a day ago

Ascendancy ThumbnailLevel 98 CI Winter Orb Elementalist3.25

Life: 1
ES: 11,307
Mana: 254
Int: 594
eHP:
234,039
Resistances: 90%/18%/15%/-4%
DPS: 26,608,702
Speed: 13.46
Hit Rate: 6.89
Hit Chance: 100%
Config:
Power, Custom Mods
Bandit: Kill All
Pantheon: Soul of the Brine King, Soul of Tukohama

Gear

The Annihilating LightLich's CircletTwilight RegaliaWarlock GlovesWarlock BootsMarble Amuletcast speed int AnathemaOpal RingMageblood
Ruby FlaskBismuth FlaskSilver FlaskDiamond FlaskBURST BUTTON Dying Sun
Hypnotic Eye JewelMegalomaniacLarge Cluster JewelLarge Cluster JewelLarge Cluster JewelSublime VisionThe Light of MeaningWatcher's EyeLethal PrideGrand SpectrumGrand SpectrumGrand SpectrumCobalt Jewel

Gems

Make sure you hover over skill to see links!
_______________Main Skill_______________________
Winter Orb
Arcane Surge
Infused Channelling
Awakened Greater Multiple Projectiles
Awakened Added Cold Damage
Awakened Controlled Destruction
_______________Travel_________________________
Frostblink
Flame Dash
choose one or none of:
Frostblink of Wintry Blast
Faster Casting
Spell Echo
Smoke Mine
Phase Run
_______________Reservation____________________
Purity of Fire
Arctic Armour
Enlighten
Summon Skitterbots
Vitality
Clarity
Anger
Discipline
_______________Golems____________________
Summon Lightning Golem
Summon Flame Golem
Summon Chaos Golem
Summon Stone Golem
Summon Ice Golem
Meat Shield
Minion Life
_______________Other____________________
From most to least important...
Punishment
Sniper's Mark
Enfeeble
Arcanist Brand
Righteous Fire
Frost Shield
Automation
Steelskin
More Duration
Aspect of the Spider
Elemental Weakness
Frostbite

Tree Preview

Chaos InoculationChaos Inoculation
Elemental OverloadElemental Overload
Hex MasterHex Master
Zealot's OathZealot's Oath
Armour and Energy Shield MasteryArmour and Energy Shield Mastery
  • Recover 5% of Energy Shield over 1 second when you take Physical Damage from an Enemy Hit
Caster MasteryCaster Mastery
  • 25% more Spell Damage if you've been Stunned while Casting Recently
Cold MasteryCold Mastery
  • Enemies near targets you Shatter have 20% chance to be Covered in Frost for 5 seconds
  • Enemies permanently take 5% increased Damage for each second they've ever been Frozen by you, up to a maximum of 50%
Curse MasteryCurse Mastery
  • You take 40% reduced Extra Damage from Critical Strikes by Cursed Enemies
Energy Shield MasteryEnergy Shield Mastery
  • 10% less Physical Damage Taken while on Full Energy Shield
  • 100% increased Energy Shield from Equipped Helmet
Leech MasteryLeech Mastery
  • 10% of Leech is Instant
Mana MasteryMana Mastery
  • 12% increased Mana Reservation Efficiency of Skills

Notes

Guide Progression:

Normal Route:
Leveling -> Maps -> Endgame -> Endgame Branches -> Giga -> Infinite Currency
It is recommended to follow the normal route but you can jump from Maps -> any of the endgame branches if you managed to get lucky with drops


Ascendency Order
Leige of the Primordial -> Mastermind of Discord -> Shaper of Flames or Winter -> Heart of Destruction
Winter is more damage. Flames is more tank. If you are using yoke of suffering use Flames



General tips:
swap out controlled destruction support if elemental overload isn't proccing enough

don't run low life until you have 75% chaos res.
if chaos golem is dieing alot, and you are not overcapped on chaos res, low life will feel bad.

burst button dying sun + bottled faith will double your dps for a short time.

if using a cast spells on focus helmet with 4 curses, make sure you have enough mana to trigger all 4.

if stuns are getting annoying, get the 50% energy shield counts towards stun threshold mastery. Also unspec out of the caster mastery 25% more damage if stunned recently.








On calculating the amount of hits worb has (on a small target)
https://www.reddit.com/r/PathOfExileBuilds/comments/1iy18aa/a_brief_analysis_of_winter_orb_overlaps_its_aoe/







Map Mods to avoid:
ele reflect
cannot regen mana, life, es
60% less recovery
cannot leech

regex
"!eec|gen|tal d|s rec" "!y: (n|m|r)"




wand / sceptre mods priority
order of priority for dmg mods on wand / sceptre
assuming max rolls

prefix
+ spell gems ~ 12 (adds max hit too)
+ cold gems ~ 11 (adds max hit too)
inc spell dmg ~ 15
inc cold dmg ~ 15
added cold ~ 13
hybrid spell ~ 8
added fire or light ~ 8

suffix
inc cast speed ~ 13
inc spell crit - is nice for more ele overload procs
inc cold ~ 7







Configs:
#mana cost multipliers were nerfed across the board
#rough estimate
10% Less Mana Cost

#Arcane Surge Buff
8% More Damage

#winter orb changes (very rough estimates)
#5% increased Projectile Frequency per Stage
#25% less Projectile Frequency while Channelling
15% More Damage
#60 -> 80% dmg effectiveness
#33% more flat dmg
33% More Damage

#we will use either shaper of flames or winter
#winter is more damage
#flames should feel better if you and your golems want to be tanky
#shaper of flames
Hits always Ignite
Enemies Ignited by you have 40% of Physical Damage they deal converted to Fire

#shaper of winter (get rid of dashes to activate)
-All Damage with Hits can Chill
#Enemies Chilled by your Hits lessen their Damage dealt by half of Chill Effect, and Enemies Chilled by your Hits have Damage taken increased by Chill Effect.
#factoring in 30% chill =
-Nearby enemies deal 15% less damage
-Nearby enemies take 30% increased damage


golem
new golem buffs factoring
100% effect (ascendency)
80% passive tree
20% quality
30% jewel
total = 230% = 3.3x
fire golem
95% increased damage
66% increased area of effect
lightning golem
33% increased attack and cast speed
59 mana regenerated per second
ice golem (not using)
#132% increased critical strike chance
#+1386 to accuracy rating
chaos golem
+56% chaos resistance
+52% to Damage over Time Multiplier
stone golem
346 life regenerated per second
66% increased defences