a day ago
Level 98 CI Winter Orb Elementalist3.25
Life: 1
ES: 11,307
Mana: 254
Int: 594
eHP:
234,039
Resistances: 90%/18%/15%/-4%
DPS: 26,608,702
Speed: 13.46
Hit Rate: 6.89
Hit Chance: 100%
Config:
Power, Custom Mods
Bandit: Kill All
Pantheon: Soul of the Brine King, Soul of Tukohama
Gear



























Gems
Make sure you hover over skill to see links!
_______________Main Skill_______________________
Winter Orb
Arcane Surge
Infused Channelling
Awakened Greater Multiple Projectiles
Awakened Added Cold Damage
Awakened Controlled Destruction
_______________Travel_________________________
Frostblink
Flame Dash
choose one or none of:
Frostblink of Wintry Blast
Faster Casting
Spell Echo
Smoke Mine
Phase Run
_______________Reservation____________________
Purity of Fire
Arctic Armour
Enlighten
Summon Skitterbots
Vitality
Clarity
Anger
Discipline
_______________Golems____________________
Summon Lightning Golem
Summon Flame Golem
Summon Chaos Golem
Summon Stone Golem
Summon Ice Golem
Meat Shield
Minion Life
_______________Other____________________
From most to least important...
Punishment
Sniper's Mark
Enfeeble
Arcanist Brand
Righteous Fire
Frost Shield
Automation
Steelskin
More Duration
Aspect of the Spider
Elemental Weakness
Frostbite
Tree Preview





- Recover 5% of Energy Shield over 1 second when you take Physical Damage from an Enemy Hit

- 25% more Spell Damage if you've been Stunned while Casting Recently

- Enemies near targets you Shatter have 20% chance to be Covered in Frost for 5 seconds
- Enemies permanently take 5% increased Damage for each second they've ever been Frozen by you, up to a maximum of 50%

- You take 40% reduced Extra Damage from Critical Strikes by Cursed Enemies

- 10% less Physical Damage Taken while on Full Energy Shield
- 100% increased Energy Shield from Equipped Helmet

- 10% of Leech is Instant

- 12% increased Mana Reservation Efficiency of Skills
Notes
Guide Progression: Normal Route: Leveling -> Maps -> Endgame -> Endgame Branches -> Giga -> Infinite Currency It is recommended to follow the normal route but you can jump from Maps -> any of the endgame branches if you managed to get lucky with drops Ascendency Order Leige of the Primordial -> Mastermind of Discord -> Shaper of Flames or Winter -> Heart of Destruction Winter is more damage. Flames is more tank. If you are using yoke of suffering use Flames General tips: swap out controlled destruction support if elemental overload isn't proccing enough don't run low life until you have 75% chaos res. if chaos golem is dieing alot, and you are not overcapped on chaos res, low life will feel bad. burst button dying sun + bottled faith will double your dps for a short time. if using a cast spells on focus helmet with 4 curses, make sure you have enough mana to trigger all 4. if stuns are getting annoying, get the 50% energy shield counts towards stun threshold mastery. Also unspec out of the caster mastery 25% more damage if stunned recently. On calculating the amount of hits worb has (on a small target) https://www.reddit.com/r/PathOfExileBuilds/comments/1iy18aa/a_brief_analysis_of_winter_orb_overlaps_its_aoe/ Map Mods to avoid: ele reflect cannot regen mana, life, es 60% less recovery cannot leech regex "!eec|gen|tal d|s rec" "!y: (n|m|r)" wand / sceptre mods priority order of priority for dmg mods on wand / sceptre assuming max rolls prefix + spell gems ~ 12 (adds max hit too) + cold gems ~ 11 (adds max hit too) inc spell dmg ~ 15 inc cold dmg ~ 15 added cold ~ 13 hybrid spell ~ 8 added fire or light ~ 8 suffix inc cast speed ~ 13 inc spell crit - is nice for more ele overload procs inc cold ~ 7 Configs: #mana cost multipliers were nerfed across the board #rough estimate 10% Less Mana Cost #Arcane Surge Buff 8% More Damage #winter orb changes (very rough estimates) #5% increased Projectile Frequency per Stage #25% less Projectile Frequency while Channelling 15% More Damage #60 -> 80% dmg effectiveness #33% more flat dmg 33% More Damage #we will use either shaper of flames or winter #winter is more damage #flames should feel better if you and your golems want to be tanky #shaper of flames Hits always Ignite Enemies Ignited by you have 40% of Physical Damage they deal converted to Fire #shaper of winter (get rid of dashes to activate) -All Damage with Hits can Chill #Enemies Chilled by your Hits lessen their Damage dealt by half of Chill Effect, and Enemies Chilled by your Hits have Damage taken increased by Chill Effect. #factoring in 30% chill = -Nearby enemies deal 15% less damage -Nearby enemies take 30% increased damage golem new golem buffs factoring 100% effect (ascendency) 80% passive tree 20% quality 30% jewel total = 230% = 3.3x fire golem 95% increased damage 66% increased area of effect lightning golem 33% increased attack and cast speed 59 mana regenerated per second ice golem (not using) #132% increased critical strike chance #+1386 to accuracy rating chaos golem +56% chaos resistance +52% to Damage over Time Multiplier stone golem 346 life regenerated per second 66% increased defences