3 months ago
Level 1 Scion3.27
Life: 990%
Mana: 79
eHP:
73
Resistances: -60%/-60%/-60%/-32%
DPS: 6
Speed: 1.30
Hit Chance: 18%
Config: None
Bandit: Kill All
Gear



Gems
No Skill Gems
Notes
#Intro
so im diving into this belt but not super deeply into each possibility. it really enabled so much. i will cover briefly * lol some of the strongest interactions imo
the era of megablood is over
# video
- if you want to watch video format and here a bit of extra rambles
https://youtu.be/Yvp4QzP6Two
#ggg pls
- this belt shall work exactly as expected, in it's greatest form. (GGG pls let us have fun)
#Screams of the Dessicated, Leather Belt
+ 40 to Maximum Life
You have a (offensive) Shrine Buff while Affected by no Flasks
You have a (defensive) Shrine Buff while Affected by no Flasks
+ 30 Intelligence
+ 28% to Chaos Resistance
#shrine buff effect
- Prayge this works
150% shrine buff effect with gull and blunderbore.
or 75% with just one
plz ggg let us have fun dont make the shrines unaffected by these! ????
not even counting the inherent buffs from the gull or blunderbore or clicking on lesser shrines and other shrines in maps
#shrine buffs
Calculating for 0 to 150% increased effect
- lightning, freezing, shrouded = i schleep
- skeletal shrine (defensive?)
(maybe)
are you able to manipulate duration like cwdt ward loops?
other minion build stuff, amount of minions active scalings?
- massive shrine (defense)
(we big, we large)
30-75% character size
40-100% inc aoe
40-100% inc life
- Character size is pretty funny, not sure if anything scales with it. That's a ton of life and aoe. Not super build enabling but still amazing for so many builds.
- resistance shrine (defense)
(res flasks on crack)
50 - 125% to all elemental resistance
10 - 25% to all maximum resistance (chaos as well, HOLY)
- This is 10% over cap for all res btw, so - res map and other annoying things stonks.
- impenetrable shrine (defense)
(hybrid defensives or just stacking?)
100-250% increased armour, evasion, and energy shield (lol)
transfiguration of soul annoint + this for 250% increased damage
iron reflexes armour stacker with blue life
- It's usually really hard to get a lot of multiple types of these. So I think this can open up some build paths. Needs a deeper dive.
- acceleration shrine (offense)
(just lol??? permanent crack mode)
50 - 125% increased action speed
80 - 200% increased projectile speed
- Proj speed scales some skills very well - obviously spark is eating VERY good - this amount of action speed has never before been seen, does it enable anything special besides being absolutely insane?
- diamond shrine (offense)
(build enabler)
all hits are crits (doesn't scale with shrine buff effect, so opens a helm and chest slot maybe depending on the defensive mod rolled on the belt)
doesn't matter the amount of reduced crit or lack of base crit etc.
- This is extremely powerful. For all those that played surfcaster or any runegraft of the angler builds. It open's up usually impossible build paths and interactions.
- I won't deep dive at this time but check out poe ninja builds to see some options? link below
https://poe.ninja/poe1/builds/keepers?items=Rare+Fishing+Rod
https://poe.ninja/poe1/builds/phrecia2.0?keypassives=Baited+Breath
- Just a few things off the top of my head since I played surfcaster fishing rod quite a bit before.
The most satisfying explodes you will experience.
HoT can be scaled very easily.
Marylene's Fallacy (300ish crit mult, damage solved)
Winds of Fate - staff with 1250 pdps and 150 crit mult, has a downside that can be ignored with this
- replenishing shrine (defense)
(don't sleep on this)
10 - 25% of mana regenerated per second
6.7 - 16.7% of life regenerated per second
- this one really needs a deep dive, but I know that % mana regen is REALLY hard to get in this game. And I know that having high mana regen enables some stuff for the mana stackers out there.
and note this scales with mana regeneration which is pretty possible to get 400% of. So can get 100% of mana regen in one second.
Also having really good life regeneration makes the game so comfy.
- off the top of my head stuff
mom, builds that consume a lot of mana, archmage, frostmage, indigon, mana storm, mind of council
tinctures and mana burn
chainbreaker + mana stack for "infinite" rage regen??? im sure this enables something juicy
the agnostic - ez pz to sustain this now
- brutal shrine (offense)
(probably snooze but...)
50-125% increased damage
knocks enemies back on hit
30-75% increased stun duration on enemies
extra gore
- well this one. Increase damages are so easy to come by it's not really enabling or that impressive. A nice little side bonus.
The increased stun duration on enemies might enable something though?
- echoing shrine (offense)
(OMEGALUL)
100-250% more attack and cast speed
skills repeat an additional 1 - 2 times
- I'm not sure if this one will even be in rotation or if that repeat scales with buff effect.
But holy 250% more attack and cast speed and 1 repeat is already so ridiculous. Pair this with soul eater and yeah, I don't know if GGG servers are going to be okay.
- resonating shrine (offense or defense hmm)
(it was changed, see note below, still good)
Resonating Shrine no longer grants a bonus per power, frenzy and endurance charge, instead now granting an additional maximum power, frenzy and endurance charge. This shrine still grants random charge generation on hit and on kill.
20 - 50% chance to gain a Power, Frenzy or Endurance Charge on Hit
60 - 160% chance to gain a Power, Frenzy or Endurance Charge on Kill
+ 1 - 2 max power, frenzy, and endurance charges
- with fast hitting skill this will be easy max charges for any build. Also + 2 to all max charges. (Discharge my beloved says hello)
- but yeah I think builds that consume charges and of course charge stackers will enjoy this shrine a lot.
- gloom shrine (offensive)
(the king of explodes)
Gain 10 - 25% of Non-Chaos Damage as extra Chaos Damage
Enemies you Kill have a 40 - 100% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage
- gloom shrine explodes always feel good. They have a big base aoe, high chance, huge base damage, and deal chaos damage which enemies aren't very resistant to.
So any build slaps this on and has map aoe clear.
- one other note, the gain non chaos as extra chaos is an interesting modifier that applies multiple times if you are playing conversion builds.
Say you have lightning converted to cold converted to fire. This damage applies to each stage during that so it gives a way bigger boost than expected.
It's a very rare modifier and this amount is huge. So this could open up some juicy damage scalings.
- divine shrine (defensive)
(surely not haha)
Cannot be Damaged
- no comments, ain't no way
#Other Notables
- can have multiple versions of this belt for multiple use cases.
want to go fast? accel shrine belt
want to be tanky res shrine / massive / defensive
want to build enabling? crit shrine
- no flasks no problem
+1 ring slot (nameless bloodline)
instant flasks (worm flasks LOGIN?)
tinctures - warden for double tinctures?
- you can also probably use bad rolls of the belt in a weird way. cancelling the possiblity of rolling those shrines on the guardian rotate shrine node. So higher chance for better shrines.
- here is my endgame strat???
farm whatever do whatever to print the boss key / instance and fight that boss over and over to drop more of these belts. its going to be the flavor of the league (league of screams)
#finis
- if you guy's have other interactions let me know and I will add it and update the PoB in various places.