4 months ago

Ascendancy ThumbnailLevel 100 Spectral Shield Throw Gladiator3.25

Life: 6,014154%
eHP:
619,454
Resistances: 81%/79%/79%/70%
Armour: 40,695
DPS: 4,696,764
Speed: 2.62
Hit Chance: 100%
Config: Pinnacle, Frenzy
Bandit: Kill All
Pantheon: Soul of the Brine King, Soul of Ralakesh

Gear

Engraved HatchetCardinal Round ShieldNightmare BascinetFull DragonscaleDragonscale GauntletsDragonscale BootsTurquoise AmuletKaom's SignKaom's SignRyslatha's Coil
Divine Life FlaskJade FlaskSilver FlaskQuartz FlaskQuicksilver Flask
Large Cluster JewelCrimson JewelCrimson JewelCrimson JewelCrimson JewelCrimson Jewel

Gems

Spectral Shield Throw
Awakened Vicious Projectiles
Awakened Brutality
Cruelty
Volatility
Awakened Swift Affliction
Pride
Eternal Blessing
Enduring Cry
Urgent Orders
Vulnerability
Cast when Damage Taken
Molten Shell
Enduring Cry
Flame Dash
Shield Charge
Faster Attacks
Vitality
Blood Rage
Bladestorm
Maim
Culling Strike
EnemyExplode
Enduring Cry
Enduring Cry

Tree Preview

Blood MagicBlood Magic
Iron ReflexesIron Reflexes
Resolute TechniqueResolute Technique
Unwavering StanceUnwavering Stance
Versatile CombatantVersatile Combatant
Armour MasteryArmour Mastery
  • +1% to all maximum Elemental Resistances if Equipped Helmet, Body Armour, Gloves, and Boots all have Armour
Armour and Evasion MasteryArmour and Evasion Mastery
  • 8% increased Evasion Rating per Frenzy Charge
  • 8% increased Armour per Endurance Charge
Damage Over Time MasteryDamage Over Time Mastery
  • 10% less Damage Taken from Damage over Time
Life MasteryLife Mastery
  • 15% increased maximum Life if there are no Life Modifiers on Equipped Body Armour
Physical MasteryPhysical Mastery
  • 10% more Maximum Physical Attack Damage
Shield MasteryShield Mastery
  • +1% Chance to Block Attack Damage per 5% Chance to Block on Equipped Shield

Notes

> FAQ <

> Jagged technique?? <
Aggrevation causes ALL bleeds on the enemy to be counted as if the enemy is moving.
I'm hoping we will have enough attack speed and bleed duration that we don't need it so we can capitalize on war of attrition, if it doesn't feel good then we will move back to Jagged Technique

> Why no Determination? <
Determination was nerfed, we already grab a bunch of endurance charges and new base types will give us more base armour.
This combined with the fact that Blood Magic solves all our mana issues and alleviates a bunch of socket pressure(no lifetap required) makes it better to just run Pride and drop all other auras.

> What about life on block shields? <
It won't be super easy to get a 3xT1 defense prefix on a shield and get the life on block mod, however a okay chance to get it would be getting the prefixes first on a shaper shield.
Then the next step is to do prefixes cannot be changed and reforge life, now that life on block is removed we should have a bigger chance to hit % life on block (Wasn't updated in craft of exile when i tried to simulate)

> My Single target is low how do I fix it? <
While leveling Shield crush should help out a lot, we scale our damage from our shield having either high armor, evasion or both so make sure you have a good shield. Base types are very important.

> PLAYSTYLE <
We mostly just shield charge and flame dash aroundand monsters will explode. Spectral shield throw into big packs should make really nice big explosions

On single target you want to cast Vulnerability and use a Bladestorm for maim. 

In bosses with their own loadscreen you'll want to use Enduring Cry to keep up Endurance Charges.

> LEVELING <
Our first goal is getting to level 12, this is probably the most painful part of leveling, we use Spectral Throw for it.

From leveling early on we are most likely gonna use sunder, shield crush COULD be viable but im unsure how it feels at low levels, sunder til 35-38 ish is a safer bet.