3 days ago

Ascendancy ThumbnailLevel 96 Dominating Blow of Inspiring Chieftain3.25

Life: 5,782148%
ES: 29
Mana: 180
eHP:
32,186
Resistances: 90%/90%/90%/76%
Armour: 62,502
DPS: 3,588,079
Speed: 2.02
Hit Chance: 100%
Config:
Custom Mods
Bandit: Kill All
Pantheon: Soul of Solaris, Soul of Garukhan

Gear

Sundering AxeEternal BurgonetRoyal PlateAncient GauntletsGoliath GreavesOnyx AmuletBone RingBone RingStygian Vise
Divine Life FlaskEternal Life FlaskQuicksilver FlaskGranite FlaskBasalt Flask
Ghastly Eye JewelMedium Cluster JewelForbidden FleshFortress CovenantForbidden FlameElegant HubrisCrimson JewelCrimson Jewel

Gems

Vengeful Cry
Vulnerability
More Duration
War Banner
Cast when Damage Taken
Determination
Flesh and Stone
Vaal Dominating Blow of Inspiring
Awakened Melee Physical Damage
Impale
Awakened Brutality
Fortify
Melee Splash
Seismic Cry
More Duration
Rallying Cry
Intimidating Cry
Enduring Cry
Urgent Orders
Leap Slam
Maim
Meat Shield
Raise Spectre
Summon Spectral Wolf

Tree Preview

Tattoo of the Kitava Blood Drinker
0.5% of Attack Damage Leeched as Life
Resolute TechniqueResolute Technique
Unwavering StanceUnwavering Stance
Armour MasteryArmour Mastery
  • You take 30% reduced Extra Damage from Critical Strikes
  • +1% to all maximum Elemental Resistances if Equipped Helmet, Body Armour, Gloves, and Boots all have Armour
Duration MasteryDuration Mastery
  • 10% more Skill Effect Duration
Life MasteryLife Mastery
  • 15% increased maximum Life if there are no Life Modifiers on Equipped Body Armour
  • Skills Cost Life instead of 15% of Mana Cost
Minion Defence MasteryMinion Defence Mastery
  • Minions have +8% to all maximum Elemental Resistances
Minion Offence MasteryMinion Offence Mastery
  • Minions Hits have 50% chance to ignore Enemy Physical Damage Reduction
Warcry MasteryWarcry Mastery
  • Recover 15% of Life when you use a Warcry
  • Remove all Damaging Ailments when you Warcry

Notes

PoB can't calculate DPS for dom blow of inspiring well. if you try to increase the count for the number of sentinels (eg 6 normal sentinels for bosses before you have enough vaal souls for the ascended sentinels), PoB will also increase the count of your own hits. 
But we can't shotgun with our hits for single target (maybe we can with ancestral call overlaps? idk).
So just look at "dom blow of inspiring, sentinel of dominance: default attack" on the left and multiply this by 6. this is about ~600k DPS. there's also 3 blue sentinels and 1 yellow, but only when mapping. 3 ascended sentinels are about 300k each, but we dont have those at the start of boss fights or all of the map.

"enemy is moving" = aggravated bleeding is on because our curse gives 11% chance to aggravate, and we have many friends who can proc this.

i have a 5l marohi erqi in the weapon swap, but it's so fucking slow that it's just not usable except for the lulz