7 days ago

Ascendancy ThumbnailLevel 98 Volcanic Fissure of Snaking Berserker3.26

Life: 5,934162%
ES: 1,016
Mana: 146
eHP:
79,382
Resistances: 80%/78%/78%/61%
Evade: 35%
Armour: 20,349
Evasion: 5,021
DPS: 23,060,588
Speed: 2.25
Hit Chance: 100%
Config: 50% Shock, Covered in Ash, Frenzy
Bandit: Kill All
Pantheon: Soul of the Brine King, Soul of Ralakesh

Gear

Vaal AxeEchoes of CreationDesert BrigandineGoliath GauntletsChimerascale BootsYoke of SufferingTwoStoneFCAmethyst RingLeather Belt
Divine Life FlaskGranite FlaskQuicksilver FlaskPrismatic TinctureJade Flask
Large Cluster JewelMedium Cluster JewelSmall Cluster JewelSmall Cluster JewelThread of HopeThe Light of MeaningGlorious VanityViridian Jewel

Gems

Intimidating Cry
Seismic Cry
Autoexertion
Infernal Cry
Molten Shell
Cast when Damage Taken
Urgent Orders
Rallying Cry
Blood and Sand
Enduring Cry
Volcanic Fissure of Snaking
Trinity
Overexertion
Pulverise
Awakened Melee Physical Damage
Awakened Elemental Damage with Attacks
Berserk
Herald of Purity
Frostblink
Blood Rage
Battlemage's Cry
Punishment
Leap Slam
Faster Attacks

Tree Preview

Tattoo of the Kitava Shaman(x2)
Attacks have 5% chance to cause Bleeding
Tattoo of the Tukohama Warcaller(x10)
8% increased Warcry Cooldown Recovery Rate
Arsenal of VengeanceArsenal of Vengeance
Divine ShieldDivine Shield
Resolute TechniqueResolute Technique
Armour MasteryArmour Mastery
  • +1% to all maximum Elemental Resistances if Equipped Helmet, Body Armour, Gloves, and Boots all have Armour
Axe MasteryAxe Mastery
  • 10% more Damage with Hits and Ailments against Enemies that are on Low Life
Elemental MasteryElemental Mastery
  • Hits have 25% chance to treat Enemy Monster Elemental Resistance values as inverted
Fortify MasteryFortify Mastery
  • Melee Hits Fortify
  • -3 to maximum Fortification
Rage MasteryRage Mastery
  • Warcries grant 1 Rage per 5 Enemy Power, up to 5
Warcry MasteryWarcry Mastery
  • Warcries have a minimum of 10 Power

Notes

Take lucky spell suppression on the spell suppression master if your spell suppress isn't cap, 60-70% with lucky is good enough for a while.

Daggers are also usable, although require 1 extra point (you just drop the claw wheel for the dagger wheel right above it).


Can takeout Pierce on tree when you get +1 pierce craft on helmet and +1 pierce on gloves.


Claw Crafting guide:
Basic claw: Essence spam until ok prefix and then craft crit

Higher end claw. Buy any fractured elemental damage prefix, spam Anger, hatred or wrath essence until you hit a good flat ele roll on the last prefix
At this point you can either craft crit or you can craft "prefix cannot be changed" and then use harvest bench for reforge speed (guarentees attack speed) and then craft crit.


The other gear is just basic res and life, you want spell suppression eventually.
(either evasion or hybrid evasion/armour bases are fine)
Rage implicit on gloves are pretty important (from lesser eldritch embers) - +1 pierce on gloves are also nice (from lesser eldritch embers)

If you have a good amount of armour-evasion hybrid pieces then you can consider using determination


Swapout darkray vectors for rare boots with suppress when you want to push for spell suppression cap


"What do I do with Writhering jar on slayer?" keeps up your rage/over leech during down time on bosses. Slayer doesn't really need a life flask.



Some FAQ

How do I deal with mana in early maps?: take life mastery or drop herald of ice/leader of the pack. Mana will be fine once you get a ring with -7 mana cost