17 hours ago
Level 94 Enduring Cry Berserker3.26
Life: 4,668124%
Mana: 104
eHP:
33,132
Resistances: 80%/77%/77%/3%
Armour: 23,900
DPS: 19,796,916
Speed: 0.14
Hit Chance: 100%
Config: Frenzy, Power
Bandit: Alira
Pantheon: Soul of the Brine King
Gear

















Gems
Seismic Cry
Autoexertion
Intimidating Cry
Rallying Cry
Herald of Purity
Enduring Cry
Molten Shell
Cast when Damage Taken
Blood Rage
Intimidating Cry
Volcanic Fissure of Snaking
Melee Physical Damage
Overexertion
Pulverise
Fire Penetration
Awakened Added Fire Damage
Infernal Cry
Combustion
Faster Attacks
Leap Slam
Battlemage's Cry
Punishment
Autoexertion
Blood and Sand
Tree Preview


- +1% to all maximum Elemental Resistances if Equipped Helmet, Body Armour, Gloves, and Boots all have Armour
- You take 30% reduced Extra Damage from Critical Strikes

- 30% increased Damage while in Blood Stance
- 15% increased Area of Effect while in Sand Stance

- Hits have 25% chance to treat Enemy Monster Elemental Resistance values as inverted

- 40% of Physical Damage Converted to Fire Damage

- Melee Hits Fortify
- -3 to maximum Fortification

- 15% increased maximum Life if there are no Life Modifiers on Equipped Body Armour

- 12% increased Mana Reservation Efficiency of Skills

- +7 to Maximum Rage
- Inherent loss of Rage is 20% faster
- Warcries grant 1 Rage per 5 Enemy Power, up to 5

- 40% increased Damage with Hits against Rare and Unique Enemies

- Warcries cannot Exert Travel Skills
- Warcries have a minimum of 10 Power