9 months ago

Ascendancy ThumbnailLevel 98 LL Crit Lightning Trap Trickster3.22

Life: 4730%
ES: 7,325
Mana: 23
Int: 543
eHP:
111,848
Resistances: 75%/75%/76%/69%
Block: 49%
Spell Block: 51%
Armour: 9,241
DPS: 112,313,696
Speed: 3.56
Hit Chance: 100%
Crit Chance: 100.00%
Crit Multi: 619%
Config: Pinnacle, 65% Shock, Frenzy, Power
Bandit: Kill All

Gear

Engraved WandChampion Kite ShieldCrown of the Inward EyeShavronne's WrappingsCrusader GlovesSorcerer BootsPresence of ChayulaAmethyst RingAmethyst RingCrystal Belt
Bottled FaithThe Wise OakRumi's ConcoctionDiamond FlaskQuicksilver Flask
MegalomaniacLarge Cluster JewelThread of HopeWatcher's EyeCobalt JewelCobalt JewelViridian Jewel

Gems

Zealotry
Arrogance
Clarity
Divergent Riposte
Anomalous Bear Trap
Tempest Shield
Immortal Call
Wrath
Enlighten
Summon Skitterbots
Vaal Discipline
Divergent Lightning Trap
Inspiration
Divergent Charged Traps
Awakened Lightning Penetration
Swift Assembly
Anomalous Trap and Mine Damage
Defiance Banner
Anomalous Summon Stone Golem
Anomalous Assassin's Mark
Arcanist Brand
Divergent Frostblink
Faster Attacks
Shield Charge

Tree Preview

Pain AttunementPain Attunement
Zealot's OathZealot's Oath
Armour and Energy Shield MasteryArmour and Energy Shield Mastery
  • Recover 5% of Energy Shield over 1 second when you take Physical Damage from an Enemy Hit
Charge MasteryCharge Mastery
  • 3% increased Damage per Endurance, Frenzy or Power Charge
Critical MasteryCritical Mastery
  • +25% to Critical Strike Multiplier against Unique Enemies
Elemental MasteryElemental Mastery
  • Hits have 25% chance to treat Enemy Monster Elemental Resistance values as inverted
Energy Shield MasteryEnergy Shield Mastery
  • 100% increased Energy Shield from Equipped Helmet
Lightning MasteryLightning Mastery
  • +15% to Maximum Effect of Shock
Mana MasteryMana Mastery
  • 12% increased Mana Reservation Efficiency of Skills
Reservation MasteryReservation Mastery
  • 20% increased Life Reservation Efficiency of Skills
  • 8% increased Damage for each of your Aura or Herald Skills affecting you
Shield MasteryShield Mastery
  • +1% Chance to Block Attack Damage per 5% Chance to Block on Equipped Shield
Trap MasteryTrap Mastery
  • 5% chance to throw up to 4 additional Traps

Notes

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THE ULTIMATE QUICKGUIDE IS NOW FOUND HERE:  (coming soon)
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My Twitch:
www.twitch.tv/thatdanishfellow
My Youtube:
www.youtube.com/@ThatDanishFellow
My POE Videos:
https://www.youtube.com/watch?v=XPWYjla6VXE&list=PLzMJjal-eB0xJKH-l1tjfInqt1FGiFoB8


3.22
SKILL-TREE:
CI is your goto choice if you league start the build, while you save up chaos to get a shavs body armor.

MANA:
While leveling and early mapping, you will need to use a mana flask. Preferably one with the enduring prefix.
Later on as you see on my character, we fix it by having -mana cost on our rings (bench craft, unlocked by unveiling Gravicius rings or amulet)
Two big QOL additions to our mana sustain is to use Inspiration Support and Anomalous Trap&Mine Dmg Support. (They are usually cheap)
We also have access to some mana sustain nodes to make life easier; (Arcane will is reachable with the thread)
Also coldhearted calculation and deep thoughts are mana related nodes.

ATTRIBUTES:
There are a multitude of ways to fix any attribute requirements, it totally depends on the gear
that each individual player ends up with.
Usually the easiest place for STR/DEX are belts, boots and rings.
Cluster Jewels are also a great place to gain some added stats.
Aisling is also good, she can deliver 70 stats in ONE mod. (35/35 str/dex)
Temporary sources for stats are the skill-tree +30 nodes and/or bench crafting any open suffixes you have.

ES-REGEN:
If you want more passive ES regen, e.g. vs bosses where blocking is not always "healthy", there are a few ways:
1) Enchant your belt with +150(180) es regen.
2) Use Rot-Resistant in your megalomaniac.
3) Forbidden jewels, stealing pyromiac from the sabo tree, we have the space for them.
4) Adding a stone golem instead of wave of conviction, since you get exposure from lvl 5 pen (or from glove eldritch implicit)

GEMS:
In the order you should add them:
Lightning Trap, Swift Assembly, Trap & Mine Dmg, Lightning Penetration/Charged Traps/Inspiration Support (these 3, add them as you can/please,
if you need more mana free'd up, inspiration, if you want more throw speed charged traps etc)
Anomalous Trap & Mine Dmg is cheap and helps with mana costs of traps.
I have divergent riposte in my build for onslaught% on block, but it doesn't work unless your main hand is a weapon that can proc riposte, such as a sceptre.
However I left it on so you know it's an option when crafting/buying weapons. (onslaught is not enabled in the pob)

GEARING:
I have tons of videos on my youtube about crafting and gearing and even if they are from previous leagues, 99% of the information remains valid.
Self-crafting our gear is EXTREMELY easy because we can use dense fossils for a majority of it and they are cheap (check my craft videos on my YT). 
(For resonators I suggest delving and using all azurite to buy 1 slot resos from niko)

BODY-ARMOR:
You do not need a +4 body armor! I'm wearing it because I'm min/max'ing. This build performs great on a regular 6L shavs.
Alternatively, you can buy a very cheap +2 traps corrupted shavs and link it with tainted fusings, I would recommend this for a cheap DPS gain.
You could also go for a +2 with 50% damage increase, or a +3 (+2 traps +1 all gems), this ALL depends on your budget.
(Remember to always bench craft 4link before you try tainted fusing and keep re-4-linking it, until your tainted fuses hits 2 in a row, i.e. to go from 4link to 6link)
For coloring, we have 3 green, 1 red, which means 4-off colors so by far the easiest way to color our shavs is with tainted cromatics.
If you don't have any or can't buy them, I suggest spamming "at least 1 green socket" via crafting bench.

JEWELS:
Double multiplier jewels cost typically 1-5c and provide a ton of damage once you start picking up jewel sockets.
Remember we can use a ton of different multiplier stats: i.e. spell multiplier, lightning multiplier, elemental multiplier, global multiplier etc.

MEGALOMANIAC JEWEL:
This is a very cuztomiseable slot. Normally I just use a rare jewel with enduring composure (it's a small +30% armor cluster jewel that can roll enduring compoure)
Later on when theres a market for it, I replace it with a megalomaniac that has useful stats.
Some of the really good ones are ES regen (Rot-Resistant) and (Enduring Composure) as well as (Storm Drinker) and (Eye for an Eye).

MASTERIES:
REMEMBER to change masteries later on when you go from life build to full es! e.g. 30 life per trap trigger is useless once you've gone CI or LowLife.

ASCENDANCIES:
Pick whichever you prefer first. My own favorite first pick is "One Step Ahead" as it provides throw speed, movement speed and makes you freeze/chill immune.

My most recent character if you want to look at my setup/links, is found here:  https://www.pathofexile.com/account/view-profile/oestergreen/characters
Name of the character is LightningTrapForever

Remember!: Cluster setup is your LAST points towards lvl 100 and Jewel sockets are your 2nd to last points, so around lvl 86+.

Note: 
Note: If you lack trap throw-speed, remember it's craftable on multiple different items. (Throw speed exist on jewels, shaper gloves, eldritch gloves, essence of zeal crafted belts and bench craft belts)
Note: Many skillpoints are adjustable based on your own currency/budget and what items you happen to drop/obtain.
Note: I league-start my build always and I only go for jewel sockets when im in the 86+ and can afford decent jewels. Before that, you're better off investing those points into early trap damage nodes and/or survival. 

Around lvl 65-68 is usually a good spot for switching to full ES with CI (or low life if you can afford a shavs). Getting CHEAP 1alch/1chaos energy shield pieces is easy as they often are far far cheaper than equivalent life gear.