16 months ago

Ascendancy ThumbnailLevel 100 CI Crit Icestorm Trickster3.23

Life: 1
ES: 15,368
Mana: 407
Int: 2,271
eHP:
283,926
Resistances: 75%/75%/75%/-60%
Evade: 87%
Block: 36%
Spell Block: 29%
Evasion: 46,253
DPS: 10,629,724
Speed: 1.89
Hit Chance: 100%
Crit Chance: 74.45%
Crit Multi: 494%
Config: Pinnacle, Power
Bandit: Kill All
Pantheon: Soul of Lunaris

Gear

The Whispering IceHubris CircletSadist GarbAssassin's MittsThe StampedePaua AmuletShavronne's RevelationAnathemaCloth Belt
Ruby FlaskGranite FlaskDiamond FlaskJade FlaskBottled Faith
Natural AffinityLarge Cluster JewelLarge Cluster JewelSplit PersonalitySplit PersonalityThat Which Was TakenWatcher's EyeCobalt JewelCobalt JewelCobalt JewelCorvine CharmCorvine CharmUrsine CharmViridian Jewel

Gems

Icestorm
Awakened Cold Penetration
Inspiration
Increased Critical Damage
Power Charge On Critical
Intensify
Energy Leech
Frostblink
Discipline
Enlighten
Steelskin
Ball Lightning of Orbiting
Cast when Damage Taken
Awakened Hextouch
Frostbite
Elemental Weakness
Punishment
Arcanist Brand
Frost Shield
Bonechill
Assassin's Mark
Hatred
Purity of Elements
Enlighten

Tree Preview

Might of the BearMight of the Bear
Chaos InoculationChaos Inoculation
Ghost DanceGhost Dance
Armour and Energy Shield MasteryArmour and Energy Shield Mastery
  • 10% of Physical Damage from Hits taken as Chaos Damage
Attributes MasteryAttributes Mastery
  • +5 to Intelligence per Allocated Mastery Passive Skill
Caster MasteryCaster Mastery
  • Spells which can gain Intensity have +1 to maximum Intensity
Critical MasteryCritical Mastery
  • +25% to Critical Strike Multiplier against Unique Enemies
Energy Shield MasteryEnergy Shield Mastery
  • 10% less Physical Damage Taken while on Full Energy Shield
Evasion and Energy Shield MasteryEvasion and Energy Shield Mastery
  • 1% increased Evasion Rating per 5 Intelligence
  • Dexterity provides no inherent bonus to Evasion Rating
Mana MasteryMana Mastery
  • 12% increased Mana Reservation Efficiency of Skills
Reservation MasteryReservation Mastery
  • Auras from your Skills have 10% increased Effect on you
Staff MasteryStaff Mastery
  • 30% increased Defences while wielding a Staff

Notes

DPS calcs on Icestorm are obviously very wrong. This had enough damage to completely freeze The Black Star, and enough DPS to kill The Infinite Hunger before he flushed the toilet.

Total value of character on Day 2: <50 Chaos
Total value of character on Day 3: <100 Chaos
Total value of character on Day 5: 11-12 Divine (of which 8 Divine is the Watcher's Eye, which is entirely unnecessary but the Discipline mod is incredible defense while mapping)
Total value of week 2+ character: ~30 Divine (I stopped keeping track of exact value at this point so this is an estimate. Also I crafted a lot of my gear so that makes it harder to appraise the value of it)
Total value of week 3+ character: ~50-100+ Divine (Same note as above applies, even more of the gear is self-crafted now and I got very lucky on the crafts, That Which Was Taken jewel was 20 Divine)
Bandits: Alira for Day 1-3, respec'ed to Kill All on Day 4

Notes on Day 5 character and progress
-All 4 Watchstones done
-Entire Atlas cleared, 132/132 points, all Favourite Map slots unlocked
-Endgame bosses were all easy, and DPS calculations for Icestorm in PoB are still obviously wrong, this is some of the highest in-game DPS I have ever had at this point in a league.
-Should probably be using Enfeeble instead of Temporal Chains, but I haven't been able to re-colour the chest yet.
-Ideally actually would be using CWDT-Ball Lightning-Hextouch-Frostbite-Ele Weakness-Punishment but this also needs a re-colour on the chest.
-I am using Ball Lightning of Orbiting with CWDT, but it isn't available in PoB yet.
-Next big upgrades are Split Personality (waiting for price to come down), better charms, and a good That Which Was Taken (Charm effects jewel)
-Passive points in Disciple of the Forbidden can be moved to Divine Judgment for Reduced Ele Reflect Mastery (combine with Yugul for immunity) - used this for Uber Atziri and for league start mapping to not reroll reflect maps.

Notes on progress after Week 3:
-Easily farming T16 with Wisps and Delirium mirrors, including ghosted/empowered Essences. It's very rare that it even feels like I'm taking damage.
-Easily farming 10 wave Ultimatums consistently, haven't tried 13 waves since 1st week, it was too unreliable with random modifiers, but might be doable now
-Haven't attempted ubers yet but I'm confident they can be done pretty smoothly
-Pushing Delve lately, currently around Depth 500, haven't died at all other than to Darkness damage early on when I didn't have resist. I'm confident this can push 1000+ Depth, and I'm going to try to get to 2500 if possible.
-Finally got quality on my gems, the freeze duration quality from Frostbite and Ele Weakness make a big difference in freezing Wisp Empowered map bosses. Max quality gems are really expensive this league, it's often cheaper to just use 20 GCP's.

Basically the only improvements left at this point are
-Get more mana reservation efficiency (Level 4 Enlightens, Charms) to try to squeeze in Zealotry
-Or try to craft Aspect of the Spider on gear somewhere and use that instead
-Improve the rare jewels (maybe swap out for Forbidden Flame/Flesh jewels for Assassin (either Deadly Infusion or Ambush and Assassinate)
-Maybe get 3-notable cluster jewels, but I don't really have the points for them anyway
-After hitting level 100 (currently 99) probably drop Ghost Reaver and take Counterweight (global crit+multi while wielding a staff, left side of tree)