3 months ago

Ascendancy ThumbnailLevel 97 Hybrid Crit Firestorm Inquisitor3.22

Life: 5,076238%
ES: 1,68345%
eHP:
302,522
Resistances: 76%/75%/75%/75%
Block: 73%
Spell Block: 71%
Armour: 5,544
DPS: 48,567,168
Speed: 5.81
Hit Chance: 100%
Crit Chance: 100.00%
Crit Multi: 511%
Config: Pinnacle, 20% Shock, Power
Bandit: Kill All
Pantheon: Soul of Lunaris, Soul of Tukohama

Gear

Pagan WandRathpith GlobeRoyal BurgonetInfernal MantleVaal GauntletsGoliath GreavesReplica Dragonfang's FlightCoral RingCoral RingStygian Vise
RotgutRuby FlaskQuartz FlaskDiamond FlaskGranite Flask
Hypnotic Eye JewelThe Red NightmareWatcher's EyeMilitant FaithCobalt Jewel

Gems

Firestorm
Awakened Elemental Focus
Increased Critical Damage
Concentrated Effect
Intensify
Anomalous Spell Echo
Firestorm
Awakened Elemental Focus
Increased Critical Damage
Concentrated Effect
Intensify
Anomalous Spell Echo
Enduring Cry
Cast when Damage Taken
Immortal Call
Zealotry
Eternal Blessing
Divergent Righteous Fire
Tempest Shield
Petrified Blood
Vitality
Anomalous Assassin's Mark
Storm Brand
Power Charge On Critical
Anomalous Overcharge
Culling Strike
Divergent Frost Shield
Faster Attacks
Shield Charge
Divergent Frostblink

Tree Preview

Honoured Tattoo of the Wise
+1 to Level of all Intelligence Skill Gems Limited to 1 Attribute Notable Tattoo
Loyalty Tattoo of Kiloava
Trigger Summon Spirit of Kiloava Skill when you Block Damage from a Unique Enemy Limited to 1 Loyalty Tattoo
Tattoo of the Kitava Shaman(x7)
4% increased Life Reservation Efficiency of Skills
Tattoo of the Ngamahu Firewalker(x6)
+8% to Fire Resistance
Tattoo of the Valako Shaman(x9)
1% Chance to Block Spell Damage
Blood MagicBlood Magic
Call to ArmsCall to Arms
Eternal YouthEternal Youth
Iron WillIron Will
Pain AttunementPain Attunement
Block MasteryBlock Mastery
  • 3% increased Spell Damage per 5% Chance to Block Spell Damage
Caster MasteryCaster Mastery
  • Spells which can gain Intensity have +1 to maximum Intensity
Fire MasteryFire Mastery
  • Critical Strikes do not inherently Ignite
  • 100% increased Damage with Hits against Ignited Enemies
Life MasteryLife Mastery
  • +50 to maximum Life
  • You count as on Full Life while at 90% of maximum Life or above
  • 10% more Maximum Life if you have at least 6 Life Masteries allocated
  • Skills Cost Life instead of 30% of Mana Cost
  • You count as on Low Life while at 55% of maximum Life or below
  • 15% increased maximum Life if there are no Life Modifiers on Equipped Body Armour
Shield MasteryShield Mastery
  • +1% Chance to Block Attack Damage per 5% Chance to Block on Equipped Shield

Notes

------------------------------------------------------------------------------------------------------------------

	If you use this guide please make sure to Like the video you came from and Subscribe to Big Ducks on YouTube! It helps me to reach more people
	and provide better content.

	If you want to help support me further consider Subcribing to my Patreon for special perks!

	If anything is missing from this section or you want to discuss the build feel free to join my Discord and look for the Dedicated Thread in the ducks-builds section

	Discord Linked here -> https://discord.gg/WusyaTYXwA

------------------------------------------------------------------------------------------------------------------
Things To Remember / Frequently Asked Questions / Concerns 
------------------------------------------------------------------------------------------------------------------

	WARNING: This build is NOT SETUP for low gear. Although I think it is possible to do a budget version of this build, it is not currently setup that way. The current
	version makes use of various mechanics including min-maxing tattoos.

	This build is a Blood Magic build, which means that it functions quite differently from most that you are used to. We can also make use of some unique mechanics
	such as eternal blessings and such. Be aware that things might be slightly different from a normal mana build.

	You need to make sure that you are not constantly walking or your Consecrated Ground effect will disable, making your Righteous Fire degen you. This is solved by
	stopping to cast, or using a movement skill.

	Tattoos are mandatory for fitting everything in this PoB. Almost every single one matters.

	You need to setup The Red Nightmare exactly as I have it in the PoB with the correct tattoos or your Block Chance will not be correct.

	This build is intended as a bossing build, you can clear with it, and things like Spell Cascade (awakened or not) do help quite a bit when clearing normal zones.

	There is an entire section dedicated to the Timeless Jewel as it is a relatively complex setup, but is easier to get going and obtain than you might think.

	You need to get chance to Ignite for the Fire Mastery, get it from either a Crafted Weapon or from a Helmet Implicit. You will also need any source of added fire damage to
	spells as we mainly ignite with Storm Brand. Obtain this on the Abyss Jewel.

	ALL of our Life Leech comes from the Glove implicit, you will need to make sure you have UNDER 45% of your life total reserved or you will not be able to make use of
	overleech from Petrified Blood.

	Replica Dragonfang's Flight is excellent here but not 100% needed. Be aware that switching off of this amulet will require you to move around your gems and stats as you need to
	maintain under 45% of your life reserved to benefit from overleech. The alternative items that you can swap to are in their own section of the item section.

------------------------------------------------------------------------------------------------------------------
List of Important Stats / Items 
------------------------------------------------------------------------------------------------------------------

	Life Regeneration is massively important here, every single source of it matters. Get it EVERYWHERE you can.

	75(more for max res+) All Elemental Resistance (A little more doesn't hurt for ele weakness maps or altar mods)
	- Nodes on the Tree, stats on gear, jewels, endurance charges.

	75 Chaos Resist

	Enough Dexterity and to use your gear / skills
	- Nodes on the Tree, stats on rings / gloves / amulet

	Enough Life Reservation Efficiency to use all of your auras, Mana Reservation Efficiency DOES NOT WORK. Only Life and Normal Reservation Efficiency works.
	- Tattoos, Enlighten

	Properly rolled and enchanted flasks. Note that to make full use of Rotgut you need the Minimum Frenzy Charges on the crafted rings.
	- Check the Trade website or roll with alterations / augments on 20% qual ilvl 84 base flasks 

	An Abyss Jewel with + fire damage to spells while holding a shield, to allow our Storm Brand to ignite.

	A source of Ignite Chance, either from the Crafted Weapon or a Helmet Implicit.


------------------------------------------------------------------------------------------------------------------
Gearing
------------------------------------------------------------------------------------------------------------------

	NOTE: A LOT of this gear is easily purchasable on the trade website. Check first before you start crafting as you might save some money, that said most of this isn't too crazy.

	Weapons:

		Crafted Rare	 - There are 2 different weapons you can craft here. If you are using Replica Dragonfang's Flight (which you should) you can use the crafted wand.

									Crafted Wand


									Cheaper Version:

									Obtain an ilvl 76+ Pagan Wand with Fractured Global Crit Multiplier of the highest % you can reasonably afford. (Other wands work here but cast speed is best)

									Use Cast Speed Essences until you hit either +1 Spells (Extremely Rare), +1 Fire (Relatively Rare) or Added Fire Damage to Spells (Most Likely) or honestly
									even nothing is fine.

									This is an extremely variable craft and at the end of the day the only thing you really need is a single open prefix to craft Fire Damage and Ignite Chance.

									Ideally you want an Open suffix and TWO Open Prefixes. You can use annuls here.

									Craft 3 Crafted Mods, Fire Damage and Ignite Chance, and Extra Fire Damage as Chaos.


									Expensive Version:
						
									Obtain an ilvl 76+ Pagan Wand with Fractured Global Crit Multiplier of the highest % you can reasonably afford. (Other wands work here but cast speed is best)

									Use Cast Speed Essences until you either hit SUFFIX T2-T1 Fire Damage or T2-T1 Spell Crit Chance (Fire Damage is better for bosses and Spell Crit for Mapping)

									If your prefixes are full you'll need to yolo annul, craft Suffixes cannot be changed and use a veiled Chaos Orb.

									Craft %phys damage and unveil, unfortunately weapons are weird and you will be guaranteed to hit both of the penetrate mods and one other mod. The mod you
									are looking for is Fire damage and Ignite Chance. If you get ANYTHING else, try to sell it and remake the wand. If Fractured bases are giga expensive then try going
									again. If you hit Spell Damage and Gain as Chaos you CAN get Ignite chance on a helmet eldritch implicit but it is not ideal.

									If you have an open prefix craft Extra Fire Damage as chaos, if you have a second open prefix you can Exalt Slam after.



									Crafted Rune Dagger

									This is ONLY USEFUL if you are not using Replica Dragonfang's Flight and are using a crafted Amulet.

									These instructions are pretty much straight copied from Pohx's website pohx.net (aka the Righteous Fire Wiki) with some slight changes.
									Shoutout to Pohx, Mitts, and SpicySushi

									Crafting Steps:
									
									W A R N I N G. THIS IS AN EXPENSIVE CRAFT AND CAN FAIL COSTING YOU LOTS OF DIVINES AND TIME  
 
									Shopping List Before Starting (BARE MINIMUM) -2K Alterations, 500 Augmentations, 1 Annul, 1 Regal, 8 Chaos, 6 Divines 15000 Red Harvest Juice, 
									1 Sacred Lifeforce  
 
									Step 1: Purchase a Fractured Global Crit Multi Rune Dagger 30%+ Ilvl 75+

									Step 2: Alt/Augment Till you hit +1 All spell skills, Around 2K Alts average

									Step 3: Regal & Annul. If you regal into prefix that doesn't have a caster tag, you can safely remove it using 'Cannot roll caster modifiers' + annul. This 
									way, you can only annul either 'Cannot roll caster modifiers' or the mod you want to get rid of. repeat until undesired mod is gone. If you annul +1 then back 
									to step 2. If you succeed you should now have a 2 Property Rare Dagger with +1 Spell Skills & Global Crit Multi

									Step 4: Now add Can have up to 3 Crafted Modifiers, can't roll attack mods & Fire Damage to Spells.

									Step 5: Go to the Harvest Bench, Close your eyes & say Hi I'm Chris Wilson From Grinding Gear Games & then click Add a new Fire Modifier and remove 
									another Random Modifer from a non-influenced Item. If it removes +1 Spell skills go back to step 2. Yikes. If you succeed you should now have a +1 +1 Rune Dagger 
									with Global Crit Multi.

									Step 6: Remove crafted modifiers & Re add can have up to 3 crafted modifers. Add Cast Speed, and Fire & Ignite Chance, you can also add Enchant a Weapon making 
									quality give Elemental Damage via Harvest.




	Helmet:
		
		Crafted Rare	- Grab a T1 Fractured Life Regeneration Rate Armour Helmet and get a lab enchant on it (or don't, it is expensive).

									Use Chaos Resist Essences until you hit a high tier elemental resist, use harvest to change it to whatever you need. Craft Life and use Eldritch Currency to manipulate 
									the prefixes until you get an armour roll (or don't it isn't that important.) Slam exalts to fill prefixes after you craft life.

			Eldritch Implicits - Cast Speed, Physical Damage Taken as Fire
			
			Enchants 		  - Assassin's Mark Effect is ideal here. Firestorm Damage is okay.


	Body Armour:
		
		Infernal Mantle	- We completely ignore the Downside of this chestpiece due to having NO Mana.

										Ideally we want to get +2 Duration and +2 AoE but this is pretty significantly expensive. Getting +2 Duration OR +2 AoE is quite simple though.
				
										Either buy a random one with +2 or make one yourself and use the Crafting Bench + Tainted Currency to get it 6 linked.

										Steps to 6 Link from no Sockets when Corrupted:
										
											Use bench to set to 4 sockets
												
											Use Tainted Jewelers to hit 6 sockets, if you ever go below 4, use the bench to bring it back to 4 and then retry.

											Once you have it 6 Socketed, use the bench to set it to 4 links

											Use Tainted Fusings to hit 6 Links, if you ever go below 4, use the bench to bring it back to 4 and then retry.


	Gloves:

		Crafted Rare	- Grab Fractured T2-T1 Life Regeneration Rate Armor Gloves

									Use Chaos Resist Essences until you hit a high tier elemental resist (or dexterity), use harvest to change it to whatever you need. Craft Life and use Eldritch Currency to manipulate 
									the prefixes until you get an armour roll (or don't it isn't that important.) Slam exalts to fill prefixes after you craft life.

			Eldritch Implicits - Unnerve(Important!), Fire Leech(Important!)									


		

	Boots:

		Crafted Rare	- Grab Fractured T2-T1 Life Regeneration Rate Armor Boots
									
									Use Chaos Resist Essences until you hit a high tier elemental resist, use harvest to change it to whatever you need.

									Use Eldritch currency to open a prefix if needed and then craft suffixes cannot be changed and use a veiled chaos orb.

									Block Mana, unveil for movement speed.

									Craft Life and slam for a final Prefix (probably armour)

			Eldritch Implicits - Action Speed, Life Regeneration Rate(Important!)

			Enchant - Life Regen After being Hit, Chance to Avoid Stun, or Cast Speed on Kill


	Amulet:


		Replica Dragonfang's Flight	- Very solid amulet for the build, but may be in limited supply and can get expensive. Allows us flexibility in our
															auras and frees up our weapon of needed + to level of gems.



		Crafted Rare	- Only use this alongside the Rune Dagger if you cannot get Replica Dragonfang's Flight with +3 Firestorm


									Grab Fractured T1 Cast Speed on a Dex or Dex/Int Base(you may need to adjust your stats depending on your other gear)

									Use Crit Multi Essences until you hit T2+ Life and an Open Suffix

									Craft +1 Min Frenzy and slam for whatever you like.

			Anoint - Golem's Blood is Ideal.


	Rings: 

		Crafted Rare	- Grab T1 Fractured Cast Speed Coral Rings and quality for Life/Mana

									Use Crit Multi Essences until you hit T2+ Life and then craft +1 Min Frenzy and slam for whatever you like.


	Belt:

		Crafted Rare	- Grab an ilvl 84+ Stygian Hunter Base or Make one with a Hunter Exalt. Make sure to put 20% Life/Mana quality on this before rolling as
									they are expensive.

									Use single Pristine Fossils until you hit t2+ Life and T1 %Life, the third prefix doesn't matter too much.

									Craft Prefixes cannot be changed and Harvest Chaos Reforge for t3+ Chaos Res.

									Craft Dex/Int and slam if you want.
		


	Flasks:

		Enchant all utility flasks with Use on Reaching Full Charges when possible, you only have to press them every once in a while for bosses or hard mobs.


		We use (4) magic Utility Flasks and (1) Unique Flask

		Non-negotiable flasks					    - Ruby
		Other Flasks in Order of Importance - Diamond, Granite, Quartz

		All Utility Flasks should use the Gained Charges on being Hit Prefix, +3 ideally.

		Suffixes can go on any of the flasks, you should look for in order of importance, No Suffix for Crafting 3% Regen, Cast Speed, Crit, Movement Speed

		Rotgut is very powerful with Minimum Frenzy Charges and will provide you extremely long duration onslaught and movement speed. It also replenishes
		relatively quickly with crits.

		On bosses that require a life flask, or have Corrupting Blood (looking at you Sirus), you can swap out the granite for a Life Flask with Instant on Low Life
		and Bleed Immunity.


	Jewels:

		Watcher's Eye 				- Grab whatever Zealotry mod that you can afford that gives damage, and %Life Recovery Rate from Vitality

		Timeless Jewels 			  - We use a Dominus Militant Faith to make our Power Charges provide More Damage, but also to gain Elemental Ailment Immunity.

													https://www.pathofexile.com/trade/search/Ancestor/0P8vdkYIg - PLEASE DOUBLE CHECK IN POB BEFORE BUYING, I did my best but it is so many
													random numbers...

													This link is a search for EVERY Dominus Militant Faith that can work for this build with no changes, you can grab whatever secondary
													stats that you like. If these get expensive you can look for other ones that give the same node on Dynamo without overwriting the nodes we take
													and then drop 1 life point to take Dynamo. I'll explain how to find these in the video, it is kind of complicated.

													It is important that you hit 150 Devotion within the circle, the way I have it setup looks like the pathing is inefficient but it is mainly for devotion.

		The Red Nightmare		  - Our major source of Attack Block, it is VERY important that you put the Fire Resistance Tattoos in this circle or you will not get enough block

		Abyss Jewel					 - If you don't have any +fire damage to spells you need to get it here, go for life, cast speed, crit multi.

		Normal Jewel					- You can get a Corrupt Blood Implicit jewel here if you want with whatever stats, but Corrupting Blood isn't too much of a problem except on Uber Sirus.
													Otherwise go for Life and Crit Multi.

------------------------------------------------------------------------------------------------------------------
Tattoos
------------------------------------------------------------------------------------------------------------------

	We use a few different Tattoos on this build to be able to fit everything in properly.

	Str Life Reservation - These allow us to hit 56% unreserved life with the current auras, which allows us to have Overleech with Petrified Blood.

	Str Fire Resist - Use in conjunction with The Red Nightmare to get TONS of block.

	Int Loyalty of Kiloava - On blocking damage from a unique enemy, we spawn a minion that gives us 5% Life/Mana/ES back on EVERY block, and this effect is increased
	for every Valako Tattoo we have (which is a lot).

	Int Spell Block - Helps us to cap out our Spell Block

------------------------------------------------------------------------------------------------------------------	
Leveling
------------------------------------------------------------------------------------------------------------------

	This is a VERY advanced build so I'm not gonna tell you how to level.
	I suggest you just level it as whatever you like, you can level as Firestorm if you want.

------------------------------------------------------------------------------------------------------------------	

	Thanks for reading, if you try the build and enjoy it be sure to let me know! If you have any improvement ideas feel free to talk about them in the designated channel on my discord for this build.

	Follow me on all of my Socials

	BigDucks on YouTube - For Video guides about Path of Exile and other ARPGs
	BigDucks on Twitch - Livestreams of me testing all of the stuff for my guides
	Big_Ducks on Twitter - Roast my terrible takes, mostly me complaining about stuff
	bigducks on Patreon - Special Perks and early access to PoBs

------------------------------------------------------------------------------------------------------------------