9 months ago

Ascendancy ThumbnailLevel 94 Crit Holy Flame Totem of Ire Hierophant3.25

Life: 4,865148%
ES: 1,029
Mana: -250
eHP:
38,810
Resistances: 79%/77%/77%/62%
Armour: 6,015
DPS: 138,016
Speed: 8.83
Hit Chance: 100%
Crit Chance: 28.95%
Crit Multi: 234%
Config: Pinnacle
Bandit: Kill All

Gear

Convoking WandLacewood Spirit ShieldFluted BascinetConquest ChainmailWyrmscale GauntletsRalakesh's ImpatienceReplica Dragonfang's FlightCircle of AnguishCircle of AnguishStygian Vise
Divine Life FlaskDivine Life FlaskGranite FlaskQuicksilver FlaskThe Wise Oak
Searching Eye Jewel

Gems

Flame Wall
Hex Bloom
Flammability
Spell Cascade
Automation
Vaal Molten Shell
Efficacy
Portal
Vitality
Herald of Ash
Awakened Added Fire Damage
Awakened Elemental Focus
Fire Penetration
Holy Flame Totem of Ire
Multiple Totems
Returning Projectiles
Second Wind
Flame Dash
Autoexertion
Infernal Cry
Herald of Ash
Tempest Shield
Herald of Purity
Clarity
Arrogance
Flame Dash
Flesh and Stone
Flammability
Increased Area of Effect
Vaal Molten Shell
More Duration
Automation
Vitality
Holy Flame Totem of Ire
Increased Critical Strikes
Awakened Added Fire Damage
Awakened Elemental Focus
Awakened Fire Penetration
Increased Critical Damage

Tree Preview

Ancestral BondAncestral Bond
Avatar of FireAvatar of Fire
Glancing BlowsGlancing Blows
Charge MasteryCharge Mastery
  • 3% increased Damage per Endurance, Frenzy or Power Charge
Fire MasteryFire Mastery
  • Fire Exposure you inflict applies an extra -5% to Fire Resistance
Life MasteryLife Mastery
  • Skills Cost Life instead of 15% of Mana Cost
Mana MasteryMana Mastery
  • 12% increased Mana Reservation Efficiency of Skills
Reservation MasteryReservation Mastery
  • 8% increased Damage for each of your Aura or Herald Skills affecting you
  • Auras from your Skills have 10% increased Effect on you
Shield MasteryShield Mastery
  • +1% Chance to Block Attack Damage per 5% Chance to Block on Equipped Shield
Totem MasteryTotem Mastery
  • Skills that would Summon a Totem have 30% chance to Summon two Totems instead
  • 5% of Damage from Hits is taken from your nearest Totem's Life before you