8 months ago

Ascendancy ThumbnailLevel 93 Crit Discharge Assassin3.25

Life: 3,348112%
ES: 174
Mana: 27
eHP:
32,720
Resistances: 76%/76%/76%/76%
Evade: 45%
Evasion: 7,180
DPS: 8,120,063
Speed: 0.64
Hit Chance: 100%
Crit Chance: 100.00%
Crit Multi: 684%
Config:
Pinnacle, 15% Shock, Frenzy, Power, Custom Mods
Bandit: Oak
Pantheon: Soul of the Brine King, Soul of Ralakesh

Gear

Void BatteryVoid BatteryGrizzly PeltFarrul's FurSurgebindersReplica Inya's EpiphanyBadge of the BrotherhoodCircle of AnguishKalandra's Touch
Stibnite FlaskJade FlaskQuartz FlaskQuicksilver Flask
Forbidden FleshForbidden FlameWatcher's EyeStormshroudCobalt JewelCobalt JewelCrimson JewelCrimson Jewel

Gems

Automation
Molten Shell
Flesh and Stone
Lightning Warp
Faster Casting
Less Duration
Swift Affliction
Wrath
Clarity
Zealotry
Enlighten
Immortal Call
Cast when Damage Taken
Frost Wall
Portal
Cast on Death
Discharge
Awakened Increased Area of Effect
Empower
Elemental Penetration
Power Charge On Critical
Increased Critical Damage
Aspect of the Cat
Elemental Weakness

Tree Preview

Tattoo of the Ramako Shaman(x7)
+2% chance to Suppress Spell Damage
Eldritch BatteryEldritch Battery
MagebaneMagebane
Critical MasteryCritical Mastery
  • +25% to Critical Strike Multiplier against Unique Enemies
  • You take 30% reduced Extra Damage from Critical Strikes
Dual Wielding MasteryDual Wielding Mastery
  • +15% Chance to Block Attack Damage if you have not Blocked Recently
Duration MasteryDuration Mastery
  • 10% less Skill Effect Duration
Evasion MasteryEvasion Mastery
  • 100% increased Evasion Rating from Equipped Body Armour
Spell Suppression MasterySpell Suppression Mastery
  • You have Phasing if you have Suppressed Spell Damage Recently
  • +8% chance to Suppress Spell Damage while Phasing

Notes

FAQ 

So what Uber Lab is best?
When doing Pinnacle Bosses: War of Attrition is best. During maps it's a nearly completely dead node though.
How do we aggravate while we have this tree you ask? We have 10% chance to aggravate from the tree and 10% from vulnerability quality.

For mapping we go with Jagged Technique, this is since for clearing we want to hit a target once and have it bleed properly.

Why no Determination?
Determination was nerfed, we already grab a bunch of endurance charges and new base types will give us more base armour.
This combined with the fact that Blood Magic solves all our mana issues and alleviates a bunch of socket pressure(no lifetap required) makes it better to just run Pride and drop all other auras.

Patch notes said life gained on block was removed from shields, your build still has it!
The patch note says "Suffix Modifiers on Shields that cause you to Gain Life when you Block can no longer roll."
There are 2 of these type of mods: the mod "# life gained when you block" from non-influenced shields and the mod "Recover 5% of life when you block" from shaper influence.
Currently the theory is that since the Shaper mod says "recover" this isn't removed(and it wouldn't make sense to remove this and not remove es gained on block).
In case it turns out it actually IS removed, swap to a non-influenced shield and replace the "Recover 5% of life when you block" mod with a "+2% to all maximum resistances" mod

MANA PROBLEMS EARLY PROBABLY TAKE REDUCED MANA NODES AS NEEDED
You can take mana mastery early for 5 flat mana regen (this is almost a level 3 clarity!)
	
WHY SUNDER?
You can play Earthquake or Bladestorm of Uncertainty as well, mostly preference as it's just your clear skill, retaliation will be the single target.

PLAYSTYLE
We mostly just shield charge and flame dash around and use Sunder and monsters will explode. Eviscerate / Crushing Fist whenever you block
On single target you want to cast Vulnerability and use a Eviscerate / Crushing Fist procs. You also want to put down your War Banner (this is instant cast, really not as bad as it might seem).
In bosses with their own loadscreen you'll want to use Enduring Cry to keep up Endurance Charges.

LEVELING
Our first goal is getting to level 12, this is probably the most painful part of leveling, we use Spectral Throw for it, Ground Slam should work as well.
From level 12 to maps we'll use 2H axes with Sunder, which we'll slowly transition into bleed. 
Can swap to a shield earlier and go Retaliation skills if you want to risk it, requires going block nodes. Recommended to switch later once you have block, and stay 2H for longer. Merc Lab probably ideal.
See the "Level 13 Example" in the Items section for an example of how you can gear early on.

AXE CRAFTING
Essence of Contempt is key here.
Start by getting a 30% quality Reaver Axe. If this is hard to get a 30% quality Royal Axe will do.

Early/mid game you spam Essence of Contempt until you hit decent % phys, craft attack speed and you're done.
Later(expensive):
1. Spam Essence of Contempt until you hit hybrid % phys of the tier you want(don't go too greedy, T6+ should already be enough)
2. If you don't have an open prefix and suffix, annul until you do(while keeping the flat phys and hybrid phys of course)
3. Craft "Prefixes Cannot Be Changed"
4. Use a Veiled Orb, this should remove a suffix and add a prefix, if not: start over
5. Hope you unveil % phys, doesn't have to be % phys + bleed, any % phys works
6. Easiest method to proceed: Prefixes Cannot Be Changed -> Scout -> Multimod attack speed & dot mult
7. Harder method: Prefixes Cannot Be Changed -> Harvest add/remove speed and hope you hit high attack speed -> craft dot mult





























SUPER END GAME RESPEC TO SLAYER MAYBE

	-you can run Ralakesh + stack frenzy + Olesya's Delight for affliction charges and crazy tankiness with Masterful Form





























SHOUTOUT TO XAI FOR CARRYING THE POB
(also his fault if it sucks)



**DISCLAIMER**
(i am not responsible for any failed league starts)
RETALIATION MIGHT SUCK