6 months ago
Level 90 Petrified Blood Chieftain3.25
Life: 4,920187%
eHP:
20,999
Resistances: 90%/90%/90%/72%
DPS: 0
Hit Chance: 100%
Config: None
Bandit: Oak
Pantheon: Soul of Lunaris, Soul of Tukohama
Gear
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Gems
Petrified Blood
Purity of Fire
Eternal Blessing
Righteous Fire
Burning Damage
Elemental Focus
Lifetap
Swift Affliction
Detonate Dead of Scavenging
Unbound Ailments
Burning Damage
Cast when Stunned
Fire Trap
Controlled Destruction
Combustion
Trap and Mine Damage
Frostblink
Faster Attacks
Shield Charge
Lifetap
Punishment
Lifetap
Cast when Stunned
EnemyExplode
Tree Preview
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- Regenerate 1 Life per second for each 1% Uncapped Fire Resistance
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- 10% more Maximum Life if you have at least 6 Life Masteries allocated
- You count as on Low Life while at 55% of maximum Life or below
- You count as on Full Life while at 90% of maximum Life or above
- +30 to maximum Life
- 15% increased maximum Life if there are no Life Modifiers on Equipped Body Armour
- Skills Cost Life instead of 15% of Mana Cost
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- You cannot be Maimed
- You cannot be Hindered
- Corrupted Blood cannot be inflicted on you
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- 3% chance to Recover all Life when you Kill an Enemy
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- Hits against you Cannot be Critical Strikes if you've been Stunned Recently
Notes
league start here: https://www.pohx.net/ https://www.youtube.com/@PohxKappa https://www.twitch.tv/pohx -------------------------------------------------------------------------------------- LEAGUE START -> EARLY GEAR (T1) -> MID GEAR (easy red maps) MUST GET BLOODNOTCH Level 86 ish, transition to lowlife bloodmagic bloodnotch Cast when stunned. HINDER IMMUNITY Hinder is a requirement for more difficult ultimatums. It is probably ok to do without during very early league but ideally you want it. There are a few options for hinder immunity. The two best options are either a hinder implicit on an abyss jewel, or protection mastery for 1 point. It is up to you to decide which one is more feasible at the time. You could get a good jewel, while using 1 point, or save one point and use a worse jewel. 25% Resistance overcap Make sure that during ultimatum, your resistances are at least 90% (115%). It is very common to get exposed (-25% resistance) in ultimatum. Physical Max hit EVEN 10k phys max hit, is enough for white t16 ultimatums. In Ultimatum there is very little raw physical damage. Majority of the damage is consecutive elemental hits which require massive recovery (bloodnotch). Full Lab completion before Ultimatum Don't skip. Essence of Horror Elder Helmet Spam essence of Horror on an Elder Influenced Helmet for Burning Damage, and/or Concentrated effect for a 6/7 link Fire Trap. Determination vs Malevolence For the free eternal blessing aura, you can choose between damage/armour. Reminder than if you take determination, do not take enemies overwhelm all physical damage reduction trial.e TIPS: Higher Life rolls on Rare gear on new expansion compared to PoB. FLASK SUFFIXES CAN BE MOVED AROUND. PLEASE FIND THEC CHEAPEST OPTION PANTHEON: Take 1 and 3 only. cannot be frozen is priority on boots for trialmaster, before trialmaster jsut rely on flask for waves. take notable attributes on passive tree if necessary you can maybe squeeze in dragonfang (fire trap or something) look for armour bases, for some nice base armour. evasion and suppression currently useless because of left side tree. Use lesser eldritch embers to get easy implicits for early-mid game settle. MUST level petrified blood to 20/20 asap T16 version nodes to cut, probably use node power to identify the worst nodes.