4 months ago
Level 100 CI Blight of Contagion Witch3.25
Life: 1
ES: 7,636
Mana: 374
eHP:
71,244
Resistances: 85%/85%/86%/0%
Evade: 61%
Evasion: 12,909
DPS: 2,144,017
Speed: 4.40
Hit Chance: 100%
Config: None
Bandit: Kill All
Pantheon: Soul of Lunaris, Soul of Tukohama
Gear
























Gems
Blight of Contagion
Awakened Controlled Destruction
Awakened Swift Affliction
Awakened Void Manipulation
Infused Channelling
Efficacy
Contagion
Awakened Increased Area of Effect
Intensify
Spell Totem
Multiple Totems
Wither
Temporal Chains
Blasphemy
Discipline
Zealotry
Divine Blessing
Malevolence
Inspiration
Frost Shield
Withering Step
Automation
Cast when Damage Taken
Steelskin
Tree Preview


- 25% chance to open nearby Chests when you Cast a Spell

- Deal 10% more Chaos Damage to enemies which have Energy Shield

- +10% to Damage over Time Multiplier if you've Killed Recently

- 100% increased Energy Shield from Equipped Helmet
- Regenerate 2% of Energy Shield per second
- 10% less Physical Damage Taken while on Full Energy Shield

- 20% increased Maximum Energy Shield if both Equipped Rings have an Explicit Evasion Modifier
- 40% increased Energy Shield Recharge Rate if Equipped Amulet has an Explicit Evasion Modifier

- 12% increased Mana Reservation Efficiency of Skills

- Auras from your Skills have 10% increased Effect on you
- 8% increased Damage for each of your Aura or Herald Skills affecting you

- Prevent +3% of Suppressed Spell Damage
Notes
Problems to Solve Need at least 1 hp regen per second on any peice of gear. Could take recovery mastery for 50 flat regen early before solved but there is no useful recovery mastery so its 4 points down the drain. Secondary damage mitigation. Phys is going to be a problem but both armor and evasion are far away. Temp Chains + Hinder and just try not to get hit? seems like a bad plan vs projectiles. Things to Ignore We are setting chaos res to 0 for nearby enemies, this means despair doesn't actually do anything - Use Temporal Change for defensive layers QOL Descision I have allocated the caster mastery to open chests, this is because I farm blight Possible tech in the protection mastery that prevents you catching 2 ailments at once. Spec into this with a trigger on cast wand + lethe shade? Need to unviel the mod as teh crafted 8 second mod wont proc self poison frequently enough. Will see in practice if just getting hit is good enough, but bleed + ignite immunity is pretty great. If it turns out dying isn't that big a deal, just drop the shield and go Kulemaks, or dual weild stat stick wands. Comes with the perk of settler enchants late game for touched by spirits. But thats alot of investment lol. What is this build for This build is probably not going to be a late game boss killer wither totems will try and mitigate could also add a bane or ED 6 link in, this is a map blasting build through and through. I am hopeful I can use this to stack quant rituals + the cloister scarabs to farm stacked decks to pay for upgrades. I will also run blight. The loadout system is new this league however and we have no current visibility to how juiced these strats get. There aren't any challenges this league :( so realistically you dont need to ever kill a boss anyway. But it would be nice to endgame blast T17's, its still chaos DoT though, so damage is never going to the moon. Early Gearing Others will be doing this early, but I recommend searching for well rolled Ventors Gambles that had shit life/rarity rolls. They may be cheap and you can get a great res/mana res ring for cheap. Unspec the evasion es mastery if you do this. DISCLAIMER All of the trees have a few extra passive points to fit in the ascendancy jewel. I have removed the travel nodes values in custom modifiers if relavent. The trees are all actually accessible at the following level Target Level White Maps - 73 Yellow Maps - 85 Red Maps - 93 Purple Maps - 97