2 years ago

Ascendancy ThumbnailLevel 99 Summon Flame Golem Elementalist3.18

Life: 4,460155%
ES: 154
Mana: 75
eHP: 19,720
Resistances: 40%/38%/50%/58%
Armour: 15,760
DPS: 1,163,723
Speed: 1.44
Config:
Pinnacle, 15% Shock, Custom Mods
Bandit: Kill All

Gear

Convoking WandConvoking WandRoyal BurgonetThe Brass DomeCrusader GlovesTwoTonedArEsThe Primordial ChainGold RingGold RingStygian Vise
Divine Life FlaskGranite FlaskQuicksilver FlaskBasalt FlaskForbidden Taste
Ghastly Eye JewelLarge Cluster JewelLarge Cluster JewelPrimordial HarmonyPrimordial HarmonyPrimordial HarmonyPrimordial HarmonyPrimordial HarmonyPrimordial HarmonyPrimordial HarmonyPrimordial HarmonyPrimordial MightThe Anima StoneWatcher's EyePrimordial EminencePrimordial Eminence

Gems

Summon Flame Golem
Divergent Combustion
Awakened Minion Damage
Awakened Fire Penetration
Awakened Controlled Destruction
Spell Echo
Summon Chaos Golem
Summon Stone Golem
Summon Lightning Golem
Feeding Frenzy
Zealotry
Vitality
Purity of Elements
Phantasmal Storm Brand
Awakened Hextouch
Elemental Weakness
Desecrate
Flesh Offering
Spell Cascade
Flame Dash
Convocation
Primal Aegis
Aspect of the Spider
Awakened Hextouch

Tree Preview

Armour MasteryArmour Mastery
  • Determination has 25% increased Mana Reservation Efficiency
Life MasteryLife Mastery
  • Vitality has 100% increased Mana Reservation Efficiency
  • +50 to maximum Life
Minion Defence MasteryMinion Defence Mastery
  • Minions Leech 1% of Damage as Life
Minion Offence MasteryMinion Offence Mastery
  • Minions Penetrate 8% of Cursed Enemies' Elemental Resistances
Reservation MasteryReservation Mastery
  • Auras from your Skills have 15% increased Effect on you

Notes

if +curse corruption can be obtained reasonably on amulet, can add snipers mark or flamm, or poachers mark(to give minions frenzy generation)

will have CB on one of the jewels eventually

build can afford to drop 1 primordial jewel for a defensive watchers eye(like double purity of elements, chaos res + phys taken as ele or ele weak immunity(other curses from mobs can still be a problem))

Enlighten probably not needed, unless you are trying to fit in another reservation(anger/zealotry/determination/arctic armour) with higher investment

Ailment effect on boots is there to boost shock, can be dropped if resists/stats needed feel to restrictive using it(combod max fire res with awakener orb for defensive value) - POB is applying a 22% shock effect, so if you apply more in game adjust accordingly

Alt quality gems:
Combustion, a level 20 divergent is only marginally better than regular lvl 21, do not overpay for alt, unless you can get a 21/20 or 21/23(minmax)
Anomalous Chaos Golem - as long as golem is at least level 22, level 21 anomalous is far worse than a level 22 regular
Anomalous Stone Golem - Must be level 21 as regular level 21 stone golem will provide more life regen than level 20 anomalous, this is worth 24 life regen, not really worth the investment
Anomalous Lightning Golem - Optional, can be level 20, minimal benefit as its already giving enough cast speed and is mostly there for harmony jewel synergy
Anomalous purity of elements - gives a few more resist, Divergent gives 1% pen to golems, golems otherwise don't benefit from aura, anom lvl 20 is 2 extra resist over regular lvl 21, and 4 extra at lvl 21, worth it if struggling with resist
Alt qual determination - can get a little stun resist for self, likely better off keeping AOE so golems are less likely to die(even though they are basically immortal without it)
Alt qual anger or zealotry - if running these, not worth using alt qualities, stick with AOE to ensure golems are getting damage boost
Divergent vitality - its a small amount of increased damage... if you feel like paying the cost do it
Phantasmal Storm Brand - should be scaling the shock applied from Ascendancy
Do not use alt quality Ele weakness, %curse effect on it is always weaker than regular quality(dear GGG, why?)
Flammability if using - Divergent can help make sure your flame golems ignite the enemy so combustion is fully enabled, regular quality is fine to ensure ignite stays there if they have enough ignite chance
Defensive curses - your choice, likely stick to curse effect
Marks if using - Use default qualities for minions, they will prove charges or increased damage taken
Hextouch - your going to use awakened eventually, don't get used to regular alt qualities, awakened only useful at lvl 5 with lvl 21 ele weak(other than hexproof applications)
Desecrate - shouldn't matter, but additional corpse might do something for us, keep at level 1 for mana cost, only need corpses to feed offering
Flesh Offering - anomalous can save you a passive point for minion leech(if its even needed) at the cost of duration
Spell Cascade - all qualities pretty much useless, only there so there is extra corpses for offering
Flame Dash - CDR(regular) or travel distance(alt) take your pick
Convocation - regular gives CDR so your golems are more likely to be around you to protect you, anomalous makes them even faster, Divergent reduces the CDR but applies unnerve to enemies(only useful until you have lvl 5 awakened controlled destruction)
Moltenshell - duration(reg) vs amount absorbed(alt) take your pick, I tend to prefer duration mostly because its easier to get a vaal version of