2 years ago
Level 97 Molten Strike Juggernaut3.21
Life: 4,555117%
ES: 364
Mana: 53
eHP:
229,664
Resistances: 75%/75%/77%/88%
Supp: 100%
Armour: 51,407
DPS: 18,147,452
Speed: 8.72
Hit Chance: 96%
Config: Pinnacle, Focused, 5% Shock, Frenzy, 15x Wither
Bandit: Kill All
Gear



















Gems
Temporal Chains
Determination
Blood Rage
Withering Step
Ancestral Protector
Divergent Herald of Agony
Anger
Vaal Molten Shell
Cast when Damage Taken
Phantasmal Molten Strike
Divergent Immolate
Awakened Elemental Damage with Attacks
Awakened Unbound Ailments
Awakened Greater Multiple Projectiles
Awakened Multistrike
Flame Dash
Plague Bearer
Increased Area of Effect
Ancestral Cry
Defiance Banner
Faster Attacks
Shield Charge
Tree Preview



- +500 to Accuracy Rating
- -2 to Accuracy Rating per Level

- +1% to all maximum Resistances if Equipped Helmet, Body Armour, Gloves, and Boots all have Armour

- Non-Vaal Strike Skills target 1 additional nearby Enemy

- +1% to maximum Chaos Resistance

- 10% less Physical Damage Taken while on Full Energy Shield

- Skills cost Life instead of 30% of Mana Cost
- +50 to maximum Life

- 12% increased Mana Reservation Efficiency of Skills

- Enemies Poisoned by you cannot deal Critical Strikes

- Auras from your Skills have 10% increased Effect on you
Notes
MOLTEN STRIKE POISON JUGGERNAUT NOTES WHY JUGGERNAUT? -Very tanky -No accuracy issues (normally you run hits can't be evaded, this gives you another prefix) -Lots of attack speed, stun immunity, and freeze immune OVERLAPPING -Molten Strike can overlap potentially all the balls depending on projectile speed + boss hitbox. -Vengeant Cascade returns the balls effectively DOUBLING this. WITHER -25% Wither on Hit from Ritual of Shadows node from Glorious Vanity POISON -Pneumatic Dagger allows all damage to poison, effectively making full use out of Molten Strike's flat fire damage and overlapping potential. -Elemental Overload can spawn on a dagger crucible tree, another 40% multiplier for the build. DEFENSIVE MECHANICS -Divine Flesh converts half of elemental damage taken to chaos damage -Jugg unbreakable scales 8% armor to apply to elemental damage, more effective against smaller hits, divine flesh makes this stronger! -Fourth Vow scales 100% of armor to apply to chaos damage from hits, half of the elemental damage we take from Divine Flesh is chaos, again more effective since we are splitting it. -10% less physical damage taken on full ES, this is always the case since Divine Flesh bypasses ES -Some physical converted to chaos + endurance charge + PDR on a node -Physical is still the damage type this build is most susceptible to, dots can be annoying too though. -Also capped suppression, basically elemental spells deal no damage. POB IS UNFINISHED THIS IS JUST MY CURRENT TREE!! -looking at taking EB maybe, or +1 curse on tree, maybe lethe for ubers, lots of options to consider