6 weeks ago

Ascendancy ThumbnailLevel 99 Detonate Dead of Chain Reaction Necromancer3.24

Life: 6,452155%
ES: 747
Mana: 0
eHP:
199,863
Resistances: 76%/76%/76%/75%
Evade: 76%
Block: 63%
Spell Block: 75%
Armour: 43,541
Evasion: 25,960
DPS: 20,795,124
Speed: 4.44
Hit Chance: 100%
Config: Pinnacle, 15% Shock
Bandit: Kill All
Pantheon: Soul of the Brine King, Soul of Ralakesh
Open

Gear

Oscillating SceptreSupreme Spiked ShieldPig-Faced BascinetFull DragonscaleDragonscale GauntletsDragonscale BootsDefiance of DestinyAmethyst RingVermillion RingStygian Vise
Divine Life FlaskJade FlaskGranite FlaskSilver FlaskQuicksilver Flask
Hypnotic Eye JewelLarge Cluster JewelMilitant FaithCobalt JewelCobalt JewelCobalt JewelCobalt Jewel

Gems

Vaal Detonate Dead of Chain Reaction
Hypothermia
Combustion
Energy Leech
Intensify
Awakened Fire Penetration
Desecrate
Faster Casting
Spell Cascade
Bone Offering
Flammability
Punishment
Determination
Grace
Tempest Shield
Enlighten
Cast when Damage Taken
Shield Charge
Faster Attacks
Flame Dash
Haste
Divine Blessing
Defiance Banner

Tree Preview

Eldritch BatteryEldritch Battery
Pain AttunementPain Attunement
Armour and Energy Shield MasteryArmour and Energy Shield Mastery
  • 10% of Physical Damage from Hits taken as Chaos Damage
Elemental MasteryElemental Mastery
  • Exposure you inflict applies at least -18% to the affected Resistance
Fire MasteryFire Mastery
  • Critical Strikes do not inherently Ignite
  • 100% increased Damage with Hits against Ignited Enemies
Life MasteryLife Mastery
  • 15% increased maximum Life if there are no Life Modifiers on Equipped Body Armour
  • +50 to maximum Life
Minion Offence MasteryMinion Offence Mastery
  • 20% increased effect of Offerings
Reservation MasteryReservation Mastery
  • 8% increased Damage for each of your Aura or Herald Skills affecting you
  • Auras from your Skills have 10% increased Effect on you
Shield MasteryShield Mastery
  • +1% Chance to Block Attack Damage per 5% Chance to Block on Equipped Shield

Notes

IF YOU ARE CHECKING DIFFERENT VERSIONS/STATES OF THE BUILD, MAKE SURE TO CHANGE THE TREE & SKILLS & GEAR OR IT WILL BE SCUFFED!!! (there is no gear for the leveling bits just tree & skills)
FOURTH VOW ENDGAME STUFF IS NOT OPTIMIZED, JUST CHECKING NUMBERS (PROBABLY ONLY WORTH FOR UBER BOSS FARMING)

IMPORTANT SPECTRE STUFF: YOU DO NOT NEED SPECTRE GEM IN YOUR SOCKETS WHILE PLAYING. JUST NEED TO SOCKET IT AND RAISE A SPECTRE WITH IT (AURIC COLOSSUS IN SOLARIS TEMPLE ACT 3 IS GOOD)
	RAISING MORE THAN ONE HIGH HP SPECTRE ( OF DIFFERING MONSTER TYPE) MAY BE FURTHER BENEFICIAL, I DONT KNOW DIDNT TEST (NEED SPECTRE GEM LEVELS AND +MAX SPECTRE UNIQUES TO GET MORE INTO THE POOL)
	IF YOU ARE UNSURE IF YOUR SPECTRE IS IN YOUR DESECRATE POOL, STASH YOUR SPECTRE GEM AND CAST DESECRATE IN HIDEOUT AND SEE IF THE CORPSE IS THERE
		HIGH BASE HP MOBS FOR SPECTRE POOL (DIDNT VERIFY THESE LOL BUT I THINK ITS RIGHT LMAO):
			kitava's herald (A10 Feeding Trough) auric champion (A3 Solaris) auric colossus (A3 Solaris) sandworn slave (A9 Vastiri Desert) rattling condemned (A6 The Lower Prison, Shavronne's Tower)

** LEVELING, PRE-MERC LAB/CHAIN DD**

__Gems__

*Gem sockets listed are needed in the act they are mentioned, best to find them BEFORE getting there, if possible*

Act 1: b-b-b, b-b, extra red/blue socket somewhere (ideally not 3L in wand, will probably replace for better base in act 3)
			rolling magma-ele prolif-combustion (can put arcane surge here before level 8)
			flame wall-arcane surge
			holy flame totem
			frostblink -> flame dash at 10 (can link with flamewall/arcane surge if extra 3L)

Act 2: need 2 more blue sockets, 1 more red socket
			+skitterbots
			+herald of ash
			+wave of conviction

Act 3: need 1 more blue socket initially, BIG swap of gems at 28
			+flammability

	*Level 28 swap to armageddon brand/cremation*
	b-b-b-r, g-g-b-r OR g-b-b-r, b-b-b, 1 spare green socket, 3 spare blue sockets, 1 spare red socket
			Armageddon brand-combustion-ele prolif-burning damage
			Cremation-LMP(if g-g-b-r) OR pinpoint (if g-b-b-r & extra chance orb to buy pinpoint)-elemental focus-fire pen
			Flame wall-flame dash-arcane surge
			wave of conviction
			flammability
			skitterbots
			herald of ash

	*IF NOT ENOUGH SOCKETS/TOO MANY BUTTONS FOR YOU, CAN DITCH FLAMEWALL (OR WAVE OF CONVICTION, OR BOTH, BUT BOSS DAMAGE SUFFERS)

Act 4: can swap ash/skitterbots for determination/defiance banner (buy from library) at any point, need 1 extra red socket to do so
			At level 38, swap ele prolif->ignite prolif for armageddon brand, LMP->GMP for cremation (if using pinpoint just keep pinpoint)
			+determination
			+defiance banner

Act 5: need 1 spare green socket (haste), swap skitterbots/herald of ash for determination/defiance banner if you havent already
			Once you get Sovereignty, you can run determination/haste instead of defiance banner, add defiance banner back once you also have deep thoughts + mana mastery
			+haste

Act 6: r-g, time for shield charge (can add shield charge at any point once you have a shield & extra r-g, just easier to do later so less stuff to juggle. best once you have haste)
			+shield charge-faster attacks

Act 7-10: r-r, if you can find it, may not happen, sockets pretty full at this point
			+molten shell-cast when damage taken

__CAMPAIGN LEVELING NOTES__

Search string for vendor, b-b, movement speed, and 4L items:
nn|b-b|-\w-.-


Act 1:
b-b-b for magma
need 1 red socket
second b-b for flamewall
amber amulet if extra transmute
--Level 12 by merveil--

Act 2:
--Level 16 by weaver--
skitterbots + ash + wave
can grab ele focus + desecrate for later
--Level 21 by vaal--

Act 3:
fire craft x2 (found in solaris 2, need 4 transmutes per craft)
	best bases to craft on -> carved wand x2 (easy to get, can find on vendors starting in late act 1) OR quartz sceptre x2 (probably harder on socket colors)
chance orb (can trade fusing at vendor for 1 chance orb)
can check vendor for 4Ls
DEX amulet from quest
--Level 24 by docks--
BIG GEM SWAP AFTER GRAVICIOUS & LEVEL 28
--Level 28 by dominus--
grab determ/banner from library if possible, level in offhand until using
BBBR & GGBR/GBBR, extra green for desecrate

**ASCENDANCY**
Ascendancy order: Commander of darkness -> Plaguebringer -> Corpse Pact
Can do lab before dominus (lab takes longer, but get power boost sooner), or wait until crystal veins WP(should be level 32, gems get extra level up, faster lab).

**GET A DD GEM FOR POSSIBLE TRANSFIGURE BEFORE YOU RUN LAB**
**GET A DD GEM FOR POSSIBLE TRANSFIGURE BEFORE YOU RUN LAB**
**GET A DD GEM FOR POSSIBLE TRANSFIGURE BEFORE YOU RUN LAB**

Act 4 & 5:
--Level 32 crystal veins WP--

Sovereignty nodes for determ+haste

Act 6-10:
--Levels pretty chill from this point on, just try to stay 0-3 levels below current zone level (will probably be 1-2 below at most unless you are skipping a lot)
shield charge
with shield no longer need to worry about matching weapons
mana mastery -> defiance banner returns
-benchcraft dex if needed

speedrun until merc lab -> good luck farming chain DD


ENDGAME MANA COSTS ARE NOT VERIFIED TO BE SUSTAINABLE. SHOULD BE FINE, BUT IF YOU ARE RUNNING OUT OF ES, GET MORE MAX ES OR REDUCED COST OR TRY FOR UNVEILED BELT MOD

**EARLY/MID MAPS NOTES**

*Gear priorities*
	capped resistances & stat requirements-> positive chaos res -> decent life rolls -> enough ES for EB & divine blessing aura -> suppression up to 50-60% BEFORE lucky suppress node -> trigger weapon (don't need until uber lab) 
	-> phys taken as ele crafts -> more chaos res -> amulet annoint -> ES craft on belt if needed -> -cost craft on rings if needed

Ideal bases are armor/evasion, will need some extra ES/evasion bases early for enough ES for EB & probably pure evasion bases for easier suppression rolls

Betrayal nodes on atlas tree prbably good value, need a lot of betrayal bench crafts

Can swap evasion flask for quartz flask if you prefer phasing/extra suppress



**ENDGAME BUILD NOTES**

More gear with more stats at higher values that are more better. Get properly suppression capped & drop lucky suppress node.
EO sceptre is good if you go with cluster jewel setup on tree, saves 3 points, otherwise a normal elemental damage sceptre is fine.
Militant Faith with Power of Purpose keystone is good boost to armor AND shrinks mana pool a ton, which lowers cost of divine blessing, removing need for inspiration & opening a gem socket.
Dexterity can be pretty tight, especially if you swap out rare amulet for Defiance of Destiny, grab a 30 dex node if needed (or careful planning jewel if REALLY needed).
Most important notable on cluster jewel is the leech one, sadist is best for damage but very rare, will probably have doryani's + prismatic heart + any other notable
Grab dual curse after getting exposure on gloves, since you don't need wave of conviction anymore.
Might need double -cost rings, unsure.
Actually capping spell block is very strong, but probably not super important, can save spell block nodes for last basically.
If energy shield costs are too high when cast speed is ramped up, probably swap helm/glove/boots to ES/evasion until it feels good, or go for bigger ES on shield.