3 days ago
Level 96 Crit Artillery Ballista Paladin3.26.alternate
Life: 5,888148%
Mana: 67
eHP:
68,983
Resistances: 75%/75%/75%/73%
Evade: 76%
Armour: 13,667
Evasion: 23,393
DPS: 6,068,344
Speed: 1.60
Hit Chance: 100%
Crit Chance: 91.81%
Crit Multi: 485%
Config:
15% Shock, Frenzy, Power, Custom Mods
Bandit: Kill All
Pantheon: Soul of the Brine King, Soul of Garukhan
Gear












Gems
Artillery Ballista
Elemental Damage with Attacks
Volatility
Inspiration
Increased Critical Damage
Hypothermia
Rain of Arrows of Saturation
Storm Rain
Power Charge On Critical
Manaforged Arrows
Lifetap
Ensnaring Arrow
Frenzy
Lifetap
Manaforged Arrows
Enduring Cry
Urgent Orders
Blink Arrow
Frostblink
Determination
Precision
Assassin's Mark
Mark On Hit
SummonElementalRelic
Grace
Tree Preview
Tattoo of the Ramako Archer(x4)
5% increased Global Accuracy Rating

- +500 to Accuracy Rating
- -2 to Accuracy Rating per Level

- 8% increased Evasion Rating per Frenzy Charge
- 8% increased Armour per Endurance Charge

- 80% increased Critical Strike Chance against Bleeding Enemies

- Increases and Reductions to Projectile Speed also apply to Damage with Bows

- Hits have 25% chance to treat Enemy Monster Elemental Resistance values as inverted

- +15% chance to Suppress Spell Damage if Equipped Helmet, Body Armour, Gloves, and Boots all have Evasion Rating

- Marked Enemy cannot deal Critical Strikes

- 5% of Damage from Hits is taken from your nearest Totem's Life before you
- 60% increased Global Critical Strike Chance if you've Summoned a Totem Recently
Notes
Build made by Tatiantel2 If you have any questions/suggestions - feel free to ask in chat on Twitch (streaming almost every day): https://www.twitch.tv/tatiantel2 Lvling: start with Spectral Throw, switch to Poisonous Concoction at lvl 12. Switch to Artillery Ballista at lvl ~33 Could consider taking Iron Reflexes keystone early on to get very big armour