3 months ago

Ascendancy ThumbnailLevel 95 Hybrid MoM Crit Tornado of Elemental Turbulence Inquisitor3.28

Life: 5,508168%
ES: 2,05720%
Mana: 28%
eHP:
241,132
Resistances: 85%/74%/78%/49%
DPS: 30,598,690
Speed: 2.65
Hit Rate: 4.00
Hit Chance: 100%
Crit Chance: 100.00%
Crit Multi: 490%
Config: 15% Shock, Power
Bandit: Kill All
Pantheon: Soul of the Brine King, Soul of Tukohama

Loadout

Gear

TulbornRathpith GlobeArchdemon CrownKaom's HeartMartyr GlovesAnnihilation's ApproachReplica Dragonfang's FlightTopaz RingTopaz RingCord Belt
Amethyst FlaskRuby Flask
Forbidden FleshForbidden FlameThe Red NightmareGlorious VanityCobalt Jewel

Gems

SEE NOTES
Intensify
Tornado of Elemental Turbulence
Increased Critical Damage
Cruelty
Arcane Surge
Petrified Blood
Enlighten
Tempest Shield
Assassin's Mark
Righteous Fire
Faster Attacks
Shield Charge
Vitality
Hatred
Eternal Blessing
Frostblink
Frost Shield
Cast when Damage Taken
Approaching Flames

Tree Preview

Tattoo of the Hinekora Deathwarden
6% reduced Effect of Curses on you
Tattoo of the Ngamahu Firewalker(x6)
+6% to Fire Resistance
Blood MagicBlood Magic
Iron WillIron Will
Mind Over MatterMind Over Matter
Pain AttunementPain Attunement
Block MasteryBlock Mastery
  • +1% Chance to Block Spell Damage per 5% Chance to Block Attack Damage
Caster MasteryCaster Mastery
  • Spells which can gain Intensity have +1 to maximum Intensity
Critical MasteryCritical Mastery
  • +25% to Critical Strike Multiplier against Unique Enemies
Life MasteryLife Mastery
  • 10% more Maximum Life if you have at least 6 Life Masteries allocated
  • You count as on Full Life while at 90% of maximum Life or above
  • 15% increased maximum Life if there are no Life Modifiers on Equipped Body Armour
  • You count as on Low Life while at 55% of maximum Life or below
  • Skills Cost Life instead of 15% of Mana Cost
  • +30 to maximum Life
Protection MasteryProtection Mastery
  • You cannot be Maimed
  • You cannot be Hindered
Reservation MasteryReservation Mastery
  • 20% increased Life Reservation Efficiency of Skills

Notes

Build Summary:  Very tanky, low effort build with solid damage and clear.  Great at lazy (not afk) ultimatum, ritual.  Good at everything else except legion.  Don't blame me if you hit level 100 by accident  Also has the best mtx

My Progression in 3.27:  https://poe.ninja/poe1/builds/keepers/character/Shads404-7861/ShadsNoMoreDying?timemachine=day-5

Videos (note this was much less damage then what is shown in the endgame preset due to explodey ring setup)
Uber exarch vid, no grafts, no bloodline:  https://youtu.be/qaoAGnKliTY
t17 with no explode ring (mostly), no grafts, no bloodline:  https://youtu.be/fF7pPMxbQNY  


Mageblood isn't required (see my progression above, i was level 99 before mageblood).  I'm going to try with a HH this league .


Note: all mentions of tornado means the tornado of elemental turbulence gem.

The wierd pathing out of templar is due to spiritual aid and if youre using a physical converted skill or not.   physical take bottom row and when you take spiritual aid it adds anothe 30% inc, storm brand or blazing etc take top only


You can level with tornado as soon as you get it and equip it. 

Intensify support is for bosses, and the tornados will snapshot the dmg when cast letting you move whilst they keep doing damage.
Glorious Vanity Doryani (any seed) will elevate your tank to stupid levels.  Get one asap

Forbiddens:
If arcane surge is too pricey, you can also use the unwavering crusade one for the relics.  big dmg boost, swap to zealotry in your blessing


Imbues for tornado:
Cruelty, item rarity, arcane surge (if FFs), conc (before helm), increase aoe,pcoc (drop assmark for punishment), cull
New overloaded intensity is a huge dmg up, but you have to stay mobile to build up the stacks and keep intensity stacks up

If you get pcoc, try for tempest shield with hextouch support so you can switch to automated punishment.


Map mods to not run
Elemental reflect
Cannot regen

Avoid if possible:
Less regen
-max res (tho still safe to like -20 max)



Crafting stuff (Thanks PineappleFairy)

How to make (non elevated) crit/hypo/conc generic spell helm : (rough cost 30d in 3.27)

Step 1) Make the base with a woke orb from a shaper and elder helm.  Target helm must be ilvl 84+ archdemon crown, donor needs to be minimum 84+ too
Step 2) Spam Horror essences for Hypothermia    (approx 1 in 25 for Level 16, 1 in 40 for Level 18, 1 in 75 for Level 20)
Step 3) if no open suffix annul, if open suffix, Suffix's Cannot be changed, Reforge Crit at harvest bench, if hit spell crit good, if hit attack crit, annul
Step 4) repeat step 2/3 until happy with suffixs, whatever tiers that looks like for you

You can stop here and craft +1 aoe if youre out of currency.

Step 5) 
     Version A: Suffix's Cannot Change, reforge influence looking for Conc Effect this is riskier since it can fill the prefixs, but often faster and cheaper
     Version B: block mana, slam slam looking for Conc Effect, if no conc, suffix cannot be changed, scour, repeat
Step 6) if only conc effect prefix, craft suffix cannot be changed, Veiled exalt, if hit craft unveil after blocking minion helm craft (+1 Zombie/+1 Skelli) , if remove Conc, repeat step 5
Step 7) after unveiling +2 aoe, craft life

Elevated helm... dont, just mirror someones



How to make basic (non elevated)  boots (rough cost 10-15d in 3.27)

1) get tailwind and onslaught on two seperate boots, either through alt/chaos spam, or buying them (must not have another influenced mod).  tailwind is VERY hard to roll.   buy it if you can
2) Use an awakeners orb on them, destroys the first item and keeps the second, so pick the base you want
3) if you have an open suffix, lock the suffixs and reforge fire/lighting. Do not reforge cold/chaos as redeemer has cold prefixs and hunter has chaos prefixs, if no open suffix skip to step 4
4) craft suffixs cannot be changed, and reforge crit for elusive
5) craft suffixs cannot be changed and use a veiled exalted orb, if you lose elusive, reforge crit again and repeat
6) before unveiling craft life or mana to block, and take whatever movement speed you get
7 )bench craft another prefix of choice


Elevated boots (rough cost 40-45d in 3.27)

1) get by rolling or buying, a boot with tailwind and another influenced mod, use an orb of dominance to elevate, if you miss, repeat, you can guarantee a second elvated mod if you have tailwind and full suffixs by crafting suffix cannot be changed and reforging chaos
2) repeat step 1 but with redeemer boots and the onslaught on kill mod, the second mod can be guaranteed with onslaught and full suffixs by crafting suffix cannot be changed and reforging crit
3a) use a awakeners orb on the first pair of boots and then the second pair of boots, whichever base you want to keep should be the second base, 

	3b) if you want to get a guaranteed res on them, the second base must be a blue magic item with the elevated mod,
	, this can be accomplished by having a single suffix (the elevated mod) and crafting suffix cannot be changed and scouring, then you use a craicic chimeral and a black morrigan to apply a hinekoras lock to them,
	 click the awakeners orb on the first pair and HOVER the second pair (with the lock on it) see if you get a 3rd suffix you want,if you do then click.
	 if you dont, use a chrome orb to reset the lock, and repeat this step until you get the suffix you want or will settle with

4) Craft suffix's cannot be changed, reforge crit for elusive
5) Craft suffixs cannot be changed, use a veiled exalt to add a veiled mod, if you lose the elusive, reforge crit and repeat this step
6) block life or mana before unveiling, and pick whatever movespeed you get
7) finish by crafting prefix of choice on the bench





this pob: https://pobb.in/shICmniZCKwo
































build by shads