2 years ago

Ascendancy ThumbnailLevel 97 Juggernaut3.20

Life: 4,905156%
ES: 50
Mana: 15
eHP:
134,088
Resistances: 82%/80%/80%/31%
Armour: 59,013
DPS: 1,041,384
Speed: 1.49
Hit Chance: 44%
Config: Pinnacle
Bandit: Kill All
Pantheon: Soul of the Brine King

Gear

Void SceptreColossal Tower ShieldEzomyte BurgonetGlorious PlateCrusader GlovesVaal GreavesJade AmuletAmethyst RingTwoStoneCLImmortal Flesh
Eternal Life FlaskRuby FlaskGranite FlaskQuicksilver FlaskSilver Flask
Crimson Jewel

Gems

<< Level 80-93 >>
<< Damage Skills >>
Righteous Fire
Elemental Focus
Efficacy
Burning Damage
Lifetap
Swift Affliction
Fire Trap
Combustion
Trap and Mine Damage
Lifetap
<< Auras >>
Arrogance
Vitality
Determination
Malevolence
Purity of Elements
<<<<<<<<<<<<SCROLL DOWN>>>>>>>>>>>>>
<< Mobility & Warcry >>
Shield Charge
Faster Attacks
Lifetap
Infernal Cry
Frostblink
Hextouch
Flammability
<< Exposure & Guard Skill >>
Molten Shell
Wave of Conviction
WoC is not needed if you have Exposure Gloves
If not using WoC you get 1 Extra Gem You can use
Blood Rage
Molten Shell
Arcane Surge
Molten Shell
Increased Duration
Molten Shell
Cast when Damage Taken
More Lifetaps on your Skills

Tree Preview

Armour MasteryArmour Mastery
  • Determination has 25% increased Mana Reservation Efficiency
Damage Over Time MasteryDamage Over Time Mastery
  • +10% to Damage over Time Multiplier if you've Killed Recently
Elemental MasteryElemental Mastery
  • +15% to all Elemental Resistances
Fire MasteryFire Mastery
  • +20% to Fire Damage over Time Multiplier
  • -30% to Fire Resistance
Life MasteryLife Mastery
  • +50 to maximum Life
  • Regenerate 2% of Life per second while moving
Reservation MasteryReservation Mastery
  • Auras from your Skills have 10% increased Effect on you
  • 8% increased Damage for each of your Aura or Herald Skills affecting you
Resistance and Ailment Protection MasteryResistance and Ailment Protection Mastery
  • Corrupted Blood cannot be inflicted on you

Notes

FOR LEVELING AS A CASTER MARAUDER YOU WILL NEED TO USE THIS RECIPE FROM LEVEL 8 - 20 
https://cdn.discordapp.com/attachments/640993187435118612/1038120905227911218/unknown.png

Also don't forget if you get stuck you can use my website for most info although it's geared mainly towards Inquisitor --> Pohx.net
For players who want a more accurate set of gear progression feel free to follow my Progress on Twitch.Tv/Pohx OR use PoE Ninja to track my Progress   https://tinyurl.com/3zdew4r9

Here is a Mid/Late Game Gearing "Guide" to help you in the direction of what you want to use. Sponsored by phlyntv 
https://cdn.discordapp.com/attachments/980646391850360863/1034467004180082778/unknown.png             (AS A JUGG YOU Don't Need the Shaper Life Gain on Block Shield)

For Gearing you mainly want PURE Armour Pieces as a Jugg. However during the campaign I'd recommend getting a few Armour/ES or Pure ES pieces for the sake of easy colors.
We use lots of blue gems in our build and it can be a pain to roll on Pure Armour in the early game.

Act 1:  Vitality

Act 2: Vitality, Herald of Ash

Act 3: Vitality, Herald of Ash,  Determination OR Purity of Elements.  MAKE SURE TO GRAB VITALITY RESERVATION EFFICIENCY MASTERY

Act 4: Vitality, Herald of Ash,  Determination OR Purity of Elements   You don't actually need to run Herald of Ash after you Ascend to RF but we don't get our next aura till a bit later (This is around when you swap to RF)

Act 5: Arrogance Vitality, Determination, Purity of Elements.              Make Sure you put Vitality on Arrogance or this setup will not work. You can also refund the vitality mastery

Act 6-8 Same as Above ^

Act 9: Arrogance Vitality, Determination, Purity of Elements, Skitterbot  

Act 10: Same as Above ^

Sometime into Maps: Arrogance Vitality, Determination, Purity of Elements, Malevolence        This will require you to have a 2% Mana reservation Efficiency Jewel & The mastery for Detmination Mana reservation % 

Deep into the game: Arrogance Vitality, Determination, Malevolence, Skitterbot, Tempest Shield.  This will REQUIRE Charisma Anoint

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In the level 82+ Skill tree you'll have to make a decision on if you want to keep "Unyielding" or go "Unstoppable"

"Unyielding" = More Damage (prob like 10% overall) and very generous AoE for clear
"Unstoppable" = More Faster, Stun Immune, Chill Immune, Feels much better overall but lower aoe


The reason I bring this up is because at 82+ I drop unwavering stance for some skill points so if you want to retain the stun immune you can go "unstoppable"

You also have a Pantheon Switch at this point. You swap between Brine King & Arakali based on what you are using (major only the minor never changed)