2 months ago
Level 96 Boneshatter of Complex Trauma Scion3.25
Life: 5,437139%
Mana: 52
eHP:
30,359
Resistances: 80%/80%/80%/19%
Armour: 56,970
DPS: 4,969,718
Speed: 5.47
Hit Chance: 100%
Config: 20% Shock, Frenzy
Bandit: Kill All
Gear















Gems
Boneshatter
Melee Physical Damage
Elemental Damage with Attacks
Trinity
Ruthless
Hypothermia
Boneshatter of Complex Trauma
Melee Physical Damage
Elemental Damage with Attacks
Trinity
Hypothermia
Multistrike
Determination
Enlighten
Herald of Purity
Herald of Ash
Blood Rage
War Banner
Leap Slam
Faster Attacks
Rage
Elemental Weakness
Tree Preview




- Non-Vaal Strike Skills target 1 additional nearby Enemy

- Hits have 25% chance to treat Enemy Monster Elemental Resistance values as inverted

- Melee Hits Fortify
- -3 to maximum Fortification

- 25% of Damage taken Recouped as Life if Leech was removed by Filling Unreserved Life Recently

- Skills Cost Life instead of 15% of Mana Cost
- 15% increased maximum Life if there are no Life Modifiers on Equipped Body Armour

- All Damage with Maces and Sceptres inflicts Chill

- 10% of Damage taken Recouped as Mana

- Nearby Enemies are Intimidated while you have Rage

- 40% increased Damage with Hits against Rare and Unique Enemies
- 10% increased Armour per Red Socket on Main Hand Weapon
- 10% increased Evasion Rating per Green Socket on Main Hand Weapon
Notes
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Improvements
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- Maybe Boneshatter of Complex Trauma is better?
- Precise Technique would be op if we can solve the Accuracy
-> Build does not depend on much HP and has some passive points left at later levels
- Find a better way to generate Endurance Charges if Inexorable is not reliable enough
-> Small Cluster Jewel with Enduring Composure
- 1x Cluster Jewel Setup?
- Molten Shell?
- Divine Shield?
- Busted Uniques?
-> Got open Jewel Slots