2 years ago
Level 100 Crit Molten Strike Raider3.21
Life: 4,610126%
Mana: 107
eHP:
57,737
Resistances: 75%/75%/75%/24%
Evade: 83%
Supp: 100%
Evasion: 38,830
DPS: 4,772,347
Speed: 10.92
Hit Chance: 100%
Crit Chance: 100.00%
Crit Multi: 549%
Config: Pinnacle, 25% Shock, Frenzy, Power
Bandit: Kill All
Gear





















Gems
Wrath
Enlighten
Blood and Sand
Grace
Molten Strike
Trinity
Awakened Multistrike
Nightblade
Awakened Elemental Damage with Attacks
Awakened Added Lightning Damage
Ancestral Protector
Lifetap
Berserk
Flame Dash
Sniper's Mark
Lifetap
Mark On Hit
Whirling Blades
Lifetap
Rage
Faster Attacks
Steelskin
Cast when Damage Taken
Precision
Tree Preview



- Dexterity's Accuracy Bonus instead grants +3 to Accuracy Rating per Dexterity

- 3% increased Damage per Endurance, Frenzy or Power Charge

- Skills Supported by Nightblade have 40% increased Effect of Elusive

- Elusive also grants +40% to Critical Strike Multiplier for Skills Supported by Nightblade

- Hits have 25% chance to treat Enemy Monster Elemental Resistance values as inverted

- +50 to maximum Life

- 15% less Projectile Speed
Notes
leveling main skill : molten strike(recommended after ancestral call) / frost blade / splitting steel / cobra lash support : lv4 ancestral call ( mapping ) lv8 added fire (physical damage base weapon) lv8 added cold lv8 maim (physical damage base weapon) lv18 elemental with attack skill (replace maim) lv18 faster attacks (replace ancestral call when bossing) lv18 trinity (leveling only not link with main skill) lv18 increased critical damage (leveling only not link with main skill) lv31 inspiration (replace added fire) lv31 ice bite (replace added cold) lv31 elemental with attack lv31 ancestral call (map) / Faster attacks (boss) lv 38 multistrike lv38 ice bite lv38 elemental with attack lv38 concentrated effect lv38 ancestral call (map) / inspiration (boss) Auras lv18 herald of ice lv18 herald of fire(phy base) lv18 herald of purity(phy base) lv24 grace(replac herald of fire and herald of purity) lv?? precision (is not necessary if your accuracy is caped) BANDIT kill all PANTHEON Top : brine king (ailments avoid uncapped) arakaali (ailments avoid capped) Btm : shakari Build Explain Campaign -when league in campaign , we can use any weapon or gears until we allocate claw. -after or nearly allocate claw note , we have to switch our weapon to claw. -when you get into part 2 , try to cap your elemental resistances. -this build should be no problems after you get your 1st ascendancy After Campaign -after campaign we only need high attack speed and high crtical strike chance "gemini" or "imperial" claw. -we are rely on "ice bite support" to gain our base flat damage until we upgrade our weapon(we basically can rely ice bite until t16 map) -If you are using "imperial claw you need to get small mana leech note at btm right site name "Mana Leech" -we need to get 6 link body armour ASAP , colour should be 4red 1green 1 blue , try to get evasion base or at least evasion + armour base. -get the unique items ASAP , we should buy whatever unique we can from cheap to expensive -strike skill target 1 additional nearby enemy on gloves implicit is very good improve when mid game , we only need use "lesser eldritch ember" When We Swap Gems -"ice bite" to "night blade" : we cannot swap this gem until we have high elemental damage weapon , don't rush weapon swap , we should check the market until we find a good value fractured weapon , before that we can ignore all passive skill on the tree about "night blade support" -"inspiration" to "trinity" : we can swap this gems anytime but we have to make sure 3 type of "resonance" is gaining when we againts single target, if 3 resonance not always sustained we should not use trinity -"herald of ice" to "wrath" : after we have "increased mana reservation efficiency of skills" on helmet implicit & suffix. wrath is very good aura for "trinity" resonance gain. -"wrath" to "determination" : we can use determination as our 2nd defensive aura when we have good gears at late game when we need leveling to 100 Defensive We Posible To Archive -High Evasion -Mid Armour (physical reduction from "determination") -Elemental Resistances Capped -Chaos Resistances Capped (try to not negetive at least) -Spell Suppress Capped (from gears and ascendancy) -Stun Avoid (from passive skill tree & gears) -Elemental Ailments Avoid (from ascendancy , passive skill tree and gears) -Enemy Crit Extra Damage Reduction (From shield & Critical Mastery)