14 months ago

Ascendancy ThumbnailLevel 97 Toxic Rain Totem Pathfinder3.23

Life: 5,695171%
Mana: 63
eHP:
88,771
Resistances: 76%/75%/75%/73%
Evade: 33%
Supp: 100%
DPS: 9,014,197
Speed: 2.42
Hit Chance: 69%
Config:
Pinnacle, Frenzy, 15x Wither, Custom Mods
Bandit: Kill All
Pantheon: Soul of Solaris, Soul of Ryslatha

Gear

Thicket BowBroadhead Arrow QuiverPig-Faced BascinetLightning CoilDragonscale GauntletsDragonscale BootsAgate AmuletAmethyst RingAmethyst RingHeavy Belt
Divine Life FlaskTaste of HateQuicksilver FlaskRuby FlaskTopaz Flask
Viridian Jewel

Gems

Petrified Blood
Vaal Haste
Purity of Elements
Enlighten
Divine Blessing
Malevolence
Inspiration
Despair
Blood Rage
Immortal Call
Cast when Damage Taken
Flame Dash
Toxic Rain
Ballista Totem
Efficacy
Empower
Awakened Void Manipulation
Awakened Vicious Projectiles
Frenzy
Culling Strike
Greater Multiple Projectiles
Toxic Rain
Manaforged Arrows
Withering Touch

Tree Preview

MagebaneMagebane
Bow MasteryBow Mastery
  • 20% increased Area of Effect while wielding a Bow
Duration MasteryDuration Mastery
  • 10% more Skill Effect Duration
Evasion MasteryEvasion Mastery
  • +15% chance to Suppress Spell Damage if Equipped Helmet, Body Armour, Gloves, and Boots all have Evasion Rating
Life MasteryLife Mastery
  • +50 to maximum Life
Mana MasteryMana Mastery
  • 10% reduced Mana Cost of Skills
Reservation MasteryReservation Mastery
  • Auras from your Skills have 10% increased Effect on you
Totem MasteryTotem Mastery
  • 5% of Damage from Hits is taken from your nearest Totem's Life before you

Notes

IMPORTANT FOR HARDCORE: Pick "Speaker of the Dead" on the tree and never run "map boss is possessed" on your maps. There's a ghost that disables your flasks and you don't want to meet that on this build, especially if you cap your resists using flasks.

IMPORTANT FOR EVERYONE: For the endgame setup you want BOTH Taste of Hate AND Lightning Coil. If you don't have that yet make sure to swap both your skillset and gearset to the pre-coil versions.

> 3.23 CHANGES <
The biggest change from 3.23 is that the 10% AoE from Toxic Rain quality got replaced by duration. See the "How much area of effect do we want?" section of the FAQ for how to solve this
This means more damage if you ignore alt qualities we might've lost on support gems.

> FAQ <
How much area of effect do we want?
You want EXACTLY 39% area of effect, since Pathfinder doesn't give 30% area of effect anymore and the quality on TR doesn't give 10%, this effectively means you have to get all of the 39% aoe somewhere this patch.
To reach this we grab the Bow mastery for 20%, craft gloves for 9% and then the other options to finish it off are amulet(10-12%), helmet craft(8-10%) and helmet eldritch implici(10%).

What if I have more arrows?
Short answer: nobody knows! Or the people who do know aren't that public about it at least. The 39% number is specifically for no extra arrows, so just try to not add arrows.
If you figure out what the AoE thresholds are for additional arrows it's probably worth it to get an extra arrow or two. Who knows, someone might post info about it this league.

Why totems?
This guide is mainly meant to accompany the poison Artillery Ballista guide, and to be used as a leveling guide for that build.
By going totems we can minimize the respec between those builds.
If you want to go self-cast TR after trying totems the respec shouldn't be too big either, and pretty much all gear can be kept the same.

I have big mana issues, what do I do?
If you have big mana issues there's a couple of choices

1. Use an Enduring mana flask.
2. Use lifetap, our life flask should sustain this, but you can pick up Excess Sustenance if you have life sustain issues
3. Get some more -mana cost.

I can't cast my Malevolence Divine Blessing, why?
You probably don't have enough reduced mana cost. A nice way to solve this early on is rolling an enduring mana flask with the "Reduced Mana Cost of Skills" suffix.
For the rest just try to get it on gear, maybe annoint Dreamer and don't forget to take the mana mastery for reduced mana cost of skills.
Getting quality on Inspiration also gives you 5% additional reduced mana cost.
If you run a Jade flask you can also consider dropping Grace(which you only run early on anyway) and just running Malevolence permanently and not using a blessing setup at all.

I don't have an Empower, but the endgame bow has +2 support gems, what now?
Just keep using a regular +3 if you don't have one.There is technically a step in between, but it's simply not worth the divines you'd need to craft it.

I don't have Empower, what are my options?
The first and easiest options is to use Damage on full Life, and taking the Life mastery that makes your full life threshold 90%.

How can I get my costs to 0 endgame?
The most important mod here is the mod on your flask that gives you reduced cost of skills. Get the rest on your jewellery and jewel(s).
If you want to switch early it's not too bad to annoint Dreamer, this gives you some nice reduced mana cost which might just bring you to 0 cost everywhere.
You can also use a Militant Faith with reduced cost of skills per Devotion in the Supreme Ego socket, make sure it doesn't replace any notables though.

I see someone use an Eternal Life Flask, and they told me it's better, why do you use a Divine Life Flask?
The duration of Eternal Life Flask is much shorter, which means you have to spam it a lot more, so I don't recommend it. If you want to use it you're free to. Make sure your uptime on it is still 100% though

-- Why no Wilma's Requital helmet? --
While Wilma's is a lot of damage, it removes 16% physical damage taken as elemental.
This tradeoff is not really worth it if you're playing Hardcore and even for Softcore I'd argue you already have enough damage.
This is one of the things you can switch if you want, but keep in mind you'll be a lot squishier.

> WILDWOOD ASCENDANCY <
Unless there's some really powerful Tincture for Toxic Rain, Warden of the Maj is just not worth it.
Warlock of the Mists seems to be more for other builds.
So for this build we pick Wildwood Primalist, while the exact mods for charms aren't known yet, here are some potential ones you can look out for:
- More Pathfinder stuff for more flask sustain or effect
- Raider frenzy charge nodes
- Occultist chaos damage things
- Hierophant totem stuff
- Champion aura stuff

> LEVELING <
Starting out in act 1 you'll use Caustic Arrow and Puncture.
Use puncture on bosses(pretty much just Brutus) and Caustic Arrow to clear, try to hit level 12 before Merveil as this will make that fight much easier

After we hit 12 level with Toxic Rain + Toxic Rain ballistas, make sure to press Withering Step on bosses.
Spam your own TR and keep your ballistas up for maximum single target damage.
Blink Arrow doesn't share a cooldown with Withering Step, try to abuse this by holding off using dashes on bosses as much as you can. 

For twink leveling gear there's not that much outside of the usual suspects: +1/+2 tabula, goldrim, Wanderlust and Thrillsteel.
Another notable option is Hyrri's Bite, which actually has a recipe, vendor the following things together:
- a NORMAL rarity Sharktooth Arrow Quiver
- a rare onyx amulet
- a Rain of Arrows gem with at least 1% quality(it's definitely worth to use an early GCP you might find on this!)
- an Orb of Chance 

> CRAFTING <
Steelmage has a great video on how he crafted his gear a couple of leagues ago, much of this still applies: https://www.youtube.com/watch?v=Kaj0pZxNrIo

Farming Porcupine
Early on you'll want to farm a set of The Porcupine divination card. You can do this in the following maps:
- Courtyard
- Orchard
- Plaza
- Gardens

Farming Taste of Hate
Taste of Hate is rare, but also really powerful for this build. The best way to farm one is using the div card "The Hunger".
This drops in maps like "Phantasmagoria", "Core" and "Carcass".
A full set divination card can easily take a couple of days to farm, you want to invest a lot into the maps you run this on, and maybe run them on low tier with some quant gear.
Some "juice" that's SSF-viable you can add:
- Picking Speaker of the Dead and other Torment nodes on the atlas tree, monsters touched by ghosts have a lot more quantity
- Roll sextants, and if you get the "strongbox monsters are enraged" one
- Try getting scarabs from any sources you can and swap them into the divination card one using Harvest

Another strategy could be to take all Rogue Exile and all Torment nodes on the altas passive tree.
This is definitely not recommended for Hardcore though as it can be extremely deadly. Ghosted exiles tend to drop a lot of uniques though.

An untested method is taking "Worthy of the Past" and a bunch of other Ultimatum nodes on the atlas passive tree, and hope you get your Taste of Hate like that.

Best endgame bow(+1, +2 support gems, chaos damage over time, attack speed, chaos dot mult)
1. Alteration roll a Hunter Thicket Bow(ilvl 78+) for T1 attack speed
2. Regal
3. Annul until you have only the attack speed left, if you miss start over
4. Craft "Can have up to 3 Crafted Modifiers"(2 divines) and "Cannot roll Attack Modifiers"(1 divine)
5. Slam 2 exalts(closing eyes is optional), this will guarantee +1 socketed gems and chaos damage over time
6. Remove crafted mods
7. Craft "Can have up to 3 Crafted Modifiers"(2 divines), "Chaos Damage Over Time Multiplier" and "+2 to Level of Socketed Support Gems"(2 exalts)
8. Done!

+2 amulet Method 1(Requires Sacred Lifeforce)
1. Alteration roll an amulet for +1 to all skills(~2000 alterations)
2. Augment + Regal
3. Hope you hit a suffix, if you don't you're gonna want to use a Bestiary beast to move a prefix to suffix, and hope the +1 all skills doesn't get removed
4. Craft "Prefixes Cannot be Changed"(2 divines)
5. You should now have an amulet with 3 suffixes(including the crafted mod) and 1 prefix(+1 all skills)
6. Use the Harvest mod  "Add a new Chaos modifier and remove another random modifier from a non-Influenced item"
7. Now you have an amulet with 2 suffixes, and +2.
8. Craft Prefixes cannot be Changed(2 divines) and scour
9. You could just craft a prefix to block now, exalt slam and then multimod and call the amulet finished. If you want to invest a bit more at a slight risk you can continue with these steps:
10. Craft "Can have up to 3 Crafted Modifiers"(2 divines), "Prefixes cannot be Changed"(2 divines) and any prefix(life for example)
11. Use the Harvest mod "Reforge a Rare item with random modifiers, including a Chaos modifier"
12. This will ALWAYS roll Chaos Res, and USUALLY roll only 1 suffix. If the chaos res is low or you rolled 2 suffixes you can go again from step 8.
13. If you rolled chaos res as the only suffix, you now multimod to finish up the amulet. If you rolled 3 suffixes you just craft life and call it a day.

+2 amulet Method 2(Requires more divines than method 1, no Sacred Lifeforce though)
1. Alteration roll an amulet for +1 to all skills(~2000 alterations)
2. Regal
3. Hope you hit a suffix, if you don't you're gonna want to use a Bestiary beast to move a prefix to suffix, and hope the +1 all skills doesn't get removed. YOU WANT A RARE WITH +1 all gems AND 1 SUFFIX NOW
4. Craft Multimod(2 divines), Prefixes Cannot be Changed(2 divines) and Suffixes Cannot be Changed(2 divines)
5. You should now have an amulet with 3 suffixes and 2 prefixes(including crafted mods)
6. Use the Harvest mod  "Reforge a Rare item with random modifiers, including a Chaos modifier"
7. Now you have an amulet with 1 suffix, and +2 to chaos gems once you remove crafted mods.
8. Craft Prefixes cannot be Changed(2 divines) and scour
9. You could just craft a prefix to block now, exalt slam and then multimod and call the amulet finished. If you want to invest a bit more at a slight risk you can continue with these steps:
10. Craft "Can have up to 3 Crafted Modifiers"(2 divines), "Prefixes cannot be Changed"(2 divines) and any prefix(life for example)
11. Use the Harvest mod "Reforge a Rare item with random modifiers, including a Chaos modifier"
12. This will ALWAYS roll Chaos Res, and USUALLY roll only 1 suffix. If the chaos res is low or you rolled 2 suffixes you can go again from step 8.
13. If you rolled chaos res as the only suffix, you now multimod to finish up the amulet. If you rolled 3 suffixes you just craft life and call it a day.

Best Endgame Quiver(can be really expensive, both in Harvest juice and raw divines)
1. Get an ilvl 86 Hunter Broadhead Quiver(you can use Harvest to swap a Shaper or Elder influenced one to Hunter pretty easily)
2. Spam the Harvest mod "Reforge a Rare item with random modifiers, including a Chaos modifier" until you hit both normal dot mult AND chaos dot mult of a tier you're satisfied with.
3. Make it so the 2 dot mult mods are the only 2 suffixes. You can do this with annuls, if you remove one of the dot mults you have to restart(can you see why this is going to be expensive yet?)
4. Make sure there are no prefixes. The easiest way to do this is to craft suffixes cannot be changed and scour. If no prefixes are attack mods you can also craft cannot roll attack mods and annul(and recraft it if the cannot roll attack mods craft gets removed). Cannot roll attack mods and scour DOES NOT WORK!
5. Craft cannot roll attack mods
6. Slam an exalt, this is guaranteed to hit 1 of 3 mods: life, damage with bow skills or movement speed.
7. If the tier of the mod you just slammed is good enough for you, go back to step 6 again and repeat until prefixes are full. If you don't like the tier you'll have to go back to step 4.
8. Finish the quiver off with an attack speed craft