5 weeks ago

Ascendancy ThumbnailLevel 99 Lacerate of Haemorrhage Gladiator3.25

Life: 6,096154%
eHP:
371,734
Resistances: 82%/80%/80%/19%
Armour: 22,650
Speed: 2.17
Hit Chance: 100%
Config:
Pinnacle, Custom Mods
Bandit: Oak
Pantheon: Soul of the Brine King, Soul of Ralakesh

Gear

Reaver AxeCardinal Round ShieldPig-Faced BascinetFull DragonscaleDragonscale GauntletsDragonscale BootsTurquoise AmuletKaom's SignKaom's SignRyslatha's Coil
Divine Life FlaskJade FlaskQuicksilver FlaskQuartz FlaskSulphur Flask
Crimson JewelCrimson Jewel

Gems

Lacerate of Haemorrhage
Volatility
Brutality
Cruelty
Melee Physical Damage
Fortify
Lacerate of Haemorrhage
Brutality
Volatility
Melee Physical Damage
Endurance Charge on Melee Stun
Fortify
Swift Affliction
Earthquake
Brutality
Fist of War
Cruelty
Fortify
Vulnerability
Pride
Eternal Blessing
Shield Charge
Faster Attacks
Vitality
Cast when Damage Taken
Molten Shell
More Duration
War Banner
Flame Dash
Blood Rage
Urgent Orders
Bladestorm
Maim
Culling Strike
More Duration
EnemyExplode
Enduring Cry
Enduring Cry

Tree Preview

Blood MagicBlood Magic
Iron ReflexesIron Reflexes
Resolute TechniqueResolute Technique
Unwavering StanceUnwavering Stance
Versatile CombatantVersatile Combatant
Armour MasteryArmour Mastery
  • +1% to all maximum Elemental Resistances if Equipped Helmet, Body Armour, Gloves, and Boots all have Armour
Armour and Evasion MasteryArmour and Evasion Mastery
  • 8% increased Evasion Rating per Frenzy Charge
  • 8% increased Armour per Endurance Charge
Axe MasteryAxe Mastery
  • Bleeding you inflict deals Damage 15% faster
  • 30% increased Damage while in Blood Stance
  • 15% increased Area of Effect while in Sand Stance
Bleeding MasteryBleeding Mastery
  • +3% to Damage over Time Multiplier for Bleeding per Endurance Charge
Charge MasteryCharge Mastery
  • 100% increased Charge Duration
Shield MasteryShield Mastery
  • +1% Chance to Block Attack Damage per 5% Chance to Block on Equipped Shield

Notes

> FAQ <
> So what Uber Lab is best? <
When doing Pinnacle Bosses: War of Attrition is best. During maps it's a nearly completely dead node though.
How do we aggravate while we have this tree you ask? We have 10% chance to aggravate from the tree and 10% from vulnerability quality.
Since Lacerate hits quite often this should be more than enough.

For mapping we go with Jagged Technique, this is since for clearing we want to hit a target once and have it bleed properly.

Another option is Weapon Master, this is a good allrounder, but since we already cull as well it only comes down to 12% more damage.

> My fortify uptime is pretty bad on bosses, what do I do? <
Fortify requires you to hit pretty hard, which we can do in endgame but it requires decent gear.
If you're not getting fortify uptime you can go for the following gem setup instead:
1. Lacerate of Haemorrhage
2. Volatility
3. Brutality
4. Melee Physical Damage
5. Multistrike
6. Deadly Ailments
This setup can be used for both clear and bosses if you don't want to recolor your chest all the time.

> Why no Determination? <
Determination was nerfed, we already grab a bunch of endurance charges and new base types will give us more base armour.
This combined with the fact that Blood Magic solves all our mana issues and alleviates a bunch of socket pressure(no lifetap required) makes it better to just run Pride and drop all other auras.

> Patch notes said life gained on block was removed from shields, your build still has it! <
The patch note says "Suffix Modifiers on Shields that cause you to Gain Life when you Block can no longer roll."
There are 2 of these type of mods: the mod "# life gained when you block" from non-influenced shields and the mod "Recover 5% of life when you block" from shaper influence.
Currently the theory is that since the Shaper mod says "recover" this isn't removed(and it wouldn't make sense to remove this and not remove es gained on block).
In case it turns out it actually IS removed, swap to a non-influenced shield and replace the "Recover 5% of life when you block" mod with a "+2% to all maximum resistances" mod

> My clear feels terrible, how do I improve it? <
While your bleed explosions should carry your clear, it can still pan out to feel bad for you.
If this is the case, you can switch to the EQ - Mapping setup that's in the "Endgame" gem setup.
This uses the same colors as Lacerate, but should feel much better for clear.
It does less damage than Lacerate though, and it will require you to swap a few gems when you go do Pinnacle Bosses(normal bosses should be fine).
Jagged Technique as an ascendancy becomes much better if you use EQ, so definitely try that out as well if you decide to go for this setup.
You can also opt to use Seismic Cry over Enduring Cry while mapping with EQ, be careful with your endurance charges though if you do this.

> Why is War Banner deactivated? <
Path of Building doesn't have the new War Banner implemented yet as of making this PoB. So to avoid inflating dps and reserving life for no reason it's deactivated.

> PLAYSTYLE <
We mostly just shield charge and flame dash around and use Lacerate(or EQ) and monsters will explode.
On single target you want to cast Vulnerability and use a Bladestorm for maim. You also want to put down your War Banner(this is instant cast, really not as bad as it might seem).

In bosses with their own loadscreen you'll want to use Enduring Cry to keep up Endurance Charges.

> LEVELING <
Our first goal is getting to level 12, this is probably the most painful part of leveling, we use Spectral Throw for it.

From level 12 to maps we'll use 2H axes with Sunder, which we'll slowly transition into bleed. Lacerate feels really bad while leveling so is not recommended.

See the "Level 13 Example" in the Items section for an example of how you can gear early on.

> AXE CRAFTING <
Essence of Contempt is key here.

Start by getting a 30% quality Reaver Axe. If this is hard to get a 30% quality Royal Axe will do.

Early/mid game you spam Essence of Contempt until you hit decent % phys, craft attack speed and you're done.
Later(expensive):
1. Spam Essence of Contempt until you hit hybrid % phys of the tier you want(don't go too greedy, T6+ should already be enough)
2. If you don't have an open prefix and suffix, annul until you do(while keeping the flat phys and hybrid phys of course)
3. Craft "Prefixes Cannot Be Changed"
4. Use a Veiled Orb, this should remove a suffix and add a prefix, if not: start over
5. Hope you unveil % phys, doesn't have to be % phys + bleed, any % phys works
6. Easiest method to proceed: Prefixes Cannot Be Changed -> Scour -> Multimod attack speed & dot mult
7. Harder method: Prefixes Cannot Be Changed -> Harvest add/remove speed and hope you hit high attack speed -> craft dot mult