 30% increased maximum Life
Staff MasteryStaff Mastery
  • 30% increased Defences while wielding a Staff

Notes

Things I forgot to mention in the video: 

1.) My bodyswap imbue is inspiration mostly for mana cost comfort, lots of good options here though.  
Mana cost/regen isn't too important as long as you can afford one cast every 15+ seconds. 

2.) The Foulborn Firesong jewel is currently ONLY for its big ignite duration roll, but there are crazy expensive double-foulborn versions that have ignite duration and Fire DOT multi.  
Just didn't have the currency at this point after buying and crafting everything else.

3.) Cinderswallow Urn is by far the best DPS flask and even has some amazing ES recovery BUT
reflect makes you inherit ALL effects of ignite, including malediciton and increased damage taken from this flask
Currently using Atziri's Promise, but Vinktar for shock prolif or Bottled Faith for regen and damage are probably better.

4.) Helmet is more flexible than I let on in the video, honestly could flex to:
 a rare gem, eye of malice, crown of the inward eye, foulborn formless inferno (minion life support and minion life inc by overcapped fire res)

5.) POB Ignite duration calc is broken, at least for self-ignite.  It multiplies the bonuses from curses with the other bonuses.  In reality they work additively..
Not sure if this is an issue with how duration modifiers apply to players vs monsters or what, but ignite duration is marginally lower than shown in POB.

6.) Custom mod for 90% less hit damage is to simulate the fact that you won't be casting bodyswap all the time, don't want POB overstimating.
the 50% shock is based on the real hit of the skill before the custom mod.

7.) Finding some cold damage somewhere to chill enemies would improve Sadist by a bit.

8.) Scorch from Dark Marionette explosion likely doesn't scale with your ailment effect or duration, but elemental weakness causes all-purpose ailment duration
So Scorch duration should be around 5-6 seconds requiring fairly routine bodyswaps on big targets.  Feel free to delete this config for conservative DPS