3 hours ago
Level 91 LL Shield Charge Scion3.28
Life: 2,361157%
ES: 1,782
Mana: 33
eHP:
18,287
Resistances: 78%/79%/78%/54%
Evade: 33%
DPS: 866
Speed: 3.96
Hit Chance: 54%
Config: None
Bandit: Kill All
Loadout
Gear















Gems
Vaal Discipline
Purity of Elements
Vitality
Faster Attacks
Shield Charge
Frostblink
Wrath
Anger
Precision
Petrified Blood
Smite
Flame Link
Stormblast Mine
Minefield
Vaal Haste
Animate Guardian
Elemental Army
Meat Shield
Raise Spectre
Flame Wall
Arcanist Brand
Elemental Weakness
Tree Preview
- 30% increased Light Radius
- Light Radius is based on Energy Shield instead of Life
- You count as on Low Life while at 55% of maximum Life or below
- 15% increased maximum Life if there are no Life Modifiers on Equipped Body Armour
- 10% more Maximum Life if you have at least 6 Life Masteries allocated
- You count as on Full Life while at 90% of maximum Life or above
- Skills Cost Life instead of 15% of Mana Cost
- +30 to maximum Life
- Corrupted Blood cannot be inflicted on you
- +1% to all maximum Elemental Resistances if you have Reserved Life and Mana
- 20% increased Life Reservation Efficiency of Skills
Notes
1 - 12 Wand > look for goat's horn (or any flat added damage wand, bonus if it has attack speed) Get double Iron rings for added phys dmg you need 7 wisdom scrolls, 3 Trans (2 for Kinetic Fusilade later) to buy the main gems in act 1 Kinetic bolt - Added Cold Damage - Prismatic Burst Shield charge - Faster Attacks - Momentum Frostblink (or Flame Dash if you prefer) - Sniper's Mark Flame Wall 12 - 32 Kinetic Fusillade (swap from Kinetic Bolt) - Volley - Added Cold Damage - Sacred Wisps Kinetic Fusillade - Balista Totem - Volley Shield charge - Faster Attacks - Momentum Frostblink (or Flame Dash if you prefer) Flame Wall - Sniper's Mark Precision - Summon Skitterbots - Vitality 32 - 55 Kinetic Fusillade - Volley - Added Cold Damage - Sacred Wisps Kinetic Fusillade - Balista Totem - Volley Shield charge - Faster Attacks - Momentum Frostblink (or Flame Dash if you prefer) Flame Wall - Elemental Weakness - Arcanist Brand Precision - Anger - Vitality Purity of Elements 68+ - Stormblast mines are for the aura Kinetic Fusillade - Balista Totem - Volley - Added Cold Damage Shield charge - Faster Attacks - Momentum Frostblink (or Flame Dash if you prefer) Flame Wall - Elemental Weakness - Arcanist Brand Precision - Anger - Vitality Minefield - Stormblast Mine Purity of Elements Early/Midgame setup You can hard swap from using KF totems once your merc's flame link is online with light radius stacking and you start to pick up the cheap uniques (Nycta's might be a little pricy, but it's only a t3 unique) Your auras are pretty interchangable based on what your mercs have. You can put in Grace, Determination, or any of the Purities based on what your merc is running. Level your Precision and Vitality, you may need to cap your Precision at a lower level for Shield charge - Faster Attacks - Momentum Frostblink (or Flame Dash if you prefer) Flame Wall - Elemental Weakness - Arcanist Brand Precision - Anger - Wrath - Petrified Blood - (Smite if you want another aura for damage and don't mind the extra button) Minefield - Stormblast Mine - Flame Link - Haste (or whatever aura that help you and your merc, not just them, Vaal Haste is a nice damage/speed boost, but it's another button) Purity of Elements - Vitality - Vaal Discipline (In Prism Guardian, Vaal Discipline gives you a nice ES regen against damage) Animate Guardian - Raise Spectre - Meat Shield - Minion Life (Minons for more power from auras, we give them many auras, so hopefully they wont just fall over) As an alternative if you really hate Animate Guardian and Spectres, you can just opt for more defences Automation - More Duration - Steelskin + Enduring Cry (if you dont mind the extra button) -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Ascendancy Order Noble Blood > Oath of Fealty > Golden Glory > Legendary Belts + Legendary Arms MERC NOTES Merc's have higher base levels to their aura's than what the player's have Brutality Support links can brick damage (we are elemental damage focused) Deadly Ailments lowers damage if they are not dot ailment focused mercs Movement Skills brick AI of the Mercs Allied mercenaries do not receive the resistance penalties from defeating Kitava in Acts 5 and 10 and take 80% less damage from damage over time effects. They also have innate damage reduction at all levels. Mercenaries use the monster version of the Soul Eater buff; they will take less damage per eaten soul, but will also lose souls faster. Permanent Mercenaries cannot use unique items at all except for item classes explicitly enabled through ascendancy passive skills for the Luminary. Even if it spawns with a unique body armour, it will not work. To equip an item to a Mercenary, the Mercenary's level needs to be within 70% of item level requirements. (EX. Merc from level 30 area can wear gear up to item level 51, but will still scale to 68) - This may change. Early game uniques for YOU - Tasalio's Sign (in Acts), Lori's Lantern, Nycta's Lantern, Ceinture of Benevolence, Victario's Influence, Prism Guardian Early game uniques for YOUR MERC - Soulthirst (while YOU have Ceinture of Benevolence), Three Dragons (very good shocks from fire damage), Piscator's Vigil, Zeel's Amplifire, Foulborn Chin Sol (bow merc), Drillneck (bow merc with return proj), (not Early game, but honorable mentions, Lioneye's Glare for Manyshot, Enmity's Embrace and The Untouched Soul for fire damage scaling) General Minimum Gear for Merc Rare gloves with res/life/flat damage and eldritch Implcits for the pinnicle versions (Rage Gain on Hit, Inflict Fire Exposure on hit) Rare boots with res/life/movement speed and eldritch Implcits for the pinnicle versions (Action speed, life regeneration rate) rare amulet with attack speed, accuracy, increased elemental damage, and annoited for Aspect of the Eagle (increased ele damage/flat added damage is also good to look for) rare rings with attack speed, accuracy, and increased elemental damage Rare body armour with res, life, and eldritch Implcits for the pinnicle versions (Gain a Frenzy Charge, Physical Damage taken as Cold Damage) Rare belt with increased elemental damage, life, and res (if you dont use a unique belt) Rare helmet with res, life, accuracy (if you don't use a unique helmet) with eldritch Implcits for the pinnicle versions (Area of Effect, attack or spell damage for wand merc) Early Game gear for Animate Guardian Dying Breath, Leer Cast, Belly of the Beast, Southbound, Rare boots with MS, Life, and Chaos res (or Legacy of Fury) Mercs to look out for (subject to change) (CaptainLance has a guide) Kineticist - best clear / okay single target (good with right conditions) (Greater) Kinetic Blast - Multiple Projectiles Support - Returning Projectiles Support - Any Clearing Support Kinetic Blast of Clustering - Multiple Projectiles Support - Returning Projectiles Support - Any Clearing Support AVOID Kinetic Bolt - merc's AI is very bad with this Inspiring Cry Ideal aura's: Haste Manyshot - Good clear / Good Single target (with vaal iceshot) Ice Shot - Multiple Projectiles Support - Any Clearing Support - Elemental Damage with Attacks Support Vaal Ice Shot - Returning Projectiles Support - Elemental Damage with Attacks Support - Cooldown Recovery Support Frost Bomb Ideal aura's: Grace - Hatred Smoulderstrike - Very good single target (especially with armour stacking) Molten Strike - Multiple Projectiles Support - Elemental Damage with Attacks Support - Gilded Molten Eruption III Molten Shell Ideal aura's: Anger Blade Ambusher - Good single target (decent alternative to smoulderstrike) Spectral Helix of Trarthus - Multiple Traps Support - Trap and Mine Damage Support - Slower Projectiles Support Ideal aura's: Grace - Summon Skitterbots Combatant - Good leveling merc and can work with armour stacking Static Strike - Elemental Damage with Attacks Support - More Duration Support - Chain Support Frost Blades - Returning Projectiles Support - Elemental Damage with Attacks Support - Chain Support/ Ideal aura's: Wrath / Purity of Ice