8 days ago
Level 95 Elemental Hit Slayer3.27
Life: 4,429107%
ES: 143
Mana: 64
eHP:
134,423
Resistances: 81%/81%/81%/75%
Armour: 6,619
DPS: 7,035,441
Speed: 7.02
Hit Chance: 100%
Config: 15% Shock, Frenzy
Bandit: Kill All
Pantheon: Soul of Lunaris, Soul of Tukohama
Gear























Gems
Determination
Tempest Shield
Enlighten
Summon Skitterbots
Elemental Hit
Elemental Damage with Attacks
Close Combat
Inspiration
Empower
Multistrike
Blood Rage
Whirling Blades
Dash
Flesh and Stone
Sigil of Power
More Duration
Ancestral Cry
Precision
Arrogance
Flammability
Cursed Ground
More Duration
Vaal Haste
Automation
More Duration
Tree Preview
- Non-Vaal Strike Skills target 1 additional nearby Enemy
- +1% Chance to Block Spell Damage per 5% Chance to Block Attack Damage
- Melee Hits Fortify
- -3 to maximum Fortification
- 15% increased maximum Life if there are no Life Modifiers on Equipped Body Armour
- 12% increased Mana Reservation Efficiency of Skills
- Nearby Enemies are Intimidated while you have Rage
Notes
Map regex: "!yers c|eec|ur$|s ac|s rec|o al|ail|non"
The fire switch comes naturally, as we reach the limits of tri-elemental hit.
It is much easier to scale and allows us many more additional tuning knobs.
This is still a non-crit build, and as such, try to keep your accuracy higher than your HP pool.
Switch to fire right after getting your first 2 voidstones and having enough budget for the required items
WARNING: You WILL get more damage, but you will lose some tankyness in the form of max hits right after the switch.
Farm some more currency doing safer content and then when you switch to fire crit you will get tankyness back. But you need this damage to content with Uber Elder and Maven